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Messages - UpRisen

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226
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-15 19:13:10 »
Removing the " " worked. Thank you very much for all the help

227
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-15 01:14:04 »
After conversion you can still play it by launching it through steam, it just doesnt load mods through the en.exe But ive tried using every exe in my folder to dump from, encode too, and launch with, even moved my game folder from D drive to my C drive and still got the error.

228
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-14 23:27:43 »
that is from after I ran the conversion patch. But I have tried from a fresh steam install using the lang-en file path and ff7_en.exe still with no sucess.

229
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-14 21:23:17 »
http://imgur.com/E8nlfAL Those are the locations of my file names.

230
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-14 04:38:30 »
Message sent. I switched the .exe file path and still got the same error.

231
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-13 20:59:35 »
Another update. I tried it on my wifes laptop (windows 8 whereas my pc is win 7) and i get the exact same error, I also first time installed steam and ff7 on it prior so there couldnt be any broken or modded files sitting in some location im not thinking of. It still pulled a full list of dialogue when all the file paths were excluded, encoded it and still no effect in game, dump the files again and the files still had the changes i made.

232
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-11 14:50:27 »
Ok so something i noticed that is if i put the # back in my ini it dumps from the files from somewhere and makes the full list of txt files and fills them... but any changes i make has no effect in game. I deleted my txt folder and dumped again and the changes i made were still in the txt files.. So my TS is pulling from a set of game files somewhere, i thought it was from the source folder, but i deleted my source folder and it still pulled the same data.

233
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-11 03:24:11 »
No, When i did a fresh install i tried it before running the ff7 converter, after running but before setting up 7h

234
FF7 Tools / Re: Help with ToughScript
« on: 2017-05-11 02:29:53 »
Yes my D drive is my secondary HDD, Ive even gone so far as to use my admin account to disable read-only mode for the entire drive. Ive done fresh installs of TS and ff7, including the exes gained from 7h even though they should have no effect on this process, i even tried changing the exe path in the ini file to the BC, MO, and even SS exes to see if any of those would change it.

235
FF7 Tools / Help with ToughScript
« on: 2017-05-10 05:40:41 »
Hello all, Im trying to change menu options using Toughscript and I get an error saying

Registry values found:SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Error creating spacing table
Cannot read / error reading flevel
Couldn't dump world_us: basic_ios::clear: iostream error
Couldn't dump scene: converting to scene failed, basic_ios::clear: iostream error
Couldn't dump kernel: basic_ios::clear: iostream error
Couldn't dump kernel2: basic_ios::clear: iostream error
Couldn't dump exe: basic_ios::clear: iostream error

I have read the entire toughscript thread and none of the solutions there seemed to fix the issue. Ive reinstalled, cleared my registry, and done any other solution mentioned in the post.
My ini file is as follows
# Strip unused text
text_strip = 1

# Strip unused scripts
script_strip = 1

# Insert missing windows.
# Reuses previous window id values if available,
# otherwise defaults are x = 80, y = 80, w = 150, h = 57
window_patch = 1

# Dump window parameters with text
# (where available)
dump_x = 0
dump_y = 0
dump_w = 0
dump_h = 1
dump_sp = 0
dump_question = 0

# Force character name widths to width of value
# (not recommended for redistribution)
# cloud = Cloud
# barret = Barret
# tifa = Tifa
# aerith = Aerith
# redxiii = Red XIII
# yuffie = Yuffie
# caitsith = Cait Sith
# vincent = Vincent
# cid = Cid

# Override paths
text = .\text\
flevel = "D:\Games\Steamapps\Common\Final Fantasy VII\data\field\flevel.lgp"
world = "D:\Games\Steamapps\Common\Final Fantasy VII\data\wm\world_us.lgp"
scene = "D:\Games\Steamapps\Common\Final Fantasy VII\data\battle\scene.bin"
kernel = "D:\Games\Steamapps\Common\Final Fantasy VII\data\kernel\kernel.bin"
kernel2 = "D:\Games\Steamapps\Common\Final Fantasy VII\data\kernel\kernel2.bin"
window = "D:\Games\Steamapps\Common\Final Fantasy VII\data\kernel\window.bin"
exe = "D:\Games\Steamapps\Common\Final Fantasy VII\ff7.exe"

I have my TS and ff7 folder all set to write and all run as administrator and im using version 1.3.1. Idk what ive missed so any help would be appreciated.

236
I think what he is saying is that when he renames a weapon and saves the kernel that it resets to its original name when he exits WM. My item and weapon changes always take effect but I recentely encounted this same problem when trying to edit the name of a summon under the "attack" column. ( Im trying to have summon attacks be limit breaks, the character will learn the limit properly, it shows the name of the summon under the limit break menu, but in battle it doesnt appear)

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