Author Topic: [PSX/PC] Field Editor - Makou Reactor (1.8.5)  (Read 373297 times)

cloudiar

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.4)
« Reply #875 on: 2021-06-28 16:09:36 »
I appreciate your words, I want you to play it when it's ready, that's one of the final goals of this project hahaha.

This makes me think, maybe you did not see the message, I will probably need something to be able to translate FF7OR to English, first because my flevel has a problem with it (it does not work with touphscript, the same to generate flvel chunks, I can send it to you, but I think there is no solution), then I will need to be able to import the texts into the fields.

Could you get an option in Makou Reactor that only imports the texts (without code)?

If I have the texts translated and I can import then I can work on the code, but if I do not only can work with two different flevels, it doesn't seem viable to me, I don't know if there is any other solution, but I'm afraid I may depend on whether you can add this feature in the future.

Thanks again!

Jairus

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.4)
« Reply #876 on: 2021-07-14 19:40:26 »
Hi again, myst6re. I did get the music working, thanks! I've been wanting to add a new field, but when I go to Import to Current Map after adding a new blank field and selecting it, I get an error message that says "Malformed LZS Header." This comes up even with an exported existing field that I was trying to re-import as a test.

myst6re

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.4)
« Reply #877 on: 2021-07-17 06:52:16 »
Associated issue here to follow the advancement of this bug: https://github.com/myst6re/makoureactor/issues/117

Jairus

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.4)
« Reply #878 on: 2021-07-17 14:52:46 »
Thanks, that helped clear things up a bit. But how do you do the LZS compression so it imports correctly?

myst6re

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #879 on: 2021-08-30 16:42:49 »
New version available with a lot of bug fixes:

https://github.com/myst6re/makoureactor/releases/tag/1.8.5

Changelog
  • Add ability to edit model size and light in PS version (#118)
  • Add new unofficial opcode (#79)
  • Add options to set {CHOICE} and tabulation width in text preview (#56)
  • Add left padding editor in window.bin editor (#91)
  • Add a tip about a division or modulo by 0
  • Change file extension of an export of uncompressed map to ".dec"
  • Change max editable exec priority to 6 instead of 7, and add a note what it means (#63)
  • Prevent edition of letter width and letter left padding if not available for the current letter in window.bin editor
  • Remove strict LZS format checking option
  • Fix replace all texts feature, and add a message about how many texts were replaced (#114)
  • Fix compression error on import (#117)
  • Fix window.bin texture transparency
  • Fix window.bin compression format to be closer to the original compression (#112)
  • Fix multiple inconsistencies in field map format (#116)
  • Fix potential crash on creating or saving a field map
  • Fix Save As feature for files outside an archive (like a DAT file opened alone for example)
  • Trying to minimize bad texture loading on opening a DAT file alone with a BSX file
  • Fix potential memory leak on field model loading for PS version
  • Fix search for bit test operations (#75)
  • Fix potential memory leak/crashes on copying Group Scripts
  • Fix typo "Modulas" instead of "Modulo"
« Last Edit: 2021-08-30 16:46:21 by myst6re »

cloudiar

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #880 on: 2021-08-30 16:58:37 »
Congratulations Myst6re! This version 1.8.5 have fixes a lot and new functions, I will work and coment if have problems  :-\

mr.me

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #881 on: 2021-09-02 23:05:00 »
I'm not sure what I'm doing wrong here, but it's probably something simple I'm missing. I can't get adding a new "field model" group to work. I can add the group, or even copy an existing group, but it crashes with an unknown exception when reaching the field with the new group. Other types of groups seem to work fine, it's just field models that crash the game. I'm using Makou Reactor 1.8.5, on the Steam version of the game. If anyone can help me out here, that would be awesome. This is driving me kinda crazy.

myst6re

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #882 on: 2021-09-03 08:26:12 »
When you want to add a new model to a map, you need to both add a group script and a model in the Field Models window


Kutsufatmo

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #883 on: 2021-09-06 06:37:25 »
Myst, this is a great tool. I'm liking the ease of use for the text edits I've been wanting to make to the dialogue of the game.

However, I'm wondering if I wanted to eventually make my edits into a 7th Heaven IRO file, how would I go about exporting the individual changes so that it works in a modular fashion like most 7H mods? I imagine you can't just slap your entire flevel.lgp file into an IRO and 7H will know what to pull from it and what not to so that it doesn't conflict with other mods.

I noticed that other mods like New Threat have exported their flevel changes as "chunk" files that get injected back into the LGP, but I don't know how I can replicate this with Makou Reactor.

Also can you edit battle text with Makou? I'm trying to fix the translation error in the first scorpion boss fight but don't know where to find it...
« Last Edit: 2021-09-06 19:26:43 by Kutsufatmo »

Pure_Mind_Games

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #884 on: 2021-10-05 05:31:05 »
I might be misremembering but I could have sworn that when adding an item to the inventory you could use a drop down menu instead of putting in the number, that or there was somewhere to find what number was what item.

myst6re

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #885 on: 2021-10-05 07:41:55 »
Myst, this is a great tool. I'm liking the ease of use for the text edits I've been wanting to make to the dialogue of the game.

Thanks!

However, I'm wondering if I wanted to eventually make my edits into a 7th Heaven IRO file, how would I go about exporting the individual changes so that it works in a modular fashion like most 7H mods? I imagine you can't just slap your entire flevel.lgp file into an IRO and 7H will know what to pull from it and what not to so that it doesn't conflict with other mods.

I noticed that other mods like New Threat have exported their flevel changes as "chunk" files that get injected back into the LGP, but I don't know how I can replicate this with Makou Reactor.


Please contact the 7th Heaven team and the New Threat team about that, I guess they have a tool to do it.

Also can you edit battle text with Makou? I'm trying to fix the translation error in the first scorpion boss fight but don't know where to find it...

No that's not planed to edit battle module with Makou yet. About battle texts, you can find them into the scene.bin file :)

I might be misremembering but I could have sworn that when adding an item to the inventory you could use a drop down menu instead of putting in the number, that or there was somewhere to find what number was what item.

Yeah I think I can do that, I open an issue on GitHub about that

cloudiar

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Re: [PSX/PC] Field Editor - Makou Reactor (1.8.5)
« Reply #886 on: 2021-11-26 14:05:14 »
I have some reports:

-When you add / edit code it may "crash" when pasting new code (this was already happening), especially if you edit the various field id

-Sometimes when editing while browsing the fields, one of them comes out without a background with an "error" message (its also was already happening).

-New IDs (from 787) do not save identification ID

Unknown ID comes out, it is a problem because it Iseparates all the fields independently (pc compressed) but the new fields will not work, nor are they indexed.

I have already worked more to unify my content in flevel.lgp, this will work, but it is not the best option.

I hope this report helps, I congratulate you again for your work, if I find new problems I will inform you, if you fix any of these problems let me know!

A hug friend !!!