Final Fantasy 9 > Support
Final Fantasy 9 mods: UI/Backgrounds/Cheats
Fraggoso:
It's all done with Memoria, nothing is stand alone.
And I disagree that running a lower res is better in blending the characters. The real problem is not that the character stands out, at least not for me, but the real ugly filtered Backgrounds are the real problem.
And you would be amazed that some Backgrounds have a 3k resolution to begin with.
Tetraspore:
It's unfortunate. The best thing for them to do would have been to locate the original 3d assets for backgrounds and re-render them at a higher resolution. The best outcome from a modder would be re-entered backgrounds created by hand. Some of those maps would be easier than others, but I'd love to start some kind of collaboration effort with other 3D modelers to achieve this. The game could be stunning.
Alternatively, another way to approach it would be to trace and repaint in photoshop or something. You could probably get a really cool style that way.
Lein:
Tetraspore, I don't know how to replace the backgrounds or how to match perfectly the perspective in the 3d scene to the original background. But I'm a very capable 3d modeler, so if you know all this and could help me out with the perspective of some scene/scenes I wouldn't mind seeing if we could have a go at replacing some backgrounds. Let's start out easy at first with some simple backgrounds then if it works out we might go further, what do you say? I'm Dan Lel on steam.
Tetraspore:
Here's how I would approach it. I'd have screenshots of each map with the characters for scale. One screenshot with Zidane as close to the camera as possible, and one with him as far away from the camera as possible. Then you'd need Zidane's model ripped from the game and in whatever 3d program you're using. You'd use Zidane as your basis for scale for objects and the two screenshots per map as the proportions and relation to one another.
And totally! I'm 100% game for some more simple maps. I'm more of a character artist than environmental, but it's something I'm sure I'm capable of. I'm "fungus waifu" on steam. Currently out of a PC due to a power supply failure, but I should have a brand new beast in two weeks. If we can produce a good looking result, I'm sure we could post something and grow a larger team of people to work towards this shared goal.
nfitc1:
--- Quote from: Tetraspore on 2017-06-04 23:04:11 ---It's unfortunate. The best thing for them to do would have been to locate the original 3d assets for backgrounds and re-render them at a higher resolution...
--- End quote ---
Most developers back in the day didn't retain their original sources. Either they scrapped them to make room for the next project or the original designers actually have legal claim to the sources. I believe most of the set design of FFVIII was done by a third-party designer and only gave a certain quality image for Square to work with. Upscaleing that would require contacting the original designers (assuming they're still in business) and getting higher-res images (assuming they were ever made) or redoing the entire image (again, assuming the designer personally has no legal claim to the image).
IIRC in the case of FFVII, one of the top developers or producers was the sole possessor of the original source code and left Square shortly after the PSX International edition was finalized. The source is now in a legal limbo in such a way that it can not be used by the one that possesses it nor procured by the company that technically owns it.
Since FFIX was redone in Unity it's probably safe to say that the source was retained enough, but only some assets were redone. In the case of backgrounds it was likely "if we can't do it all we can't do any of it" kind of issue.
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