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FF9 Tools / Re: [PSX/PC] General editor - Hades Workshop (0.43)
« on: 2022-12-06 13:41:06 »
Hello Tirlititi,
i am now working on generalising the fieldscripts to have a raw engine to work with. (delete the story)
therefore extract vars like camerabounds, regiondata, fieldexits, tileanimations, soundcodes, treasures etc and parse them generalised.
1. priority goal is to implement a new roguelike gamemode.
2. more far away goal is to get an editor going, with which you can insert objects and behaviour into fieldscripts handily.
i target steam only.
now the extraction and editing is going forward (im using python), and i will use commandshell to import the fieldscripts all at once.
the problem is, that the import function from HadesWorkShop doesnt implement deleting and creating entries and functions. I looked into HWS SourceCode
and i'm a bit blown away by all the c++-libraries i dont know. I wanted to write an import function that adjusts the entries and functions of the field to the fieldscript read.
I will have to look into your tools source code later a lot more, but i thought i might as well ask you now for help.
Thank you
i am now working on generalising the fieldscripts to have a raw engine to work with. (delete the story)
therefore extract vars like camerabounds, regiondata, fieldexits, tileanimations, soundcodes, treasures etc and parse them generalised.
1. priority goal is to implement a new roguelike gamemode.
2. more far away goal is to get an editor going, with which you can insert objects and behaviour into fieldscripts handily.
i target steam only.
now the extraction and editing is going forward (im using python), and i will use commandshell to import the fieldscripts all at once.
the problem is, that the import function from HadesWorkShop doesnt implement deleting and creating entries and functions. I looked into HWS SourceCode
and i'm a bit blown away by all the c++-libraries i dont know. I wanted to write an import function that adjusts the entries and functions of the field to the fieldscript read.
I will have to look into your tools source code later a lot more, but i thought i might as well ask you now for help.
Thank you