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Final Fantasy 7 => Graphics => Releases => Topic started by: Scorpicus on 2007-08-06 16:41:50

Title: [FF7PC] Masamune Patch (1.0)
Post by: Scorpicus on 2007-08-06 16:41:50
A fun little patch that allows Cloud to use Sephiroth's Masamune blade!  It swaps in Sephy's blade for the "Ultima Weapon" blade and comes complete with a save at the start of the game with the Masamune equipped (in case you can't be bothered to trawl the game looking for it  :-D)

Screen shots:

http://i61.photobucket.com/albums/h63/Scorpicus/masamune1.jpg

http://i61.photobucket.com/albums/h63/Scorpicus/Masamune2.jpg

http://i61.photobucket.com/albums/h63/Scorpicus/Masamunecloseup.jpg

You can download version 1.0 of the patch here:  http://www.hotlinkfiles.com/files/192280_xsdhz/Masamune%20Patch.zip

Enjoy!

NB:  I have no idea how it will react to other patches - it should only effect the battle.lpg and the kernal2.bin.
Title: Re: [Release] Masamune Patch
Post by: Master Ridley on 2007-08-11 05:15:10
Anyway to make is so when you get the Masamune Blade at Battle Square, you can use it instead of it just siting in your items list and without replacing any of the other weapons?
Title: Re: [Release] Masamune Patch
Post by: Scorpicus on 2007-08-11 08:38:45
To fix it that way I would think you'd have to mess with the programming of the game - definately beyond me. :cry:  Like the field models, you can only replace existing ones - not add new ones in.

The patch worked for you though?
Title: Re: [Release] Masamune Patch
Post by: Master Ridley on 2007-08-12 13:02:06
I honestly didn't try it but from what I know, the weapon is already in the game (Sephiroth uses it) and you can get another Masamune blade from Battle Square though it's a paperweight and not usable except if you have Sephiroth in your party. If only you can get Cloud to use it...
Title: Re: [Release] Masamune Patch
Post by: Jaitsu on 2009-08-16 04:27:32
i clicked on the link and it says file not found, which sucks, because this sounds like an awesome mod
Title: Re: [Release] Masamune Patch
Post by: Tekkie.X on 2009-08-16 10:55:46
Probably because it was hosted 2 years ago, and most of those sites barely keep a file up for more than a few weeks.
Title: Re: [Release] Masamune Patch
Post by: SwornEnemy on 2009-08-16 15:34:11
ive got a mod for this     ,,,,,,,,


http://forums.qhimm.com/index.php?topic=8853.0 (http://forums.qhimm.com/index.php?topic=8853.0)
Title: Re: [Release] Masamune Patch
Post by: Jaitsu on 2009-08-16 19:25:27
Probably because it was hosted 2 years ago, and most of those sites barely keep a file up for more than a few weeks.



TT.TT
Title: Re: [Release] Masamune Patch
Post by: willis936 on 2009-08-16 19:29:48
I came.  Twice.  Specifically for the changes to the Buster Sword.  Erm, do you actually have to make the changes to the battle.lgp for the stat changes to take effect?

I'm well aware that the buster sword is given 8 linked slots and the death penalty's starting stats, but I'm not sure if the growth part of it works since it wasn't going up after 3-4 battles.  I tried in multiple files in multiple parts of the game.  Just want to see if someone can verify that this works and just takes more time.
Title: Re: [Release] Masamune Patch
Post by: SwornEnemy on 2009-08-17 01:28:12
it goes up very slowly,, im not certain how many kills u need to go up by however much, but im pretty positive it works
Title: Re: [Release] Masamune Patch
Post by: willis936 on 2009-08-17 01:37:11
In that case I'm very happy with the effects of this mod.   :mrgreen:
Title: Re: [Release] Masamune Patch
Post by: SwornEnemy on 2009-08-17 01:48:07
ive just worked out how the buster is calculated...........

how many kills cloud has made / 128, + 10, + strength and attack stat, / by 16

which i found quite confusing...lol


if u would prefer, i could upload the buster sword, to go up by 10 per kill, calculated.......

10*how many kills cloud has made,

so at 999 kills u would do 9999 dmg, no matter what, and if u had the break dmg limit patch on, u could keep going
Title: Re: [Release] Masamune Patch
Post by: willis936 on 2009-08-17 01:58:36
That's pretty straightforward considering it's a square function of kills and character strength.

I like that second idea though.  Mebbe make that the ultima weapon stat?
Title: Re: [Release] Masamune Patch
Post by: SwornEnemy on 2009-08-17 02:08:32
ok il do that tomoro for u ,,, got to sleep
Title: Re: [Release] Masamune Patch
Post by: SwornEnemy on 2009-08-17 10:19:57
http://forums.qhimm.com/index.php?topic=8853.0

 check it out!!!!!!!!!!!!!!!!!