I am currently in the process of trying out your Randomiser, which I greatly enjoy. Thank you very much for having made this mod, Sega Chief.
Here is a list of a few things I noticed so far that I felt might not be intentional/that might be glitchy:
1) Limit Breaks: If you randomise Limit Breaks, characters can get the same Limit Break (say 'Dynamite') throughout their whole Limit Break repertoire. Even more so, they can get the same Limit Break multiple times throughout the same Limit Level tier. For instance, Cloud can have Dynamite as his 1-1 and as his 1-2 Limit Break. Would it not be a better idea to not assign the same Limit Break multiple times per character/per Limit Level tier?
2) If you want to randomise Starting Equipment, there is no way to only randomise Weapons and Armor without randomising Accessories at the same time. Whenever you do check "Randomise Weapons and/or Armor", every character automatically starts the game with a random piece of Accessory, even if you did not check the "Randomise Accessories" box.
3) I am not quite sure I understand the "%-Modifiers" that come with various options. For instance, for randomising spells, the default values for Accuracy %, MP Cost and Balance are each 25. Are the "%-Modifiers" applied to the vanilla values of each spell? For instance, if I set MP Cost to 25, does that mean, that each spell will cost between 0% and 25% of what they cost in the unmodded game? So, Life2, which normally costs 100 MP, can cost between 0MP and 25MP? Like this, there would be no way to make spells cost more MP/have a higher accurcacy/have a higher base power than in vanilla agme, right?