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FF9 Graphical Releases / Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
« on: 2021-10-17 03:57:11 »
Exciting stuff on the github!
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05.06.2020 05:54:44 |E| [SoundData] Sound not found: 102
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05.06.2020 05:55:42 |M| [GameLoopManager] RaiseQuitEvent
So I finished replaying the game in fast forward to help inventoring all the screens that should not be widescreen for memoria, and I found a lot of bugs and parts that can be improved. So I now have a directory full of new bug screenshots. Diving into it!Awesome! Are you considering changing "camera distance" ie zooming in to make scenes work in widescreen? Has anyone looked into changing the calculation for where effects are displayed in battle so they calculate correctly for different aspect ratios? (Tirlititi's post on page 5 of this thread but in the assembly csharp file in memoria)
Edit: https://imgur.com/a/2bbMQHD?fbclid=IwAR1g_pEyjkBWyLdFaNaZuyOu-Uju_FY3EzoEQ4H144rJYwi8McGc57Y3lU4I really like this version but on my screen the desaturation maybe goes too far and Dagger is missing all definition on her lower eyelid.
This is a version that Caledor furthed modified from the one I posted above. He also fixed Gidan and corrected the saturation from my version.