Project forums > Q-Gears

Q-Gears team needs developers/artists/scripters!

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valentino:
Hello, i'm some newbie 3d artist with abit programming knowledge. Currently learning and....comparing, Lua, C++, Python.

I found my way to Q gears because me and my friends, a freelancing 2d artist, were trying to solve this engine too with BGE and Unity.
But this seems to be the more ambitious project to mimic the original in details and abit more.


We're mostly more into Xenogears, but this engine seems to illustrate similar capacity for many classic PSX Square games.

Currently i just got here, haven't even tried Qgears, or even OGRE, but if things work out and we can bond here,
let me know if you need some custom art and i'll help. We're currently looking forward to releasing our first shareware (maybe commercial idk) game to some sites we frequent, and maybe have our own personal game engine as a reference for future creative outlet.

I hope we all can get along. :)

regards,
Atena

paul:
We would like to create a small RPG that shows what the engine can do, with 100% new assets. Obviously this is no small task :)

If you join the IRC channel that is usually a good place to talk.

Akari:

--- Quote from: valentino on 2015-03-26 06:33:39 ---We're mostly more into Xenogears, but this engine seems to illustrate similar capacity for many classic PSX Square games.

--- End quote ---

The engine has few exported models from Q-Gears (you can see them in demo http://www.youtube.com/watch?v=YPnej8iKMPg). And now I'm working on things related to Xenogears: I want to export all Lahan related walkmeshes and make our walking algorythm work with it. Maybe add Jumping sliding and related things from Xeno.

valentino:
Nicely, i thought you will be needing original assets for this small prototype/showcase..

We just booted the qgears engine 0.21... and being a noob we are...we can't really find any authoring tools for it, to change the background, set the walkmesh, change character models, or import a new one...

Help?

I read somewhere writing engine is "easy". If you could point us to the right direction, we'd love to help expanding its environment and capacity.

qmodder:
To see how to change fields/walkmeshes/scripts/models look in the data/ directory, you will find scripts and stuff to get you started.  LUA files are the scripts
And for authoring tools any will do as long as you can convert to ogre.

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