Here is the finished render
Wow, you work fast!Impressive!
I like this, my main critique would be the texture scaling, considering where the camera is, I can see the grain and threads on the giant flags/murals.
If you compare the scale of one of those threads against the window, then I'd say any single thread is going to be roughly as thick as a persons arm, thats way too thick, you'd only notice such details if you were looking at it close up.
From a distance you shouldn't be able to see any of those details, the murals would look pretty flat and lacking in details (save for any actual damage).
Much the same with the upper wall texture, you can see the paint flakes and the unevenness of the wall from this far away, which suggests that all the flakes and marks must be very large to see from the other side of the street.
If I had to add anything, I'd say perhaps a little bit of variation in the door colours and window colours, perhaps some insides to some of those open windows, and an fire escape staircase on the side of the building that has the arrow, these things weren't in the original game, and nobody questioned it, but logically speaking they'd add some good detailing to the scene.
Thats honestly all I can comment on here, i think everything else looks fine, its a work in progress.
I also didn't notice in the original game, but the gratings are actually huge, you'd easily lose a foot down there if it were real life.
I love seeing the work come together here, its exciting!
Please let me know if my input isn't welcome, I don't want to discourage anyone from continuing on.