If it was supposed to be realistic, you would get an uncanny valley vibe. Nothing in the demo actually appears to be going for realism.
SE themselves made it clear they were going for realism. The graphics appear to be very realistic. But the battles don't.
If a thing can be musing it seem to take precedent over a logical flow.
Having been in the military...
They're amateurs. Silly, goofy, much like in the original? It showcases perfectly why they needed to hire Cloud.
Biggs himself says that Cloud is a professional, unlike them.
I'm in the military too and I'm yet to have a female player lay it on me like Jessie. And as Ric pointed out, these are not military characters, they are ammature eco-terrorists. I think that is very clear in both games.
But they act like this is a casual friday. Again, perhaps SE will come up with some perfect explanation(?), or maybe this is the intention. But I believe this falls down to the "spirit of story in gaming" or "cartoon characters" or "don think abouut it". The setting wasn't considered in high regard when writing this part. It was more important to let us who they are, and that could have been done much better.
Sure, it's kind of a nitpick, but the detail matters. It what makes fictional worlds believable.
1. Pretty sure I address this higher up.
I would agree with you if this were a Tom Clancy game. ...
...
Some of the banter is good and does help with character development. ...
Design choice and tone. The design is very different between the versions; how they act has an impact in that regard.
2. You'll have to be more specific on what the conflict is.
What I mean by design mentality is how SE is deciding to create the game in all aspects. How the game should look, feel, and sound etc. Match that with the statements from SE. They are very manipulative. Example from the top of my head: "FF7 remake will be a traditional action RPG like you would expect with focus on realism." Yeah, not a leading statement at all. Why would anyone expect that?
The term "Realism" is a staple to make it seem more appealing. But the game isn't very realistic at all besides how it looks graphically.
In the end, how you feel, and how it is supposed to be perceived, doesn't really matter. But the fact remains that SE are manipulative in their marketing by pushing their product in a certain way. This is rather normal for AAA companies.
When it comes to storytelling in FFs, not everything is bad, of course, but they lean heavily towards style over substance. That's so blatantly self-evident.
It's absolutely fine to like it, but everyone has a limit on what they can handle.
Would it be ok if Pikachu was on the mission and chanted "Pika, pika!" all the time?
What if Wedge actually was a talking carrot that farted a lot?
Rather extreme examples, yes, but the point is to show that everyone has a limit on what they can handle before calling BS.
Hey, if people buy and enjoy the story then more the power to them.
But are you pretty like cloud
Dude, Jessie would die if she saw me.