Final Fantasy 9 > Support
[FF9PC] Field Background replacement (patch?)
Fraggoso:
Yeah the moving parts looks ugly as hell if you don't filter them (and this is only the beginning, the game have it's share of moving tiles, somtimes 1 backgroundtile and 19 moving tiles). ^^
olearyf2525:
good work guys would love some redone backgrounds for 9
Meru:
To clear any possible misunderstandings, I am not working together with Fraggoso.
Anyway, I said I'll post some images but ehh, too lazy. Here is a proof-of-concept patch instead.
Attention, this is nowhere near finished and nowhere near playable! All you can do is to look around starting Alexandria but not further than alley!
Most of the moving objects aren't replaced. Some of them partially processed, some no, but all of them look 5 times more ugly on new backgrounds. Most of the layer edges need work too. I did some, like on the main street where you 1st time meet Vivi and some other places, but mostly for testing.
For now it doesn't looks like consistent wysiwyg results with edges can be achieved so I decided not to touch them until (much) later.
If you are brave enough to try it, you absolutely must make a copy of your game files. There is no way to uninstall this!
I have no idea what effect on savedata this may have, if any. Backup it too.
Also only x64 version of the game is supported.
Meru:
Just a small update for previous proof-of-convept patch. Pretty much the same thing, but I actually added all the moving objects. Layer edges are still dirty though. So not counting some occasional visual glitches, this is pretty much what it looks like. Though overall Alexandria streets are not as good looking as some other zones.
Edit: oh yeah you can not upgrade from previous patch. This have to be applied from scratch. Maybe I'll make upgrading later, assuming it will not increase the size by much.
Fraggoso:
--- Quote from: Meru on 2017-02-15 03:35:33 ---Just a small update for previous proof-of-convept patch. Pretty much the same thing, but I actually added all the moving objects. Layer edges are still dirty though. So not counting some occasional visual glitches, this is pretty much what it looks like. Though overall Alexandria streets are not as good looking as some other zones.
Edit: oh yeah you can not upgrade from previous patch. This have to be applied from scratch. Maybe I'll make upgrading later, assuming it will not increase the size by much.
--- End quote ---
Hey Meru, why is upgrading not possible?
Only asking as the tex gets overridden in the unity assets container? At least overriding something via HW isn't a problem. ;)
How did you do the moving parts? Layer by Layer with all alpha in it? If yes, maybe it would be good to point you to something like the shield in the alex alley which collide with the ground and gets hammered back in. If this looks good at your end, than everything else will (believe me, this one is/was a sucker on my end). ^^
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