1
Troubleshooting / Re: Final Fantasy VIII intro weirdness
« on: 2010-03-17 18:04:23 »
Same thing happens to me, not sure if it's related to Aali's driver or not.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Hi! I'm new here and I'd like to thank you Aali for the driver, it's great.
But I have a problem.
Whenever i try to set my screen resolution in ff7_opengl.cfg to 1280x1024, I save the file but there is no change at all.
The resolution keep the crappy 640x480.
I've applied the driver in a new fresh instalation of the game.
Anyone have any idea of what I'm doing wrong?
Well, I fixed the issue with the picture being on top left of screen, I just changed it from software render to hardware render and it seems to work except for when I go to new game the game crashes, I think it has trouble running the video intro, not sure.
Sorry to double post, but version 1.3 is now available. The HP value is type short, which means the cap is 32,767.
Yea uh, we got a problem. The .dll needed for Grevier isn't installing properly, and my party as it maxed on everyhing but HP, isn't even doing 9999, but I'll see if Lion Heart Changes that. And the maxium HP I can get so far with 100 Death spells junctioned on Squall is around 10100, then with HP abiltys I'm up to 20000 Squall is lvl 100.
I added support for the 1.2 NVIDIA GeForce patch.
Great! This makes Omega Weapon a joke with the right junctions!
Well if there is a high res file.. doesn't that mean we ought to be able to use it?
It's not easy to fix I'm afraid. The low-res textures are not in the same format as the high-res ones (not the same layout, they're both TIMs of course) so the game must be aware of that it's using those textures, and likewise it must be made aware of that it's using the high-res textures for that to work. If that code is missing, it will be very difficult to fix this.
Are you planing on releasing an nvidia version? If not i'm sunk haha
Can anyone confirm or deny that FF8 never used the high-res textures for the PC version? (Even on the hardware and software it was meant to run on)
Does the program do its job outside of FF8? If not, then perhaps a reinstall of the gamepad's drivers are in order?
Finally, you mentioned earlier that it could be interference from another USB device. How many devices are hooked up and installed?
Ok, I just remembered something that could help you in this situation.
Joy to Key (English version)
This should allow you to map your current keyboard controls to your gamepad. This will bypass FF8's native gamepad support, as it is an outside program. I haven't used it myself, but I heard a lot of people on console emulation forums have success using it to get their gamepads working with whatever game they're playing.
Eh, then at this point you ought to try running the DX6 install package. I wouldn't be surprised if M$ skimped on the pre-DX8 stuff in whatever DirectX package that gets distrubuted with Vista.
Ok, so its not a driver problem.
....Are you attempting to run FF8 in any compatiblity mode? If I remember right, USB controllers might have issues when used with a program running under Win95 or 98 compatibility mode.
When confused, go back to the basics.
Does the controller show up under "Game Controllers" in the Control Panel? If its there, FF8 should see it. Secondly, FF8 talks to the controller using DirectInput. You could also run DXDIAG to check if its detected in the "Input" tab.
I'll have to look into that then. It's probably due to some check I'm not performing before telling FF7Music to shut up
No, this is a known problem with FF7Music. Theoretically, unchecking "obey stop" should fix it, but I've noticed that it frequently doesn't. Unfortunately, that's not likely to be fixed. It happens whenever the battles don't have their own music.