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Messages - syntax error

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26
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-09-30 08:18:38 »
That could be a limitation from the beginning of PSX dev cycle or the PSY-Q libraries.When I started playing FF VII I wondered always about the only shaded models because some other games and
FF IX had nice looking texures on every model.

27
Completely Unrelated / Re: Router cli program
« on: 2012-09-29 21:25:01 »
Are you allowed to use shell scripts?
I have better experiences than with batch files.

28
Interestingly Apple does use NetBSD on their Airport Extreme and lock it.
Even the older iPods modified PixoOS is encrypted.

29
iOS started from a beta of OS X 10.5 which is a rewrite of Nextstep 4.0 coupled to FreeBSD code and to a lot of Apple code(some bits are older than OS X).
Its evolution is very interesting, e.g they first made it look like MacOS 8.x and released 2 early builds for x86(!) and PPC and GUI libraries for Windows (OmniWeb browser used them) then  at a bigger rewrite discontinued x86 but released crippled ISOs without GUI of many builds called Darwin for free.

The actual XNU kernel of iOS 6.0 seems to have a build revision newer than OS X 10.8.
Some parts are open source but its difficult to use them for own OS design purposes.

30
Completely Unrelated / Re: Play games ?
« on: 2012-09-18 21:42:06 »
Do you think we find Qhimm via Google & Co?
Found it though other FF VII info sites and lurked a long time, registered only because Team Avalanche had an private subforum.

31
Scripting and Reverse Engineering / Re: PSX Dissambler
« on: 2012-09-18 20:14:28 »
In other forums, people recommend IDA Pro.

32
When Apple switched from the slow dual ARM PortalPlayer CPUs to Samsung ICs they said it was to counter fake chinese devices

33
I find the fact interesting that the PC version has a malloc() macro that is given the filename and line.

34
In his videos he goes not even to Bone Village, so it isnt the whole story.

35
I remember that at Kajar Laboratories everything was distributed as IPS patch.
There were playable Schala, Frog as guy patch, bigger  PCs hacks, a 6 char name project and a
FF VII like battle arena that later got into CT:CE.
The experts had lot of problems because all versions of Temporal Flux and the shop editor were corrupting the ROM

36
The ROM map is out and an editor (Temporal Flux) and a large mod linking to Chrono Cross.
look at the tcrf.net pages what you can find unused in CT and its prototype.

37
Team Avalanche / Re: Midgar Remake
« on: 2012-09-12 18:01:38 »
Is that Prs. Shinra's Gelnika?

38
General Discussion / Re: question about character modding
« on: 2012-09-12 17:06:21 »
(Should I recommend him a homebrew tool to rip the model from Advent Children Complete Blue ray Disc?)

39
funny code snippets! whats converted and renamed?
//----- (005E1D93) --------------------------------------------------------
int __cdecl sub_5E1D93()
{
...
    sprintf(&Format, "CONVERTING ENEMY %d \n", i);
    if ( i == 13 || i == 15 || i == 138 || i == 217 || i == 243 )
     ...
  }
}

//----- (005E21D7) --------------------------------------------------------
int __cdecl sub_5E21D7()
{
 ...
  sprintf(&Format, "RENAMING BATTLE FILES \n");
  sub_664E30(&Format);
  ...
  sub_5E22BB("*.T0*");
  sub_5E22BB("*.P*");
  sub_5E22BB("*.W*");
  sub_5E22BB("*.A*");
..
}

//----- (005E22BB) --------------------------------------------------------
void __cdecl sub_5E22BB(const CHAR *a1)
{
...
  Memory = sub_68FBDC(0, a1);
  if ( Memory )
  {
    for ( i = 0; i < *(_DWORD *)Memory; ++i )
    {
      sub_5E2908((const char *)(32 * i + *((_DWORD *)Memory + 1)), (int)&NewFilename);
      sprintf(&Format, "RENAMING %s TO %s \n", 32 * i + *((_DWORD *)Memory + 1), &NewFilename);
      sub_664E30(&Format);
      if ( rename((const char *)(32 * i + *((_DWORD *)Memory + 1)), &NewFilename) )
      {
        sprintf(&Format, "ERROR: RENAMING %s TO %s \n", 32 * i + *((_DWORD *)Memory + 1), &NewFilename);
...
      }
    }
    sub_68F9AA(Memory);
  }
}

40
The main problem on PSX is RAM limits size affecting textures and models and the slow CD drive.
For performance you could tweak the decompression code and model loader to be faster and fit better into CPU cache.

41
Here we know similar malware, sometimes badly translated ore demanding cash.

42
Graphical / Re: How to change the color of cloud uniform ?
« on: 2012-09-10 20:37:45 »
someone made already a mod like that.
Cloud has more than one model you have chibi-cloud,biker cloud, riding cloud, snowboard cloud, battle cloud,miss cloud and high poly anti sephiroth cloud.

43
FF VII is almost fully 3D(not the menu code) its rendered over multiple pre-built 2d backgrounds often so its not possible to change camera position on field.

44
Releases / Re: Retro Field Model Update
« on: 2012-09-04 19:11:17 »
I like the idea behind your mod.

45
WM1 could be from the development and they didnt delete it because code referenced it,so they shortened it to one CD sector.

46
Gameplay / Re: Controlling sepiorth?
« on: 2012-08-21 18:55:35 »
If you could control Sephiroth, it wouldn't be a RPG anymore.

47
Could it be that they only found the FFVII PSX sourcecode in their basement?

48
Completely Unrelated / Re: future windows
« on: 2012-08-17 22:30:56 »
Win 8 is already available.

49
Completely Unrelated / Re: Minimum System Requirements
« on: 2012-08-11 10:20:30 »
You can try Gnash 0.8.10, the open source replacement project.

50
General Discussion / Re: Vision: Final Fantasy 7 ONLINE
« on: 2012-08-10 12:04:25 »
FF VII would not even make a good MUD or novel or sports game.

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