Author Topic: [FF7-PSX] Menu code and files sector index.  (Read 5223 times)

Ragna

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[FF7-PSX] Menu code and files sector index.
« on: 2008-10-24 17:16:09 »
Two quick questions so that I can terminate my project in the PSX version  :x:

1. Which kind of compression is used for code in .MNU files?

and

2. Which files store sector allocation tables for game data?

I've been told that FIELD.TBL, YAMADA.BIN, and a part of KERNEL.BIN
(probably the 'Initialization' section) store that info, but there could be
more files. I need to know exactly which files, and if possible, give me
an idea on how to edit its data. I've heard that Cyberman was working
on that long long ago, but I could not find anything about it.  :cry:

Thank you!

Akari

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Re: [FF7-PSX] Menu code and files sector index.
« Reply #1 on: 2008-10-24 17:58:41 »
Two quick questions so that I can terminate my project in the PSX version  :x:

1. Which kind of compression is used for code in .MNU files?

and

2. Which files store sector allocation tables for game data?

I've been told that FIELD.TBL, YAMADA.BIN, and a part of KERNEL.BIN
(probably the 'Initialization' section) store that info, but there could be
more files. I need to know exactly which files, and if possible, give me
an idea on how to edit its data. I've heard that Cyberman was working
on that long long ago, but I could not find anything about it.  :cry:

Thank you!

Battle executable store pointers to battle files. As far as I know field executable stores pointers to field files.

Cyberman

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Re: [FF7-PSX] Menu code and files sector index.
« Reply #2 on: 2008-10-25 18:10:32 »
Two quick questions so that I can terminate my project in the PSX version  :x:

1. Which kind of compression is used for code in .MNU files?

and

2. Which files store sector allocation tables for game data?

I've been told that FIELD.TBL, YAMADA.BIN, and a part of KERNEL.BIN
(probably the 'Initialization' section) store that info, but there could be
more files. I need to know exactly which files, and if possible, give me
an idea on how to edit its data. I've heard that Cyberman was working
on that long long ago, but I could not find anything about it.  :cry:

Thank you!

See what Akari said
Also FIELD.TBL appears to be a left over file from the data compilation process, it doesn't appear to be accessed by any excuteable but it DOES have pointers to every field file as well as have a lot of interesting data in it.

Cyb

Akari

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Re: [FF7-PSX] Menu code and files sector index.
« Reply #3 on: 2008-10-25 19:00:02 »
Two quick questions so that I can terminate my project in the PSX version  :x:

1. Which kind of compression is used for code in .MNU files?

and

2. Which files store sector allocation tables for game data?

I've been told that FIELD.TBL, YAMADA.BIN, and a part of KERNEL.BIN
(probably the 'Initialization' section) store that info, but there could be
more files. I need to know exactly which files, and if possible, give me
an idea on how to edit its data. I've heard that Cyberman was working
on that long long ago, but I could not find anything about it.  :cry:

Thank you!

See what Akari said
Also FIELD.TBL appears to be a left over file from the data compilation process, it doesn't appear to be accessed by any excuteable but it DOES have pointers to every field file as well as have a lot of interesting data in it.

Cyb


What is field.tbl? There only FIELD.TDB. This is eye texture for fields models.