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Messages - shadkats

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-24 05:47:11 »
First of all I want to say BIG THANKS for this MOD. It is really really funny mod.

But... I have a problem when I finish Corneo's Mansion, I can't follow the game because when the three chapters must fall in the trap (Aeris, Tifa and Cloud) just fall Aeris and Tifa, Cloud doesn't fall on the sewer and the fight wit boss 3 can't start! . I repeat for 3 times pass this moment but I couldnt.....

Somebody can help me? Thanks a lot!

What Purazis said. I was having this issue a few days and it was fixed with a patch.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-21 13:09:39 »
Did you poison it? There was a bug that trapped it in an instruction loop if it was inflicted with poison.

Nope, no poison. It got off one attack, I think my party got off a couple, then we were just stuck staring at each other.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-21 11:43:09 »
There appears to be a bug with the Sand Worm enemies in the Corel Desert. Combat kind of freezes, where nobody follows through with their attacks and nothing happens. The characters keep their idle animations going, but combat doesn't progress.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-21 07:52:39 »
- Don't buy new weapons for all characters, only the ones you intend to stick with for a while or know that you will have to play with for story reasons
- Gravity is pretty good up until mid game when monsters becomes immune to it
- Most regular enemies and bosses have status weaknesses which makes them way easier
- Damage Enemy Skills should be learned as soon as you can, as they quickly loses their strenght due to their base power. L5 Suicide is pretty decent throughout the game, as long as you bother with Sense or trial and error, and specially useful on end game optional bosses
- Defense and m. def. are way more important than in vanilla
- Earth is very important because most bosses and relevant enemies are weak to it, so always have 1 or 2 equipped to get Quake 2 or 3 ASAP
- Aeris is pretty good for conserving MP/Gil with her healing staves (until your characters gets 2k+ HP)
- Summons ignores defenses and are guaranteed to cause their specific status effect as long as the enemy isn't immune to it
- Items that gives buffs and debuffs can be really useful, and to a lesser extent damage items
- Berserk is insanely strong, maybe not on early game, though, so never forget about this option

Those are some pretty solid tips. I was surprised to see that the E.Skill Laser worked on Rude/Elena in the Mythril Mines.

Also, with Fort Condor, is it better to let the enemies overrun the hill and fight the Boss Monster, or should I participate in the minigame properly? I did a boss fight just then but I didn't appear to get any rewards for it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-21 04:46:06 »
Does anybody have any good general tips for this mod? I've gotten as far as the Chocobo Ranch and while I'm not having too much difficulty, I feel there are some things I could do that'd make things a bit easier or maybe more enjoyable.

Also, loved that bit with Yuffie in Kalm. That was a brilliant addition.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-17 04:02:23 »
Edit: Flevel Patch for the sewers issue -

Can confirm the problem is fixed. Thanks mate  :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-16 10:11:09 »
Mod sounds interesting, however I have tried installing the 1998 pc version and your mod three times now and keep having one problem. After the three avalanche members speak with Corneo and tifa, aerith, cloud fall down the trap door ONLY tifa and aerith appear in the sewers. cloud doesnt appear and pressing buttons does nothing. it appears to freeze music still plays.  everything else works fine and i have nothing else installed. just that ff7 98 pc install disc maximum install,   ff7_opengl-0.8.1b.zip,  ff7 patch 1.02. and Install_Aali-s_opengl_driver_0.8.1b.exe

i have renderer set to "direct3d hardware acceleration and have nvdia and tnt checkmarked if that matters.  i dont have an option to choose "custom driver" like back when i played years ago.   did i  install aalis custom driver or that opengl thing wrong maybe?  i have no idea. today is my last day off work then i work five, 12 hour night shifts in a row so pretty disappointed. hope this is an easy fix.

I'm having the same problem as this person. I'm using the Steam version of FF7 with just the New Threat mod, nothing else.

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