bah, after a week of frustration i cannot get this to work at all. I don't know wth i'm doing wrong, but it's not loading my PNG, and it's not altering the default texture either.
Check this thread out If the text can be enhanced, it shouldn't be THAT much different to substitute a new world map texture in.
Unfortunatly, the world map textures cannot simply be scaled up and put back into the LGP files. They do not tile correctly, and are very blurry and look horrid. PNG injection seems like the best/only method for replacing these textures ATM, but i cannot get it to work what so ever. Here's what i did:
Extract fld.tex as a PNG, convert to greyscale(for testing purposes so i know it's "my" texture)
Reinsert the PNG with highwind, and re-extract the greyscale fld.tex that was just created.
Open fld.tex and insert "EXTgrass" in the first 6 bytes of image data(these bytes have been verified as well)
Re-insert the greyscale, EXT-modded fld.tex back into the LGP
Save the high-res grass in /textures as "grass_00.png"
start game, the ground is the greyscale version found in the LGP, not my high-res version
Also i have a question, if the plugin simply needs to find a EXT reference somewhere in the image data of a .tex file, couldn't the rest of the image data simply be erased after the EXT, since it will load the high-res version anyway(once it was working anyhow).
lee