Author Topic: Is there a way to export the balamb garden WM model yet?  (Read 3128 times)

halkun

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Is it just in the experiment phase right now? I'm asking because I would like to use that as a basis for import into the Cities: Skyline game. (I'm modeling my own Balamb garden, but that model would be an excellent base shape to model from. I saw a screenshot of a wireframe before. I don't even need the textures or anything. Better yet if you can capture a wireframe shot with the map triangles around it, (for perspective), that can work too.

kaspar01

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Re: Is there a way to export the balamb garden WM model yet?
« Reply #1 on: 2015-03-22 13:28:31 »
Is it just in the experiment phase right now? I'm asking because I would like to use that as a basis for import into the Cities: Skyline game. (I'm modeling my own Balamb garden, but that model would be an excellent base shape to model from. I saw a screenshot of a wireframe before. I don't even need the textures or anything. Better yet if you can capture a wireframe shot with the map triangles around it, (for perspective), that can work too.

Not sure if whith "WM" you're referring to Walk Mesh or World map..

Anyway for the first there is something but no one managed to extract the world map model from files yet (as far as I know at least).. some guys are working on it anyway :)

The best I achieved was a sort of 3d screen but I got just got a plane cloud of vertices whith no depth info (pretty useless..).





Maki

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Re: Is there a way to export the balamb garden WM model yet?
« Reply #2 on: 2015-03-22 14:28:06 »
halkun, this topic: http://forums.qhimm.com/index.php?topic=15979.0

Also Yagami made to show wireframe using PSone emulator:

http://forums.qhimm.com/index.php?topic=15906.msg224136#msg224136

Finally, there's actually a topic (sadly abandoned) about world map meshes: http://forums.qhimm.com/index.php?topic=13799.0

As I promised I'll take world map next after completing the FF8 stage to OBJ converter.

So: There's currently no ripped Balamb garden world map model nor working software. Only this info in link above. Should be fair enough if you are experienced with this.

PS> Due to FF8 engine, the models are orthogenic. This means capturing via DirectX hack would not produce anything useful. 
« Last Edit: 2015-03-22 14:30:15 by MaKiPL »