Final Fantasy 7 > WIP
FF7 + FF9 Field Maps
markul:
I made many maps from FF8 to FF7 , so i was thinking of trying the same with the FF9 maps. I saw that there is a tool similar to Makou Reactor and Deling: Hades Workshop. Has a lot of things and info from FF9 game...also walkmesh! :D (Great work, Tirlititi!).
So in Deling the process was easy, basically ,i copied the info and made some little adjustments, choosing the right map to copy it, but now its not so easy... of course without the info of every triangle coordinates of the maps, i couldnt do anything....but for these maps i dont have info of the camera coordinates of the map and the info of the triangle ID linked of every triangle....
But i think its possible migrate some maps, im going to try to recreate the ice caves, could be interesting....(besides, now i have a "very fast" method to create the triangles of the walkmesh in Makou Reactor 8) )
Tools : Palmer , Makou Reactor and Hades Workshop
Map1
Spoiler: show
Map2
Spoiler: show
Map 3
Spoiler: show
Map 4
Spoiler: show
Tirlititi:
Wow, impressive :)
I can surely provide the camera matrix of each map, but I never really figured out how that matrix should be interpreted (the things I tested back then were always a bit off). Or if you need other kind of informations, feel free to ask. I never used the FF7 modding tools myself, except 7th Heaven as a player.
markul:
--- Quote from: Tirlititi on 2022-11-24 19:35:16 ---Wow, impressive :)
I can surely provide the camera matrix of each map, but I never really figured out how that matrix should be interpreted (the things I tested back then were always a bit off). Or if you need other kind of informations, feel free to ask. I never used the FF7 modding tools myself, except 7th Heaven as a player.
--- End quote ---
Thank you!Yeah, i think that soon or later i will pass to your thread of Hades Workshop, with some questions :roll:
If you are able to extract that data of the camera that could be great!(and a less problem for me :_D ). For now i can do a camera config similar ,but not the same(at least is playable ).
I dont really understand very well how that works, i learn by try and error, but this is how i think it works (in ff7, but as i see in Deling and your tool, its seems that more or less they work in the same way) :
The data of the camera has 4 coordinates (xyz). The first three of them I THINK that the game use it to create something like a 3d cube (i think this affect to the scale of the models, because when i tested things, some of my results are that the appearance of Cloud looks like a piece of paper O_o) .The 4th coordinate, its used to position the camera inside that cube.
Tirlititi:
The first 3 lines look like a matrix, yes.
It's not exactly a 3D cube, but it can relate to one, depending on how it is interpreted. But in any case, it's a mathematical device.
Here are the different numbers I have for the camera of these two maps. If you can try and see what you need amongst them and in which order, I can generate a file containing all the coordinates for all the maps.
--- Code: ---Ice Cavern/Outside
Proj = 588
Matrix =
4096 -14 -32
0 3451 -1763
35 1645 3697
Position = 6 -379 -1190
CenterOffset = 0 -7
WidthHeight = 352 560
vrp = 160 192 112 448
Depth = -1
Ice Cavern/Entrance
Proj = 718
Matrix =
4093 -10 152
0 3814 286
-153 -266 4083
Position = -319 1246 9176
CenterOffset = 0 -136
WidthHeight = 320 368
vrp = 160 160 112 256
Depth = -196
--- End code ---
Maybe the matrix should be "transposed", that is, instead of using these for the Entrance:
--- Code: ---x: 4093 y: -10 z: 152
x: 0 y: 3814 z: 286
x: -153 y: -266 z: 4083
--- End code ---
The numbers may need to be symmetrized like this:
--- Code: ---x: 4093 y: 0 z: -153
x: -10 y: 3814 z: -266
x: 152 y: 286 z: 4083
--- End code ---
markul:
Hmmmm i had no lucky with the Entrance map, i tried with many combinations, but nope, i only got crashes and ...strange/spooky results.
Im gonna try with the Outside map, maybe comparing results between them i could see something more.
Thanks for the data!
EDIT:Nothing , maybe there are other parameters that affect the coordinates? Well, for now i will continue with the old way ...
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