Project forums > Q-Gears
Trying again :)
Sebanisu:
I tried making a code::blocks project with cmake...
It will compile but you can't debug. Because it becomes kinda a front end for mingw32-make.
I think to use code::blocks. I'll need to make a new project file and readd everything manually. Probably starting with dependencies making sure it builds lua and such.
I'm not sure how easy it is to fix the existing code::blocks project from the repository. It just couldn't find anything out of the box. And I'm kinda a noob with code::blocks. :P
I feel tough if I don't have an ide setup I can't debug. Other than change the file and compile and see if it worked. :P
I could always use eclipse. I donno which is easier. I use eclipse for php and python scripting.
I use Notepad++ for editing batch files.
sithlord48:
im not sure as i am only using CMake to build. i have never really been a big fan of code::blocks myself. when i start seriously coding on Q-Gears i plan to use either QTCreator or KDevelop for my ide.
Sebanisu:
Well Cmake is working great for building.
I think i got code::blocks working. (building now)
I'm on Windows. I think QTCreator and KDevelop aren't options for me. I ran Linux for a little bit, but I like playing games, and my computer is too slow to run most things with Wine.
If I ever get around to updating I might try to jump back in. My CPU is only 2.2ghz and my video card is only a Geforce 465 GTX. So some games barely run on windows. :)
edit: Oh QTCreator runs on windows. I'll install it and see what it is like.
edit2: it failed to compile then i seemed to make it worse trying to fix it :P
Sebanisu:
I had an idea. since cmake is working. I could use the cmakelists as a guide on what to include in the project. :P
edit: yay code::blocks compiled something.
I kept getting linker errors so I had to keep tweaking it till I got it to finish.
Though I think I am including more ogre and boost libraries than I needed. As I wasn't sure what was needed.
So I like added a bunch of stuff to the linker settings at-least with ogre.
Now I am recompiling in the proper folder location so now I can see if it'll run. Also to kinda make sure the first time wasn't a fluke. :P
edit2... I think something still off. I tried running it and nothing showed up. I'm compiling in debug mode hopefully something will tell me what is wrong :P
Sebanisu:
Okay it is working.
I thought Debugging wasn't working but it just happened to be going slow.
I gave up to quickly. I'm gonna probably be done for this week.
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