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Miscellaneous Forums => Troubleshooting => Topic started by: Axel Firestorm on 2019-07-05 07:12:50

Title: FF7 timer cut off on bottom
Post by: Axel Firestorm on 2019-07-05 07:12:50
Hi all, was hoping to get some help with an issue I'm having. I'm using the Menu Overhaul with some other mods as follows:

Remako Field Backgrounds
Reunion Models
Various HD textures
Miscellaneous tweaks (save anywhere, increase sense limit, etc.)

Also been working on my own script revision using TouphScript. Got it working fine since I got rid of Beacause, so I don't know that it would be contributing to the issue. Anyway, I've noticed that the timer in the game (such when escaping from Reactor 1) is cut off along the bottom so you only see the top 2/3 of it when you're in the field. But when in battle, it displays just fine. Also, on the save/load game screen, in the top right where it shows Game 01, etc. it's wider than it should be and stretches off the screen (I'm running the game from ff7_bc.exe, btw). But all the other text displays just fine. And I know TouphScript has something to do with it because that part was fine too before I first started making changes with TS. Any idea how to fix these issues? Thanks!
Title: Re: FF7 timer cut off on bottom
Post by: EQ2Alyza on 2019-07-05 07:17:57
http://forums.qhimm.com/index.php?topic=19064.msg266165#msg266165
Title: Re: FF7 timer cut off on bottom
Post by: Axel Firestorm on 2019-07-05 17:48:23
Thanks, but when I launch with ff7_mo.exe, the stat bonuses and penalties for materia aren't what they should be, so that's why I stopped using it. Any idea what causes that?
Title: Re: FF7 timer cut off on bottom
Post by: LordUrQuan on 2019-07-05 21:43:44
If you want the menu overhaul, use ff7_bc.exe, and in the Beacause/MO mod options, enable MO, but leave retranslation disabled.  The on the ff7_bc.exe executable itself, set the "Run in 640x480" compatibility flag.
Title: Re: FF7 timer cut off on bottom
Post by: Axel Firestorm on 2019-07-05 22:20:12
Hmm, ok. The version of MO I'm using comes from a separate installer that's just MO and not the rest of Reunion. Maybe that made a difference too.
Title: Re: FF7 timer cut off on bottom
Post by: LordUrQuan on 2019-07-06 01:58:50
Hmm, ok. The version of MO I'm using comes from a separate installer that's just MO and not the rest of Reunion. Maybe that made a difference too.
If you're not using catalog versions, all bets are off.  EQ2 pointed out the "use _bc" regardless of whether or not you activate the re-translation because of the stat differences to me when I first started playing with mods several months back. 
Title: Re: FF7 timer cut off on bottom
Post by: Axel Firestorm on 2019-07-06 02:38:42
The MO I'm using is version M05c from July 2012. I haven't been using 7H because it doesn't seem possible to launch FF7 from a shortcut that way, unless I've missed something. The mods only take effect if you launch directly from 7H.
Title: Re: FF7 timer cut off on bottom
Post by: EQ2Alyza on 2019-07-06 03:27:46
7H is an injection tool, so it has to be launched from within for order of operations. Kaldarasha posted somewhere on the forums how to launch from Steam. Try searching for that.

I would recommend waiting on your playthrough until Catalog 3.0 is released. It'd be better time spent to problem solve any issues after hext formatting is in and everything runs off of one universal .exe (1.02 ff7.exe).
Title: Re: FF7 timer cut off on bottom
Post by: Axel Firestorm on 2019-07-09 00:36:33
I figured it out. Just had to change the height value in TS from 1 to 2 in the fields for the first reactor where the timer's box was and that fixed it. :)