Author Topic: [PSX/PC] Field editor - Deling (0.12.0b)  (Read 224454 times)

Yugisokubodai

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Re: [0.7b] Deling - a FF8 field editor
« Reply #125 on: 2014-06-27 15:46:32 »
Thank you very much. I'm done with the lsz now. :-D :-D

myst6re

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Re: [0.7b] Deling - a FF8 field editor
« Reply #126 on: 2014-07-14 21:04:51 »
I tried to release Deling 0.8b today, but there is a bug...
I am quite surprised by all the work I've done since 0.7b

Here is the changelog:
  • Open scripts (JSM file) with peculiar header format
  • Disabling text editor when there is no text in the field
  • Camera Focus Height may be a signed value (Walkmesh -> Misc.)
  • Walkmesh navigation with mouse and keyboard
  • Fixing bug in walkmesh editor: the third vector doesn't work
  • When a file is missing in a field, you can edit it anyway, it will be automatically added
  • Palette can be selected in Import/Export preview
  • Adding ability to import a directory to the FS archive
  • BUG fixed: main model textures disappear in script Editor
  • BUG fixed: search previous text doesn't work
  • Show Qt version in about window
  • Adding task bar button effects (Window 7+)
  • Some improvements, cleaning and optimizations (LZS, tex files, disc image, background preview...)

Shard

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Re: [0.7b] Deling - a FF8 field editor
« Reply #127 on: 2014-07-14 22:10:32 »
Here is the changelog:
  • When a file is missing in a field, you can edit it anyway, it will be automatically added
Does it also add it to the file list? I'm assuming yes, but just want to make sure.

myst6re

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Re: [0.7b] Deling - a FF8 field editor
« Reply #128 on: 2014-07-14 22:16:08 »
Does it also add it to the file list? I'm assuming yes, but just want to make sure.

You can't add a new field yet if this is the question. ::)

Shard

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Re: [0.7b] Deling - a FF8 field editor
« Reply #129 on: 2014-07-15 22:12:30 »
No, I meant if you add a particular file to a field that doesn't have one, does the file list (FL) for that field get updated to include it? (I think it already did this for MSDs)

Is there a specific structure needed for the directory import?

Also, when can we expect this new version to be available? I'm really excited to get my hands on it :)
« Last Edit: 2014-07-15 22:14:42 by Shard »

shikulja

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Re: [0.7b] Deling - a FF8 field editor
« Reply #130 on: 2014-07-16 22:53:22 »
add seed rebirth (tonberry) font aligiment (hd font)

LeonhartGR

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Re: [0.7b] Deling - a FF8 field editor
« Reply #131 on: 2014-07-17 12:36:55 »
Is the new version compatible with the Steam re-release and if yes can we edit the text with this tool and change the fonts for my translation? Thanks!

JeMaCheHi

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Re: [FF8] Field editor - Deling (0.7b)
« Reply #132 on: 2014-07-18 11:07:13 »
Wow, that's a big job Myst6re! I love it! I started to use it yesterday and discovered the script editor. I couldn't stop until 4 AM xDDDD I really love that script editor! But I was wondering, if it's possible adding more actors or entities to the scenarios. Also have a little feedback  :)

When you create a new text box, you can't stablish it's parameters trough the GUI, you need to use it in a script, and give it that parameters ( by parameters I mean X-Y position). After that you won't still be able to modify it or see the preview correctly. You'll have to save the work and reopen the field.fs

Pretty much the same for the asking boxes. You won't be able to see in the preview the hand cursor or the indented lines (the choices) until you stablish the parameters in the script, save, and reopen.

But as said, I love it :D I started to play with the opcodes and even did a little menu where you can choose to fight with ultimecia, griever, ultima weapon, or not to fight.

Oh and for last, I had a suggestion. Is there any posibility to enhace the walkmesh editor in a way that we can edit the points by dragging with the mouse? It's a real pain doing exclusively with coordinates. Doing a mesh only with that tool would take an absurd amount of time so the ideal would be to edit with the mouse and then make the fine adjustements with the parameters. Oh, I almost forgot it! Deling didn't allow me to change any coordinate of the point number 3. It's read-only or something.

Thanks again for your work, and thanks for your wiki contributions too, I found them very useful! Cheers!

myst6re

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Re: [FF8] Field editor - Deling (0.7b)
« Reply #133 on: 2014-07-18 19:58:22 »
No, I meant if you add a particular file to a field that doesn't have one, does the file list (FL) for that field get updated to include it? (I think it already did this for MSDs)

If you add a text to a field that didn't have msd file in, the msd will be added to the FS/FL/FI archive in the field.fs/l/i.

Is there a specific structure needed for the directory import?

No, you can add a new directory from your file system into the current directory, or replace the selected directory by the content of one from your fs.

Also, when can we expect this new version to be available? I'm really excited to get my hands on it :)

In one week I guess, I couldn't do anything this week :(

Is the new version compatible with the Steam re-release and if yes can we edit the text with this tool and change the fonts for my translation? Thanks!

Compatible, yes, but Deling 0.7b was already compatible, no? (I will check)

[...] I was wondering, if it's possible adding more actors or entities to the scenarios.

No, I want to clarify that Deling is still in beta.

Oh and for last, I had a suggestion. Is there any posibility to enhace the walkmesh editor in a way that we can edit the points by dragging with the mouse?

That's a recurring demand, for Makou Reactor too.

Oh, I almost forgot it! Deling didn't allow me to change any coordinate of the point number 3. It's read-only or something.

Look more closely at the changelog I post ;)

JeMaCheHi

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #134 on: 2014-07-18 21:51:02 »
Ok thanks for your kindness. I didn't notice you was working in a new release, it's a good new indeed :D

Also want to clarify something. When I say "is it possible adding more actors or entities to the scenarios?" I'm not referring to Deling capabilities but if it's feasible or will be in the future. Imagine... to be able to add more actors... We could do a complete rework of the game! New situations and interactions! Could be pretty revolutionary :D

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #135 on: 2014-07-18 22:00:45 »
Also want to clarify something. When I say "is it possible adding more actors or entities to the scenarios?" I'm not referring to Deling capabilities but if it's feasible or will be in the future. Imagine... to be able to add more actors... We could do a complete rework of the game! New situations and interactions! Could be pretty revolutionary :D

Feasible in the future, I just need time, or someone who has time. It is not very difficult if that's what you ask :).

JeMaCheHi

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #136 on: 2014-07-18 23:23:03 »
Feasible in the future, I just need time, or someone who has time. It is not very difficult if that's what you ask :).

Oh, count on me in that case. I don't know where to start but you know a lot. You'll surely know :D

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #137 on: 2014-07-19 10:41:14 »
One more question for the Steam release... If we edit the text with the Deling editor will this affect the HD mods installed (Eden, Tripod, Seed Reborn etc.)? I remember reading that we must not have used the Deling editor before for the mods to work. And what if we just edit the palette created in Seed Reborn mod. Do we need to edit the game files with the Deling as well?

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #138 on: 2014-07-19 11:10:16 »
Tonberry doesn't change the FF8 archives. So if you have incompatibility problems please let me know because I do not see how this is possible.

JeMaCheHi

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #139 on: 2014-07-19 11:19:29 »
One more question for the Steam release... If we edit the text with the Deling editor will this affect the HD mods installed (Eden, Tripod, Seed Reborn etc.)? I remember reading that we must not have used the Deling editor before for the mods to work. And what if we just edit the palette created in Seed Reborn mod. Do we need to edit the game files with the Deling as well?

No, you won't have any incompatibility. I changed a lot of text and the mods are still working.

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #140 on: 2014-07-19 16:02:14 »
Ok finally I fixed the bug, and there are new entries for the changelog:
  • Adding regexp for text script search
  • Fixing case sensitivity bug, wich not work correctly for text script search
  • testno's chara.one file is now opened correctly

I build the release now.

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« Reply #141 on: 2014-07-19 16:55:14 »

Changelog:
  • Open scripts (JSM file) with peculiar header format
  • testno's chara.one file is now opened correctly
  • Disabling text editor when there is no text in the field
  • Camera Focus Height may be a signed value (Walkmesh -> Misc.)
  • Walkmesh navigation with mouse and keyboard
  • Fixing bug in walkmesh editor: the third vector doesn't work
  • When a file is missing in a field, you can edit it anyway, it will be automatically added
  • Palette can be selected in Import/Export preview
  • Adding ability to import a directory to the FS archive
  • BUG fixed: main model textures disappear in script Editor
  • BUG fixed: search previous text doesn't work
  • Adding regexp for text script search
  • Fixing case sensitivity bug, wich not work correctly for text script search
  • Show Qt version in about window
  • Adding task bar button effects (Window 7+)
  • Some improvements, cleaning and optimizations (LZS, tex files, disc image, background preview...)


JeMaCheHi

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #142 on: 2014-07-19 17:03:54 »
Testing Time!!!

Thanks alot myst! That's gonna be awesome hehehe...

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #143 on: 2014-07-19 20:31:43 »
The project has moved from svn to git, it is now available on GitHub at https://github.com/myst6re/deling.

Aavock

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #144 on: 2014-07-19 20:34:26 »
Thanks a lot for this new release myst6re, the palette selection feature is extremely useful!

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #145 on: 2014-07-20 01:23:08 »
Thanks for replying! This is a wonderful release! :)

wishfire

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #146 on: 2014-07-20 01:25:44 »
This is a wonderful update, thank you!

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #147 on: 2014-07-20 02:50:49 »
That's so freaking cool!!! I can finally edit and map my fonts with the font editor!!! I can save them and alter between the Latin characters and my fonts while translating so as I watch the original text! Oh my gosh! I'm so fuzzing excited!

« Last Edit: 2014-07-20 02:59:39 by LeonhartGR »

Kaldarasha

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #148 on: 2014-07-20 15:38:24 »
Quote
Oh my gosh! I'm so fuzzing excited!

Until you realize how huge this project is (normally when 12 -17% of the work is done) and doing this alone looks almost impossible. But that's not true, you can do it. Read it again: You can do it. YOU CAN DO IT!
Make a proof of concept mod maybe you will got some help (possibly not, but who knows maybe the right person will see it).

sithlord48

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #149 on: 2014-07-20 16:40:15 »
I have updated the following:

debian build stuff : version 0.08b , shorted change log (a few lines were to long i think 80 char is the limit)
Deling now will detect target name for !win32 and use programResourceDir to find resources.
PPA now set to import from github repository .

the bad news is that launchpad does not support submodules (yet?) so importing fails. and as a result autobuilds are broken.

i will manually add 0.08 to the stable and daily ppa. 

Edit: on the mac os build my mac is currently broken so i can't build for mac os. if anyone has mac os and would like to know how to build its pretty easy todo .
« Last Edit: 2014-07-20 16:43:53 by sithlord48 »