Final Fantasy 8 > FF8 Tools
[PSX/PC] kernel.bin editor - Carbuncle (0.9)
rpgcollectors:
help my please
Maki:
What's your PSOne version? I mean, is it PAL, NTSC, English, Italian? Which disc? Physical copy or ISO from internet?
Ripping files from PSOne version is a bit harder than PC as it uses HEX manual ripping. I can help you, but you have to provide above info.
rpgcollectors:
I have psone SCPH 102b my use emulator pcsxr my ave iso of the original game that I have the French version of the game sles 02081
help my please
--- Quote from: MaKiPL on 2015-10-18 18:05:26 ---What's your PSOne version? I mean, is it PAL, NTSC, English, Italian? Which disc? Physical copy or ISO from internet?
Ripping files from PSOne version is a bit harder than PC as it uses HEX manual ripping. I can help you, but you have to provide above info.
--- End quote ---
albert:
--- Quote from: Maki on 2015-10-18 18:05:26 ---What's your PSOne version? I mean, is it PAL, NTSC, English, Italian? Which disc? Physical copy or ISO from internet?
Ripping files from PSOne version is a bit harder than PC as it uses HEX manual ripping. I can help you, but you have to provide above info.
--- End quote ---
How about Jap version? SLPS_018.80-83
Kitsune:
Hi Colly,
I'am interested by translate a French mod to English language but this mod exist only in French Steam PC version.
Carbuncle seem a tool near what I need for make it, but apparently kernel.bin file is not exactly the same beetween each version of the game.
Can you guide me to understand how change manually a memory offset of as example a combat message (words to translate as example: "Attaquer" to "Attack" or "Arme" to "Weapon") in a hexadecimal editor with the kernel.bin file open?
Or can you give the source code of Carbuncle for study how it work?
I already have of Hexadecimal editor and characters table for FFVIII.
Thanks.
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