Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4966307 times)

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9775 on: 2020-07-26 23:43:37 »
Well.. my weekend from work starts in 24 hours roughly, chances still looking good for a monday release?  Would be amazing to be able to kick off my weekend from work tomorrow by getting back into this amazing mod :D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9776 on: 2020-07-27 13:17:09 »
Yep, going for 10pm UK time which is just shy of 8 hours from time of posting.

One caveat though, Type B is locked for a week so I can finish implementing something in there.

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9777 on: 2020-07-27 15:55:08 »
I planned to force myself to stay on game A with hard mode until I beat it once that way I still have game B hard mode to look forward to :D lol....  I'm sure it will be worth the extra wait for it and I get twice the amount of time to enjoy it that way :D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9778 on: 2020-07-27 21:17:08 »
FF7 NT 2.0 is now releasing. I'll be updating the front page of this thread over the next hour or so. Bug reports and the like are appreciated, especially at this early juncture. Uprisen (a twitch streamer) did a full playthrough over the last week with me watching and repairing bugs as they appeared so it should be ready to go. But there's always a chance stuff crept in afterwards or that problems were missed so let me know if you find any.

IRO (for 7th Heaven Mod Loader)
https://mega.nz/file/60UmiS6I#w7qsgIvCjyRfcdPiQ86RBkHFI-DWE-XF1izp52ixsGg

Reunion (For Reunion)
https://mega.nz/file/HsEE3ICT#kX2fAJvDorpr0paNhwDOTiwViRJffZ1wXKMI8yEeu_8

Installer
https://mega.nz/file/60EiBCSY#Iyf-edpGMM2SVc6zXnIa5bIbERv0JLOh3qMxWCXiG3c

Documentation
https://mega.nz/file/LxMQRQ4J#XnMyYgoXqAknsMB-9CTtxAjRHBHsVj8YJ5VUxg56g2M

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9779 on: 2020-07-27 21:29:41 »
It's been a long while since I last played the mod, and I've been lurking the past few months when I saw a 2.0 was in progress, so I'm really happy to see it and I can't wait to play it.

I'm probably gonna hold off until Game Type B is done (unless Type A is worth the try, but I was really curious about Type B), but I really wanna say congratulation on the release. It was a blast back in 1.4 and 1.5, and I'm sure it's gonna be great this time around as well.

Gonna donate in a few moments too, hopefully you can rest a bit. :D

Owlrrex

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9780 on: 2020-07-27 21:44:11 »
I just installed NT 2.0.0 through the Main Installer (no 7th Heaven) and it looks alot like what was installed was actually just NT 1.5 (menu prompts for "Normal vs. Arrange mode", instead of Mode A and a potential Hard Mode, Ability description for cloud upon leaving the train states his old passive.) Is this an oversight in the installer, or in the mod itself with not-updated text?

Owlrrex

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9781 on: 2020-07-27 21:49:40 »
Just saw your tweet, I'm considering it resolved. ^^

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9782 on: 2020-07-27 21:54:00 »
wait what tweet O.o... i'm crashing upon hitting new game though <-<   side note i installed a bunch of iros all at once and new computer since last install and first time hitting new game, so probably gone some mod compatibility problems.  it generated a crash log but not sure how to open it.  just looks like a bunch of symbols when opened in notepad x.x

also controller doesn't work but probably due to my lack of investing time into setting it up z.z...  gone have to turn all mods off and just turn one on at a time until i figure the problem aren't i? x.x...

alright! turned all mods off and the begging video after hitting new game worked! yay!  now to go through one at a time until i find the problem child x.x... side note,  still have no idea how to make hte ps4 controller work on it x.x...

vewrified new threat working without issue when run by itself, also verified i saw options for hard mode and arrange everything looks like patch loaded without trouble.   
« Last Edit: 2020-07-27 22:00:08 by Kurne »

Owlrrex

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9783 on: 2020-07-27 21:58:02 »
I'm also getting an error after clicking "launch game" in the ff7-launcher, with steam's error code 81.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9784 on: 2020-07-27 21:59:40 »
It's been a long while since I last played the mod, and I've been lurking the past few months when I saw a 2.0 was in progress, so I'm really happy to see it and I can't wait to play it.

I'm probably gonna hold off until Game Type B is done (unless Type A is worth the try, but I was really curious about Type B), but I really wanna say congratulation on the release. It was a blast back in 1.4 and 1.5, and I'm sure it's gonna be great this time around as well.

Gonna donate in a few moments too, hopefully you can rest a bit. :D

That is a very generous donation, thank you very much. It's been a pretty tough 3 months; with the furlough and lockdown I just threw myself into this for the last 3 months and didn't really do much of anything else. Type B should be pretty interesting to get feedback on, so looking forward to getting people's reactions for that next week.

wait what tweet O.o... i'm crashing upon hitting new game though <-<   side note i installed a bunch of iros all at once and new computer since last install and first time hitting new game, so probably gone some mod compatibility problems.  it generated a crash log but not sure how to open it.  just looks like a bunch of symbols when opened in notepad x.x

also controller doesn't work but probably due to my lack of investing time into setting it up z.z...  gone have to turn all mods off and just turn one on at a time until i figure the problem aren't i? x.x...

First thing to do is check that the game itself is working properly; run it through 7h without mods and get controller set up, etc. Then activate NT on its own and check if it runs or not, and play to the first save point. Then start applying other mods, that's the most efficient way I think.

I'm also getting an error after clicking "launch game" in the ff7-launcher, with steam's error code 81.

That's with the Installer? I think I know why actually, either the .exes or the archives for models aren't complete. I'll look into it now.

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9785 on: 2020-07-27 22:07:47 »
If anyone else has the issues, it appears the Running animation redone IRO is what is causing the crash, now anyone know how to make this ps4 controller work with this? lol... :D  (thank god it wasnt anything else, different running animation i can live without)

yuck, same crash happened after first battle x.x...
 

same crash log,  z.z.z.z...z....zzz....  everything up until looked nice though :D  here we go again!  seems like it happened as soon as cloud finished waving his sword.  i shoulda went to first save like ya suggested lol ah well time to isolate the problem child.   side note, still failing at trying to get ps4 controller to be compatible z.z
« Last Edit: 2020-07-27 22:13:16 by Kurne »

EternalLykaios

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9786 on: 2020-07-27 22:13:54 »
I think I know the problem for you Kurne, do you have any the 60 fps ticked on the animation IRO? Even using an older version of 7th Heaven mine crashed at the first battle before 2.9 came out. Untick that and it should work, hopefully!

EternalLykaios

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9787 on: 2020-07-27 22:17:27 »
2.0* Oh also that second installer worked fine for me, but I'm not running it through Steam. I'm using the Steam files but just copied over into a backup folder as I'm using 7th Heaven.

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9788 on: 2020-07-27 22:22:21 »
i've isolated it i think to one of the enhanced user interface mods.  i'm not sure which part of which one is causing it since one requires the other to be acitve x.x....   gone go through and change options in both and try on/off until i find the exact option on thats causing it.  i'd rather not lose the enhanced user interface unless i have to..

flacidapplebottoms

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9789 on: 2020-07-27 22:24:18 »
The link for the installer is dead. I'm guessing this is intentional as you work out a bug or two?

Owlrrex

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9790 on: 2020-07-27 22:27:54 »
I've installed 7th heaven real quick and that version worked with only NT, while the second installer gave me the error-code 81. Can confirm that the iro-version doesn't crash (except it fucks up everything else in my setup, but that's a me-problem).

One thing I noticed though is a cosmetic bug: When activating the help-window in combat, the description for the "defend"-command still says "halves incoming damage". I've read in the docs that you changed that. Just a little tiny thing. :)

Kurne

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9791 on: 2020-07-27 22:31:42 »
looks like the crash is caused by enhanced stock ui mod.   the enhanced stock in it specifically the main menu option must be turned off   it seems to crash on me when its on.  unfortunately this means the ff7 remake theme ui mod cannot be run either since it requires the enhanced stock to turn on :(  silver lining is all the other options within that particular enhanced stock ui mod seem to work fine so... yay?   hopefullyh thats got all the completely irrelevent crashes resolved.  now to just make this doodie controller work.  anyone have anyh iders on that btw <-<?  any third party or second partyh or first party o.o mods that can make this ps4 controller do well anything?  i have it plugged in and getting light, just no response from the game x.x



Silver lining. xbox one controller seems to work fine.  Ah well I can deal I guess. Okay. I think kinks unrelated to new threat are actually worked out for the most part.  Now time for real test drive :D. We only play on hard here xD
« Last Edit: 2020-07-27 22:36:49 by Kurne »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #9792 on: 2020-07-27 22:51:46 »
The link for the installer is dead. I'm guessing this is intentional as you work out a bug or two?

Yeah link changes when a new one is uploaded, I'm editing the front page post just now with the links so they can live there.

I've installed 7th heaven real quick and that version worked with only NT, while the second installer gave me the error-code 81. Can confirm that the iro-version doesn't crash (except it fucks up everything else in my setup, but that's a me-problem).

One thing I noticed though is a cosmetic bug: When activating the help-window in combat, the description for the "defend"-command still says "halves incoming damage". I've read in the docs that you changed that. Just a little tiny thing. :)

Ah well spotted with the Defend text.

looks like the crash is caused by enhanced stock ui mod.   the enhanced stock in it specifically the main menu option must be turned off   it seems to crash on me when its on.  unfortunately this means the ff7 remake theme ui mod cannot be run either since it requires the enhanced stock to turn on :(  silver lining is all the other options within that particular enhanced stock ui mod seem to work fine so... yay?   hopefullyh thats got all the completely irrelevent crashes resolved.  now to just make this doodie controller work.  anyone have anyh iders on that btw <-<?  any third party or second partyh or first party o.o mods that can make this ps4 controller do well anything?  i have it plugged in and getting light, just no response from the game x.x



Silver lining. xbox one controller seems to work fine.  Ah well I can deal I guess. Okay. I think kinks unrelated to new threat are actually worked out for the most part.  Now time for real test drive :D. We only play on hard here xD

I'll help with debugging that once I've got the links settled.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9793 on: 2020-07-27 23:10:39 »
Links on front page are updated; installer only atm, for that .exe issue.

looks like the crash is caused by enhanced stock ui mod.   the enhanced stock in it specifically the main menu option must be turned off   it seems to crash on me when its on.  unfortunately this means the ff7 remake theme ui mod cannot be run either since it requires the enhanced stock to turn on :(  silver lining is all the other options within that particular enhanced stock ui mod seem to work fine so... yay?   hopefullyh thats got all the completely irrelevent crashes resolved.  now to just make this doodie controller work.  anyone have anyh iders on that btw <-<?  any third party or second partyh or first party o.o mods that can make this ps4 controller do well anything?  i have it plugged in and getting light, just no response from the game x.x



Silver lining. xbox one controller seems to work fine.  Ah well I can deal I guess. Okay. I think kinks unrelated to new threat are actually worked out for the most part.  Now time for real test drive :D. We only play on hard here xD

I'll test out the 2.0 IRO with the enhanced stock UI just now, I assumed it would be fine as structurally it's the same as the 1.5 IRO but will double-check.

jekasama

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9794 on: 2020-07-27 23:47:17 »
Given that there are many balance changes from 1.5 to 2.0, I might as well restart the game, I guess. Just tried to use 2.0 using 1.5 files, I seem to missed some of the initial items and because I just began walking to Junon, I already have my upgrades from that Mr Smile in Mythril Cave.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9795 on: 2020-07-28 00:09:21 »
Given that there are many balance changes from 1.5 to 2.0, I might as well restart the game, I guess. Just tried to use 2.0 using 1.5 files, I seem to missed some of the initial items and because I just began walking to Junon, I already have my upgrades from that Mr Smile in Mythril Cave.

Yeah, the save files from 1.5 to 2.0 can't be used; too much stuff gets messed up. 1.5 is still a valid mod to play through though I think, it has different boss fights to 2.0 and some content that was removed from 2.0 as well.

Edit: Installer link updated, .exe offsets corrected.
« Last Edit: 2020-07-28 01:06:58 by Sega Chief »

hg8000

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9796 on: 2020-07-28 02:30:50 »
The Aps fight seems to produce consistent crashes right when he first casts Sewer Tsunami. The textbox appears, but as soon as the animation should start the game crashes.
FFNx.log: https://pastebin.com/bbMyeN50
Savefile in the sewers right before the fight for testing: https://mega.nz/file/bVonUCzA#A0TgRqaLlBpT2aPeZ6zYCG18QUVavUqkJsJro6lFooY
Using the IRO version from twitter and 7th heaven 2.2.1.486

Really happy about the changes and excited for a mode B playthrough
« Last Edit: 2020-07-28 02:47:28 by hg8000 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9797 on: 2020-07-28 03:00:30 »
The Aps fight seems to produce consistent crashes right when he first casts Sewer Tsunami. The textbox appears, but as soon as the animation should start the game crashes.
FFNx.log: https://pastebin.com/bbMyeN50
Savefile in the sewers right before the fight for testing: https://mega.nz/file/bVonUCzA#A0TgRqaLlBpT2aPeZ6zYCG18QUVavUqkJsJro6lFooY
Using the IRO version from twitter and 7th heaven 2.2.1.486

Really happy about the changes and excited for a mode B playthrough

I got it too; not sure how or when this sprung up, but I'll fix it.

Edit: Seems something in the hext is responsible, going to narrow it down. Must have been something was added in the last couple of days.
« Last Edit: 2020-07-28 03:10:51 by Sega Chief »

flacidapplebottoms

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9798 on: 2020-07-28 03:44:20 »
Is there a chance that future bug fixes to 2.0 will invalidate save files? I haven't started a game yet and I'm wondering if I should wait.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0)
« Reply #9799 on: 2020-07-28 03:59:29 »
Is there a chance that future bug fixes to 2.0 will invalidate save files? I haven't started a game yet and I'm wondering if I should wait.

No, it's not like ROMs and stuff; any bug fixes, content updates, etc. don't affect save files.

Also, I narrowed down the Aps problem; going to upload a fix soon.