Author Topic: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions  (Read 152096 times)

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #225 on: 2011-05-07 19:31:40 »
I've installed Aali's Custom Graphics Driver 0.7.8B, and i get the "Self Test Complete! You can now run the custom driver", but once i selected the custom driver in the Config and play the game, i get an error message and the in-game graphics bugger up.

http://www.megaupload.com/?d=S5GNOBCT

There's a .RAR file with the Error Dialogue Box, an Image of the In-Game graphics and my APPLog. If there is any solution available, then please let me know, or if there is another thread i can go to, can you please redirect me there? I've looked through a few of the FAQ's but nothing seems to match my issue.

Many thanks,

Pony Slayer, MD.

Also, I've only JUST uploaded the .RAR onto MegaUpload. Apologies if it does not download straight away. I've heard it can take a while.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #226 on: 2011-05-07 19:34:03 »
0.7.8b? This thread is for 0.7.10b... If you upgrade (even just to 0.7.9b) then we'll help you. Maybe some here know about 0.7.8b?

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #227 on: 2011-05-07 19:36:42 »
Oh, I'm sorry. I must've misread the forum title *fail*

I'll try using the updated version.

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #228 on: 2011-05-07 19:37:51 »
Try 0.7.10b and if it still glitch, use 0.7.9b, because there'll be less glitches IIRC.

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #229 on: 2011-05-07 20:06:29 »
I've installed the 0.7.9B and it has taken away the glitchy screens in-game. But i still get the error box when i run it (The "No useful indirect path found, check APP.LOG for information") and on the start screen, with New Game/Continue, i get a brief message that says "ERROR: init_indirect failed, scaling and postprocessiong will be disabled". It doesn't affect my game at all, or for the time being it doesn't anyway. Finally, with random battles, instead of the screen doing that funky fading transition thing it does, it flashes white with another message reading "ERROR: GL_INVALID_VALUE". Once again, it's not much of a problem to me. I'm just curious if I'm the only person getting this or not.

I'm sorry for the constant posting about these (most likely) simple things, but I'm a complete n00b when it comes to PC game files/mods and such.

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #230 on: 2011-05-07 20:08:05 »
Post your ff7_opengl.cfg and I'll help you.

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #231 on: 2011-05-07 20:09:58 »
Post your ff7_opengl.cfg and I'll help you.

Shall i upload it to a file hosting site, or just copy/paste it into a reply?

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #232 on: 2011-05-07 20:12:04 »
copy/paste it

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #233 on: 2011-05-07 20:13:26 »
Code: [Select]
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 740
window_size_y = 580
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Ta-Dah!

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #234 on: 2011-05-07 20:17:55 »
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 740
window_size_y = 580
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no



[
Red means that you need to modify that
Green means that I recommand you to do so
]

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #235 on: 2011-05-07 20:27:48 »
I've changed both the red and the green highlighted notes and it has done nothing. I'm still getting all the error messages.

Just a shot in the dark here, could it be that I'm using an Intel integrated graphics driver and not a store bought graphics card?
« Last Edit: 2011-05-07 20:29:42 by dr_pony_slayer »

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #236 on: 2011-05-07 20:30:02 »
Shit... Let me post mine...

# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
new_hp_limit = 32767
new_mp_limit = 32767

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

disable_popup = yes

load_library = Multi.dll



Do what you want, I've got no problem with that (the last line is useless...)

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #237 on: 2011-05-07 20:44:06 »
Thanks for that. It's fixed all graphical errors....but now I've got no sound. But could that be because i haven't installed FF7Music yet?

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #238 on: 2011-05-07 20:45:18 »
Yes, possible. Try or add # at the beginning of the line.

dr_pony_slayer

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #239 on: 2011-05-07 20:48:15 »
Brilliant. Thank you so so so much for the help. I'm sorry if i was being a pest with the constant problems.

Vgr

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #240 on: 2011-05-07 20:49:07 »
Don't worry about that. I'm glad I solved your problem.

ultima espio

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #241 on: 2011-05-08 14:26:15 »
I've noticed something strange with this driver on. If I were to add a new entity to the Shinra building lobby, the game crashes. However, if I disable the driver, it loads fine.

EDIT: I'll get you a crash log soon, I can't get one at the moment.

beaglescout

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #242 on: 2011-05-08 17:48:11 »
First off, thanks for all the useful info in this forum.  I just finished installing FF7, and got it working quite well so far.  I've only played it up to the second save point thus far.  I've noticed it seems to loose sound in certain spots. The cut-scene of the reactor blowing up, and them blowing the hole in the wall and splitting up, & and then just after the cut-scene of Cloud jumping onto the train, when Cloud is banging on the door upon entering the boxcar, it comes back on the next screen.  Any cause for this?  Thanks

Arsirus UK

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #243 on: 2011-05-09 19:49:45 »
I think it would be good if we could have a skins folder in Mods with multiple Sub Folders with diffrent skin Mods in that we could just change from the Menu e.g Original, Upgraded, Cell, AC etc

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #244 on: 2011-05-10 17:23:33 »
Well, all Catalyst versions from 7.12 and above have broken OGL support for legacy videocards.
As examples: Anachronox (glass blending, sendormintory fog etc).
So - use 7.11 or install 10.2 then replace opengl dlls (atioglxx.dll, atioglx2.dll, atiok3x2.dll) in the safe mode.

came across this advice for old ATI graphics card owners. Which opengl dlls should we be replacing those files WITH?
I've been using 7.09b because the current legacy ati drivers conflict with 7.10 :(

LigerStorm

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #245 on: 2011-05-13 14:33:19 »
How do you install 0.7.10b anyways?I am using the 0.7.8b and it works fine but when I try using this(I just extracted the files in the folder),the grafix are completly messed up.

Dark_Ansem

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #246 on: 2011-05-14 13:18:26 »
I had this recent problem. Hope I uploaded the files in an appropriate way. RAR archive.

crash dmp log.rar

EDIT: don't know whether this should be here or in TA's thread. but some spell animations are a bit weird. Bolt3-all, for example, is messed up for the last lightning (it flashes instead of behaving like in vanilla game). and Demi3-all is just a big white circle, unlike what was before.
EDIT2: how are maxhp/maxmp set in the patch? are they the same, thus voiding the purpose of hp<->mp materia?
« Last Edit: 2011-05-14 18:49:34 by Dark_Ansem »

Jinouga

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #247 on: 2011-05-21 18:33:18 »
Ok so i installed ff7, then the patch 1.02 and finally the alli's custom driver.I went to config and selected custom driver, later on changed my windows size to 1024x768 in ff7_opengl and ran the game. I then got message, saying "no useful indirect path found.check APP for more information", so here it is :
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX 460/AGP/SSE2 1.5.7
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: AWE SOUNDFONT MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\awe.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
My pc has Intel(R) Pentium(R) 1.60Ghz 1.59Ghz and 512Mb of RAM.

Looking forward for a solution to whis :)

sl1982

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #248 on: 2011-05-21 19:26:29 »
Your graphics card can only run an even multiple of the original resolution. So 640x480 or 1280x960. The only solution is to upgrade your graphics card.

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Re: Aali's driver [v 0.7.10b] Help/Bugs/Suggestions
« Reply #249 on: 2011-05-26 09:49:55 »
Hi!

I'm having some trouble with the option "use_shaders".

If I type in "use_shaders = yes" everything looks like this:

http://bayimg.com/naIIKAadE (that scene is in the reactor at the beginning of the game)

Videos are completely white.

This is how the start menu looks:

http://bayimg.com/EaimoAAdc

If I type in "use_shaders = no" everything looks fine. The only thing I noticed is that the battle swirl looks intensely blue-coloured.

I have a NVIDIA GeForce GTX 570 + latest drivers, Windows 7 64 bit, DirectX 11 + End User Runtime and OpenGL 4.0

Maybe you have an idea how you can fix this for v 0.7.11b.

My question: Are there disadvantages if I just decide to play with "use_shaders = no"? I mean, what exactly is the reason to activate shaders?