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Messages - pacito-ex

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26
Completely Unrelated / Final Fantasy V
« on: 2011-10-23 02:59:51 »
So, I noticed that you guys don't have much/any info on Final Fantasy V... what's up with that? Was just curious.

27
Completely Unrelated / Re: Special Days
« on: 2011-10-17 23:50:56 »
@ Guillo - There are tons of skanks out there. Don't let this one get you down. Go out there and find yourself a real lady who can appreciate you.
@ Honeymoon Person - Awesome. Are you celebrating or reminiscing?
@VGR - I don't know your friend but he seems like a manipulative whore. I know a couple and always end up hurting myself in the end (financially and emotionally). Unfortunately my friends are like crack and I keep going back. Don't let this be you. Your gf is a traitor and deserves to be tossed into Limbo through natural or unnatural causes (meaning my fucking fists Right:Natural Left:Unnatural).

As for my special day, it was when I came to a self realization of how unhappy I am without my ex in my life. At the realization of this, I burned and threw away everything that reminded me of our relationship. Sure there are days I can't stop myself thinking about what my other half is doing, but I'm not moping around about it anymore. VGR, you know how much of a whore I am now lol. Chastity? I think I threw that shit away too lol.

28
Graphical / Re: WIP Tifa
« on: 2011-09-23 12:35:50 »
Definitely, she definitely has tigger bitties in proportion to that fmv pic... just sayin lol

29
General Discussion / Re: Full FF7 Documentation
« on: 2011-08-20 03:49:55 »
Dude, I see that you've identified what each file does/has info on... now about the data stored in each file... are you going to want to know what each hex byte does?

30
are you looking for event flags?

31
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2011-08-17 01:06:05 »
I agree, I went to a self paced charter school and finished 2 years in 2 months :P. I had to wait one more month so that the teachers had enough time to finish grading my papers lol.

32
Releases / Re: [WIP/FF7/PSX] FFVII: Revisited (PSX)
« on: 2011-08-12 23:59:35 »
Awesome! And you were right. Camtasia lets me record at full speed even with shaders enabled thanks~!  :lol:

33
I made a boo boo on that last post :/. I forgot that I had already modified some of the characters so here I have a text document showing the initial stats of all of the characters in FF7 excluding Vincent and Cait Sith (the data was taken from when they were not yet acquired, I'll work on that next though Young Cloud and Sephiroth are in here). The data was taken from a memory viewer. Its in array format so its actually backwards, but in my opinion, its easier to look at everything this way ^.^.

http://www.mediafire.com/?1klv1xcp7h20tx6

Anything within paranthesis is what changed when I added that character to my party. Don't know why it happens it just does.  Enjoy  8)

34
Releases / Re: [WIP] FFVII: Revisited (PSX)
« on: 2011-08-06 19:37:15 »
0.0! Holy crap, was that bizarro sephiroth's beam? That's awesome dude :D. What program do you use to record by the way? Fraps brings my frame rate to an agonizing 10-12FPS when I tried to record and I have an AMD Phenom II Triple core processor running at 2.4GHZ :/. I expected ALOT more processing power when I got it :/.

35
Thats true. I've also noticed that where the character data is in assembly, there is what I think is empty space. Perhaps someone with more knowledge could verify this? It might be possible to add the data for Sephiroth and Y.Cloud there. And also, I found another #LOUD (cloud) entry before the initial #LOUD (cloud) entry with the character ID and stats. Anybody know what that is?

Sephiroth Character ID, stats, some other stuff. 128 bytes long.
http://imageshack.us/f/508/sephirothcoding.png/

The opcode for this address is changed when the character ID is Vincent's. That's the only difference I've seen so far. As you've said before, the stats do change automatically when he is added to the party but not when I change their Character ID's and when that happens only that character is enabled.
http://imageshack.us/f/16/vincentchangesassemblyo.png/

Young Cloud Character ID, stats, some other stuff. 128 bytes long.
http://imageshack.us/f/36/youngclouddata.png/

Cait Sith changes the opcode for the same address on Character ID slot. Everything else remains unchanged.
http://imageshack.us/f/849/caitsithchangesopcode.png/

Cloud Character ID,stats, who knows what else @_@. 128 bytes long.
http://imageshack.us/f/803/clouddata.png/

Cloud excess data or instructions??? 88 bytes long.
http://imageshack.us/f/713/clouddataextramaybe.png/

Edit: This part seems to change with what I'm currently doing/where I'm currently at in the game. It may be an event flag. Also, some changes occur when I am in the Title Screen and choose "Continue" while the PSX is loading the memory card.

Empty Data Space after character definitions??? A little bit over 600 bytes.
http://imageshack.us/f/163/emptydataspace.png/

Edit: Below this is the memory of the Items in inventory.

All of these include the opcode along with the memory region highlighted so that you may perhaps understand a little more of what I'm talking about. Hope this helps somewhat.

I'd like to help more on changing the stuff on the discs itself but I've had no experience in that before. Sorry for my ignorance on that last post about the .TIM files. I should have read the posts linking to information about file types in the FF7 disc first before posting. Hope this information helps.

36
I would think the data for Sephiroth and Cait Sith would be in PCLOUD.TIM and  PCEFI.TIM. Either way I have the flag data that enables Sephiroth or Vincent (but not coexisting) but does not reverse their stats for some odd reason. I can also find the one that enables Cait Sith or Young Cloud though, if it's needed. Here's an example of how the character flag affects the game. I forgot to show what happens when both Vincent and Sephiroth are present, although I think we all know that one of them dies off at the beginning and is apparently removed from the fight.

http://www.youtube.com/watch?v=dHx5mNTPO00

Same concept for Cait Sith and Young Cloud.

37
Releases / Re: FFVII: Revisited - UPDATE
« on: 2011-08-02 16:05:47 »
[size=8pt
Choco-Steroids – Billy’s got a bit of a blackmarket in my game.  These choco-steroids, when injected into a party members, will cause the party to receive their Limit Breaks (still experimenting with this to see if I can make it affect all party members.  Seems stupid if Cloud uses it, but Aeris and Tifa get their Limits and Cloud doesn’t)..[/size]

I think I know why Choco Steroids are affecting only 2 characters out of 3. You're probably using the code for Aeries' or Nanaki's Limit break that makes the other 2 characters fill their limit gauge up. Just modify the target value to all party members and it should work.

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