When I did it, I applied alpha/color key/transparency(Whichever terminology you perfer) to the eye polygon around the eye texture. I'm not entirely sure if that's what you did or not... But that's the way it is on the original.
And I appreciate duplicating the lighter grey accents to the shoulder armor and right braclet ;D But it honestly isn't necessary, it was just the way my texture map was laid out and I'd have had to redo the UV coordinates to fix it, but it was just for a laugh anyways so I didn't bother. But if you like it better that way then run with it! ;)
Nice Work. Are you going to do a Battle.LGP Cloud Model, @Wolke?
This is not my work, its by BlitzNCS.I just posted some in game screens.Oh woops, my bad. I guess @BlitzNCS has a point. Just an idea.
I'm a 3DSMax veteran1 of a few years who's just found out that as a student I can own a full copy of it for absolutely (legally) free ;D . Bit of pointless info, but yeah, I tend to use Max for things like this. In fact, if you look at the files, you'll see that it's all properly2 UV mapped and has two completely unnecessary 512*512 texture files (and one 256*256 texture) as I went a bit overkill, and in the future the model can be textured to however I (or anybody else who can be bothered to texture it properly, you have my permission) wants.
I've been working full time up until I go off to university next month, So I've made little to no progress and I have no updates for you (Unless you want to see Barret's upper arms. Which is fine really, I won't judge.) hence why I released just the one model on its own.
But yeah, hope to have more time to work on this soon. As you may be able to tell, it's a little harder to pull off properly3 than it looks!
1I have no actual sense of what I'm doing.
2I have no actual sense of what I'm doing.
3I have no actual sense of what I'm doing.