Final Fantasy 8 > WIP

[FF8-R] Squall Hair Remodel Progress

<< < (2/4) > >>

squall_strife_90:
I made some progess. I used the Devina's squall FMV V2 textures from ERAISERZEE post. Hope you like it




miruss89:

--- Quote from: hikashi on 2020-05-29 10:53:55 ---

I've made some progress in remodeling that god awful sasuke hair of Squall in the remaster to something that is more resembling to the OG Squall.
In making this progress, i extracted the battle model file using Noesis app. The model file type is in .fbx format. Blender is used to import the model and made some changes to the vertices. Vertices count remain the same.

Now, the stumbling block is to export the edit model back to the .dat file and then battle.fs file. Any pointers?

--- End quote ---

nice.. can't wait for the completed work!

LeonhartGR:

--- Quote from: squall_strife_90 on 2020-07-10 20:17:00 ---




--- End quote ---
Props for the effort! Thank you for keeping up with such a project! Compared to the screenshots, there's something weird about the facial geometry though that brings an uncanny feeling out of it. I'd love Devina to add in some suggestions if possible since I'm not able to actually describe it.

Edit: something about the chin geometry maybe.

jedaojeda:
Looks amazing! great job! I was wondering is there is any way to do the same with the polygone model of the steam version?

LeonhartGR:
Something I found as a reference.
https://www.artstation.com/artwork/d8OxO3

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version