Author Topic: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling  (Read 41492 times)

StrayOff

  • Guest
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #25 on: 2011-08-17 00:48:57 »
new release  :) sorry for doing the installer :P
you can put my files where you want. i don't care. some mentioning in credits would be nice instead
« Last Edit: 2011-08-17 00:53:07 by StrayOff »

kicker

  • *
  • Posts: 108
  • Hojo...what a queer fellow.
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #26 on: 2011-08-17 05:37:28 »
very nice work!!! is there any possibility of fixing the background of the mini game too???? in that way it can be a full fort condor game improvement :O

StrayOff

  • Guest
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #27 on: 2011-08-17 10:07:52 »
hey. the background is fixed :D there are 8 times 800x800px png's
they are quite not looking best like face palmer but are a greater improvement.

LeonhartGR

  • *
  • Posts: 2577
  • ~Whatever...~ Enjoy life!
    • View Profile
    • LeonhartGR Productions
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #28 on: 2011-08-18 05:29:03 »
Fantastic! Wonderful job everyone! Time for me to give some credits for all the hard work that has been done in your community! I haven't slept for ages, finished modding crysis apart from the new weapon mods with the new physics, and took a break to setup a clean install off ffvii in my new 4 core i5 pc with the mods. Encountered a lot of issues with shaders though and I turned them off. I'm currently keeping char.lgp open have already copied FF7-PRP's contents only for char, but I noticed that DLPB proposed to include your remodeling in a new Overhaul setup. Is this true? I'm not going to close my char lgp then. I wish there was a fully new remix with all the mods together! Good luck with your work! Love it!

StrayOff

  • Guest
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #29 on: 2011-08-18 20:53:48 »
thanks for the compliments to qhimm members. still helps to be alive ;D

Quote
I'm not going to close my char lgp then. I wish there was a fully new remix with all the mods together!
this mod has nothin to do with char.lgp. The original data of fort condor is saved in data/minigame/condor.lgp
you can install my mod without any problems of overwriting or overriding something. I don't know if DLPB includes my mod in his work - he just asked for. We will see in his next release =)

*new model done : Worker's Bomb. Look at first post*
 I designed it in quick way with Creo Elements/Pro Wildfire and turned it to .p by using Biturn, PCreator and Kimera. Just a lucky combination of converting .prt => .obj => 3ds => .p

please post some ideas for new models. i need more more more more more ideas for the condor forces. enemies are fully done now :O
« Last Edit: 2011-08-18 20:56:14 by StrayOff »

FeliX Leonhart

  • *
  • Posts: 259
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #30 on: 2011-08-18 22:17:05 »
Can't wait to try it out when I come back^^

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #31 on: 2011-08-19 03:23:20 »
May I use your work in my Bootleg project?

I totally dig this mod.
I'm quite fond of the Condor game.

Nywie93

  • *
  • Posts: 28
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #32 on: 2011-08-29 21:27:49 »
i install this new graphism with textures_setup.exe, this is install successfully and create a folder condor but in the game the retexturing and remodeling don't works , but I do not know what is
the data2.bin , the problem must come from this probably.

kicker

  • *
  • Posts: 108
  • Hojo...what a queer fellow.
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #33 on: 2011-09-08 20:46:15 »
strayoff are you still working on this project??? It looks really good. Don't give up on it please :)

Salk

  • *
  • Posts: 608
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #34 on: 2011-09-11 05:23:10 »
Great Job, StrayOff!

Tamtocs

  • *
  • Posts: 11
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #35 on: 2011-09-11 10:12:37 »
Cool Idea  ;), any plans on re-doing the defenders? Or is this just for the enemies?

Asuka_XL

  • *
  • Posts: 28
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #36 on: 2011-09-19 01:13:48 »
keep on finishing this mod dude. great work

UGerstl

  • *
  • Posts: 376
  • Analyst and Backup-Manager
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #37 on: 2012-01-14 03:20:55 »
Hi to all Qhimm users,

because the GameFront links are dying i uploaded the files onto MediaFire.

Folder: http://www.mediafire.com/?jmkudi5as79cc

   compilation_v1.0_17-08-2011-strayoff.zip
   condor_models_v1.00_18-08-2011-strayoff.zip
   condor_rmk_v1.02_18-08-2011-strayoff.zip


UGerstl keeps the mods alive  ;)
(Bootleg project)
« Last Edit: 2012-01-17 11:34:14 by UGerstl »

Fischkopf

  • *
  • Posts: 217
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #38 on: 2012-03-10 15:01:02 »
Your mod looks very good. keep it up!

satsuki

  • *
  • Posts: 782
    • View Profile
    • My softs (french only)
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #39 on: 2015-10-03 21:16:09 »
Any valid link ?
Thanks

Fischkopf

  • *
  • Posts: 217
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #40 on: 2015-10-05 21:53:05 »
Any valid link ?
Thanks
You can just download it through 7Th Heaven. :)

satsuki

  • *
  • Posts: 782
    • View Profile
    • My softs (french only)
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #41 on: 2015-10-06 19:41:37 »
Thanks.
I got it bug have some texture bug:

the text screens (the colored line)


the speed meter:


any idea ?

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #42 on: 2015-10-06 20:08:45 »
The highres textures are divided in 4 sheets while the low res textures use one sheet. It is probably an upscaling bug what you have there.

satsuki

  • *
  • Posts: 782
    • View Profile
    • My softs (french only)
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #43 on: 2015-10-06 20:45:54 »
the game use the high rez texture and i have no clipping when i use the png files in gimp.
thanks

By the way if i use no condor mod and use the official condor.lgp file i have the bug, so could it be aali driver related ?

Toppanzoo

  • *
  • Posts: 70
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #44 on: 2016-10-19 01:28:25 »
Hi, I am one of FF7 fan looking for MODS to play the game fantastically.
So I found a modified condor.lgp file, the MOD showing monsters very neatly, but I still felt that fighters are coarserough comparing to monsters.

Condor mini-game image played;



If you guys know the MOD with good-shaped fighters, the game will give more fun to FF7 players like me.
Would you tell me the link ?


« Last Edit: 2016-10-19 01:38:07 by Toppanzoo »

Mirrorman95

  • *
  • Posts: 144
    • View Profile
    • Mirrorman95 - YouTube Channel
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #45 on: 2016-10-24 06:44:56 »
The Mediafire links are dead again.

Fischkopf

  • *
  • Posts: 217
    • View Profile
Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
« Reply #46 on: 2016-10-27 04:31:11 »
The Mediafire links are dead again.
Use 7h and get the mod from the catalog. ;)