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Q-Gears v0.20

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Akari:
Version 0.20 was just released. Full changelog are


--- Code: ---================================================================================
Q-Gears v0.20 (2nd alpha ui) | 2011-08-10
--------------------------------------------------------------------------------

2011-08-09
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* [Content] Add begin and main menu prototype. Add idol screen to show UI posibilities. [Akari]
* [UI] Add spetion parameter start == -1 to play_animation so start it from very end. [Akari]
* [UI] Add script functions set_alpha and set_z. [Akari]
* [UI] Add z depth to widgets. [Akari]
* [UI] Add text_align attribute for <text_area> tag. now text can be centered. [Akari]

2011-08-04
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* [UI] Add set_colour to script functions. [Akari]

2011-08-03
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* [UI] Rename xml param show to visible. [Akari]
* [UI] Add fucntion is_visible. [Akari]
* [UI] Rename fucntions show and hide to set_sivible( bool ) as in Entity class. [Akari]
* [UI] Remove on_show and on_hide script calls. [Akari]
* [UI] Ui debug draw now has 2 stages (with names and without). [Akari]
* [Script] Rename on_pressed to on_button and add one more param to function - event_type (Repeat, Press). [Akari]
* [UI] Add colors for each corner of Sprite. Tag "colours" in xml description. [Akari]

2011-08-02
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* [Script] Improve debug draw. now all functions in queue displayed along with their priorities. [Akari]
* [Script] Add button events "on_pressed". [Akari]
* [Script] Add posibility to set argiments to calling functions. [Akari]
* [UI] Fix starting of default animation. [Akari]
* [Data] Add BeginMenu (new game screen from FFVII). [Akari]

2011-08-01
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* [Application] Add quit console command. [Akari]
* [Script] Scripts now added only if this table or function exist. [Akari]
* [Script] Add on_update callback to all entities. [Akari]
* [UI] Add UI debug draw. [Akari]
* [UI] Fix prototype loading without name. [Akari]

2011-07-31
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* [UI] Add prototypes tags and posibility to define prototype. [Akari]
* [UI] Add shaders support for UiSprite. Thet can be assigned with "vertex_shader"
       and "fragment_shader" in xml. [Akari, Cloudef]

2011-07-30
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* [Console] paint error messages to red and warning to yellow. [Akari]
* [Application] Add setting Z to debug draw to enable depth sorting. [Akari]

2011-07-29
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* [UI] Ui drawn under debug draw. [Akari]
* [Console] Make green colour for autocompletition. [Akari]
* [Console] Console moved to debug draw. [Akari]

2011-07-28
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* [UI] Add xml support for Ui Texts. Add colour tag to change colour of Ui text. [Akari]

2011-07-15
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* [UI] Add font classes to manage our custom UI fonts. [Akari]
* [UI] Add fonts for english and japanese characters. [Akari]
* [UI] Add text manager. [Akari]

2011-07-10
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* [UI] Add text widget. Add "text_area" tag with fields text and font. [Akari]
* [UI] Make widget try play default animation if default anim state is set. [Akari]

2011-07-07
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* [UI] Add animation play functions to lua script. [Akari]
* [UI] Add animations to widgets. Translation, rotation and scale. [Akari]
* [UI] Separate colour and alpha. And move them to widget class. [Akari]

2011-07-06
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* [UI] Add tag show="true" to enable visibility right on start. [Akari]

2011-07-02
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* [UI] Add widget transformation support. Scale and Rotation. [Akari]
* [UI] Add parent scissor test. Tag scissor="true" in screen description file. [Akari]

2011-06-30
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* [UI] Add sprite support. load it with <sprite> tag in screen xml. It has colour and image fields. [Akari]

2011-06-29
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* [UI] Added posibility to set x, y, width and height in percent and pixels altogether. [Akari]

2011-06-28
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* [UI] Make widgets relative to their parents. [Akari]

2011-06-27
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* [UI] Fix error with height in %. [Akari]
* [Camera] Add free camera speed multiplyer when shift is pressed for faster movement. [Akari]
* [Application] Add screenshot console command. Take screenshot and save it in the same directory as exe file. [Akari]

2011-06-26
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* [Application] Add resolution console command that allow change resolution on fly. It allow switch between fullscreen and windowed also. [Akari]
* [UI] Width and height now all relative to basic 1280x720 resolution.
* [UI] Add horizontal and vertical alignment. Add width and height of elements in % and pixels. [Akari]

2011-06-25
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* [Script] Fix that function "print" was output to console only when log level was set to 3. [Akari]
* [Console] Fix error on autocompletition of commands. [Akari]
* [Application] Rewrite tokenise function to work with escape characters to allow inner quotes. [Akari]
* [Console] Add script_run_string command to bind scripts to buttons. [Akari]
* [UI] Widgets how hide it's children when hided. [Akari]

2011-06-24
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* [Script] Rename global UI and Entity tables in script. Now Entity (was map) and Ui. [Akari]

2011-06-23
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* [UI] Add XML loaders for UI. [Akari]

2011-06-22
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* [Script] Rework script managet to allow work with nested tables. [Akari]

2011-06-21
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* [UI] Add colors for Ui widgets test draw. [Akari]

2011-06-20
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* [UI] Add test draw for UI widgets. [Akari]

2011-06-17
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* [UI] Add placeholder for UI. [Akari]
--- End code ---

Images are




Video for release here: http://www.youtube.com/watch?v=DyqVlWUPNYE

Release itself can be downloaded for windows here: https://sourceforge.net/projects/q-gears/files/q-gears/

Hellbringer616:
Astonishing. I can't wait to see this running with our custom field models. Even if it's still buggy :P

Cloudef:
Yay, for v0.20 \o/

Salk:
Congratulations, Akari! ;)

handlandj:
If i could only learn programming, i would try to compile this with FF8  :lol: .

of course, that's assuming such a thing is possible, i know that 8 was a bit of a programming departure from 7, but i know not how much, i just want to try to remodel, and retexture, everything i can.

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