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Topics - Alhexx

Pages: 1 2 [3]
51
General Discussion / We moved again...
« on: 2001-11-16 14:03:00 »
So we finally we moved, heh? Well, I see this is the backuped forum, b'cause my latest topic in the remake forum is missing ... so I got to post a new one :grin:

BTW: Anybody else has been on this new URL, except Fice? If yes, please post something!

 - Alhexx

52
General Discussion / Go!Zilla - useful?
« on: 2001-11-07 18:44:00 »
 :mad:

Okay, I'm really *@&*$~?§*$ ... The story:

Yesterday, I started a 28.6 MB d/l on my 56K via Go!Zilla... After 2 hours, when I've already loaded 50%, the connection got damn slow... so I decided to resume the download today. But what the heck happened? M*therf**kin' Go!Zilla didn't save the file !!! WHAA !!  :mad: Why? Why? Why does this sh!t happens to me? Whaa!

But okay, I started the d/l  once again today, I got 3.3 Megs right now... just hope that my comp doesn't crash within the next 3 hours...


Anyone else had such problems with Download Managers? Or probably know anything better than Go!Zilla. I would like to change my manager, b'cause V4.0 of Go!Zilla looks bad and has a bad handling...

 - Alhexx

53
Once again, I need your help.
I'm trying to convert a 24 Bit Palette into an 16 Bit Palette. But I've got no success...can anyone help me?

 - Alhexx

54
General Discussion / I hate my comp...
« on: 2001-10-15 19:33:00 »
...it hangs SOOOOO often!

I can't work 3 hours w/o hanging, crashing or simply quitting!
It's terrible: For 'bout 3 weeks, my comp really sux. He/she/it doesn't do what I want it to. He/she/it simply doesn't listen to me.

The ones who chat with me via ICQ know that I'm kicked quite often...
I hope Win XP is better than 98...at least I read it is...

 - Alhexx

55
General Discussion / Bug Report?
« on: 2001-10-10 11:41:00 »
I'm not sure if it is me, but:

I've disabled the 'Receive Mail when someone posts' (or how it is named), but I still receive a mail when someone replies... Does anyone else has this problem?

 - Alhexx

56
Scripting and Reverse Engineering / Lightwave LWO format
« on: 2001-10-08 09:55:00 »
Hey, I though of something: Since some of you are using Lightwave (I don't have it), I probably could programm a function to export models to LWO format in Ultima.

But to do that, someone better explain me how the LWO fomrat is build. Or is there any documentation on the web?

 - Alhexx

57
General Discussion / Our members...
« on: 2001-10-03 20:00:00 »
Well, on the 'old' board we were discussing 'bout how much of our 200+ members are postin' regulary. 50%? Ha!

Now we've got a fina new function 'called' Memberlist', which shows that only 70 members have posted over 10 posts overall...
And only 25 have 100+ posts.

That means that only 'bout 10% of our members post regulary...I think that's not a reason to be happy.

But:
We've got almost 10K posts...what makes us one of the bigger forums.

BTW: I'm on place 10 in the list (1 place before Qhimm :grin: )
BTW: When I posted this, the last post of every public forum was made by me :wink:

 - Alhexx

58
General Discussion / My MsgBoard is up...
« on: 2001-10-03 16:38:00 »
Finally, it's done. I've uploaded my MessageBoard onto a server. The server's a bit slow, but I think it's well enough...

It's a general game hacking board, for almost all games you want to talk 'bout.

I don't know what to post here anymore, so if you're interested, just visit it.

http://alhexx.cjb.net

Have phun

 - Alhexx

59
Archive / Higher Resolution in FF8
« on: 2001-10-03 16:24:00 »
Is it possible to increase FF8's screen resolution via hacking some files (perhaps FF8.exe) ? If anyone knows, please let me know,too :wink:

 - Alhexx

60
I'm workin' on a project called 'Texture Beast' now. For that I need a bit help with 16-Bit textures.

I know how to read out the raw data into an array of 2-Byte Integers. But I wanna save the texture as a 24-Bit bitmap. For that I've got to convert the 16-Bit data into 24-Bit data.

Any Ideas?

- Alhexx


61
I'm postin' this b'cuase I try to open a forum, too, but I'm havin' quite a lot of problems...

I've d/l-ed YaBB (Yet another Bulletin Board), b'cause it's free. I've also d/l-ed some 'hacks', but how can I edit the board?
I mean the visual and function components? And do I have a preview?
Can I view the files on my comp, w/o uploading the files onto my Unix Server?

How is it with UBB?

I think this especially goes to SaiNt, Seph 3Dand some others (Qhimm?)...

(I know my questions are VERY general, I posted this to collect problems and solutions)

- Alhexx


62
Scripting and Reverse Engineering / To 3DS Max users...
« on: 2001-08-26 01:21:00 »
...I need your help. I'm trying to compile Qhimm's .p-plug-in, but I don't have the needed SDK files...

Could anyone who has it do me a favor, zip the 'maxsdkincludes' folder and send it to me?

Thanx

- Alhexx


63
I'm posting this, b'cause I've got no PSX (or PS2  :( ) and I've got some questions 'bout the format of the files on the PSX CDs (that's why I didn't post this in the General Forum).

The point is: the only PSX game I have ('till now) is Parasite Eve (2).

So I wanted to ask: Which files are on the FF7 PSX CDs? There are only few files on the PE CDs: Stage0.cdf, Dummy.dmy, Inter0.str (movies), ...

Is FF organized the same way? Or has it got a file system like FF7 Win, with all it's folders, LGP files and so on? And if not, how do you get the FF7 PSX Files out of the PSX 'archives' (I guess I should have called this topic 'Ripping PSX'  :wink: )

- Alhexx


64
I've been workin' on the .p file format tonight. And that's
what I've found out.

Here we go:
--------------------------------------------------------
Number of Vertexes:

Additional (w/o numverts !)

--------------------------------------------------------
Number of Colors:

Additional + Value3 (w/o numverts, too!)

--------------------------------------------------------
Number of Polygons:

Numpolys (sometimes you've got to subtract some polys, but I haven't found that value in the file header yet)

========================================================
Start of Vertex Pool:

$80 (128 in decimal)

--------------------------------------------------------
Start of the Color Pool:

$80 + (NumVerts + Additional) * 12

--------------------------------------------------------
Start of the Polygon Pool (I'm not sure 'bout this, but it worx):

$80 + (Additional + NumVerts) * 12 + (value3 + Additional) * 4 + (NumPolys + NumLines + value3) * 4 ========================================================


I don't understand what's in '(NumPolys + NumLines + value3) * 4', but I'll keep workin' on it. Perhaps it's got to do with texture alignment or something like that...


So I said that reading out the color pool in the 'numpolys + additional'-way was a waste of memory? Heh, ALMOST THE *WHOLE* WAY we decoded the .p files was just a HUGE waste of memory...     :wink:

I guess nobody else found out this, b'cause nobody has programmed a 2D View for the .p files. I was just looking at Yuffie's head and I found some useless Vertx around the Point at 0 / 0 / 0. I wondered what these Verts were and I started deleting some source out of ultima and voila: These verts were read out unnecessarily...

Something else I found out:

NumVerts does only appear in field files (char.lgp), NumVerts in battle files is always 0.
Value3 does only appear in models which have textures (mostly heads). That's why I think Value3 has got something to do with Textures.

I think that's it for now.

- Alhexx

- edit -
Corrected Syntax

- edit 2 -
Forgot to mention that I've uploaded some screenshot to this topic on my site...

[This message has been edited by Alhexx (edited July 29, 2001).]


65
I'm workin on a whole-model-view-option for ultima, but I've got a serious problem with the hrc-files: I don't know how to handle them exactly. Here's a example from file aagb.hrc:

:HEADER_BLOCK 2      < Header Block
:SKELETON n_tifa_sk   < Name of Skeleton
:BONES 24      < Count of Bones below

hip         < Name of current Bone
root         < Name of parent Bone
3.915372      < Unknown Value
1 AAGC         < Unknown name
.
.
.


The two "unknown" are the problem. How do I interpret them?
I guess that if the unknown name is '1 AAGC' the .p file for this bone is 'AAGD'. Right?
But I've got no idea what to do with the Unknown Value...

mirex: I know you know how to interpret this crap, b'cause you've written a workin' tool for that...

- Alhexx


66
Hi Guys!

Does anybody of u work with Milkshape 3D? I don't think so...but:

I've developed a converter that converts the .p-Files into Milkshape-RAW-Format. It works pretty good, but until now, it only imports the polygons (with their vertexes  :wink: )
I'm workin' on a new version hat can also import the colors (oh shit...)
(Thanx to Qhimm & Ficedula 4 the .p file format description)

If u'r interested in the converter, u can download it here: http://alhexx.tripod.com/apps/ff7/p_to_raw.zip" TARGET=_blank>http://alhexx.tripod.com/apps/ff7/p_to_raw.zip

U can also convert the files from the battle.lgp, but these files r HUGE! They'r about 100 x the size of the other .p files.
You've got to rename the files there (*) into .p files (*.p)

Important: U can't convert files named '**ab.p' and '**da.p'. If u try, an error will occur.
I suppose that these files aren't 3d models...  :D

If u haven't got Milkshape u can download it here: http://www.swissquake.ch/chumbalum-soft/ms3d/download.html" TARGET=_blank>http://www.swissquake.ch/chumbalum-soft/ms3d/download.html


 - Alhexx

P.S. What do u know 'bout the battle-format 'til now?  :-?


67
General Discussion / Found sth. on the web 'bout 'Qhimm'
« on: 2001-08-17 23:39:00 »
Take a look at this:
 http://www.teamcs.dk/netparty/vistilmeldtelist.php" TARGET=_blank>http://www.teamcs.dk/netparty/vistilmeldtelist.php

In the middle, there should be 'Qhimm' listed. I thought 'our' Qhimm has Kim as his first name?

- Alhexx


68
General Discussion / Yuna and others, take a look at this!
« on: 2001-08-16 00:37:00 »
Hey, I've enlarged rikku's pic from bidbadwulf:


http://www.8ung.at/alhexx/rikku3.jpg" border=0>


Take a look at these eyes...

- Alhexx


69
General Discussion / Seph 3D: "I have(or had) a dream"
« on: 2001-08-15 15:29:00 »
Okay, this is going out to these guys, who have been on that Jenova Reunion Froum, expecially you, Sephiroth 3D...

I had a dream tonight, I was browsing through the web, and I found another FF7 Forum I never saw before...

Then I saw a 'Ultima' Topic...it was kinda suspicious, so I took a look at it.

And there, it was: A Reply from a guy called 'Alhexx'.(Like I said, never been to this board before...) He posted a link to my download page...and then, 2 replies later, there was another guy called 'Alhexxl'. He claimed to be the 'REAL Alhexx'. And me, the 'really real Alhexx', I was sitting in front of my comp and thought: 'What the f**k?'...

Well, that is was. I guess, Seph knows this problem...and me, too, in Reality...

Like I mentioned in another topic, there's someone on the web, who doesn't like me...I think this one has registered my name at Geocities...I wonder what he's going to do...Open a Porn Site under my name???

- Alhexx


70
General Discussion / Expressions...
« on: 2001-08-12 14:24:00 »
Okay, I'm postin' this b'cause of the used expressions here (I'm thinking 'bout things like BTW). I don't understand some of them, so it'd be nice, if someone could explain them to me...here are some examples:

BTW - by the way
AFAIK - as far as I know
LoL -  :-?

I'd be also nice if you would work on on that list and add some expressions...

- Alhexx


71
General Discussion / Final Fantasy - The Movie
« on: 2001-08-05 18:43:00 »
Just wanted to post this, b'cause Final Fantasy The Movie is going to be 'released' in germany in 'bout 3 weeks.

How 'bout the rest of the world? Has anybody seen it? (I'm QUITE sure anybody has...)

So, what's your opinion? I can't tell u mine, b'cause the only thing I've seen was a short trailer...

- Alhexx


72
General Discussion / How many girls in here?
« on: 2001-07-29 15:45:00 »
I guess most of our 200+ member crew are boys, right? But how about the female members? I know there a at least few (read sth. from Ami and some_looser_girl (I'm sorry if I wrote it wrong...))
But how many are there in here? It'd be nice if every girl (or woman) could give me a reply...

Am I wrong or do the girls don't post very often? I think every girl I've seen here was listed as a 'newbie'...

- Alhexx


73
General Discussion / Your Names...
« on: 2001-06-05 17:49:00 »
I've got one question...How did u come to your names? I'm askin' this because I wondered how some of u guys ('n girls) come to such coll names?
so I think, I've got to explain my Name first:

Alhexx is a mix of Alex (no, my real name isn't alex) and Hex (Hex-Editor  :wink:), so:
Alex + Hex = Alhexx

- Alhexx


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