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Scripting and Reverse Engineering / Re: [FF8] .x battle fields
« on: 2015-01-31 18:57:24 »
I just tried using some of the headers I found at a0stg105.x, to a0stg012, and... It doesn't work. So, it's compressed? Changing the parameter I had to show/hide objects is working here like a camera freeze... Ugh... I'm losing it... I'm off for today, maybe someone find something out. Could it be really gzip'ed with moved header? I don't know.
EDIT: Nope. I'm just tired and do mistakes. It works the same way as on other stages:
Also there's 1981 vertices, so it does look like it only hides the mesh or craps it's UV map. Or maybe it was 3000 vertices before ground dissapearal? Nah, I'll leave it for the next time... Too tired now.
Also thanks to.. rcxrdx, for patch, to display more debug strings for debugger.
EDIT: Nope. I'm just tired and do mistakes. It works the same way as on other stages:
Also there's 1981 vertices, so it does look like it only hides the mesh or craps it's UV map. Or maybe it was 3000 vertices before ground dissapearal? Nah, I'll leave it for the next time... Too tired now.
Also thanks to.. rcxrdx, for patch, to display more debug strings for debugger.