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Messages - syntax error

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76
Completely Unrelated / Re: Shall we all just give up now?
« on: 2011-08-20 23:47:36 »
voxels are old stuff from Pentium I times.
Good for something that splits into a lot of particles.
Think of something better!

77
The Saga games are not related to FF VII programming like.
SF 1 contains a lot of unused content.

78
General Discussion / Re: New Game+
« on: 2011-08-17 21:41:29 »
Welcome to Chronal Tantasyger VII.
Travel into the era when Shin-Ra built Midgar
and fight their giant helmet robots.

79
Team Avalanche / Re: Midgar Remake
« on: 2011-08-15 16:42:21 »
In most fan renders the WIP plates on the outside all use the same model.
The broken plate remains didnt look realistically in the SE original and the houses on the plate are
not very different beside the station area.

Do you know if the PS3 demo is a correct recreation beside Aerith missing face and Cloud?

80
Team Avalanche / Re: Midgar Remake
« on: 2011-08-14 13:59:48 »
After that you could try working on the Train Graveyard or the Junon fortress outside :wink:.

81
WIP / Re: Halkun's new Project... Introducing N-gears
« on: 2011-08-13 18:42:42 »
Still coding or did some problem occur?

82
General Discussion / Re: where to get all these mods
« on: 2011-08-13 18:40:53 »
most Voodoo cards have less than 64 MB VRAM and limits on texture size.
The original FF7 ran on all Voodoos even in 640 x480.

83
General Discussion / Re: How Long does it Take You?
« on: 2011-08-08 16:04:05 »
FF7 stops counting play time at 100 hours,but I never played that much.

84
General Discussion / Re: Day and night mode FFVII.
« on: 2011-07-26 16:06:27 »
Did you get this idea after playing an MMORPG?
 (with a blond spikey haired character killing trolls
using an oversized blade and saving green eyed girls from villager killing weirdos)

85
WIP / Re: Halkun's new Project... Introducing N-gears
« on: 2011-07-26 15:37:12 »
I have seen LZ compression code for c64 somewhere.

86
With that interesting idea,
     do you mean porting a visually reworked FF VII to the PS3?


87
General Discussion / Re: beta testers needed
« on: 2011-07-15 18:36:17 »
Wine has a OS X x86 port.

88
General Discussion / Re: Fort Condor minigame
« on: 2011-07-07 17:31:49 »
A Real Time Stategy game like mod?
Shinra tanks attacking the player?

89
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2011-06-11 17:57:12 »
the locomotive looks much like FF VI.

90
General Discussion / Re: Commented disassembly
« on: 2011-06-07 17:07:48 »
look in the q-gears svn repository.

91
Releases / Re: [Demo] Final Fantasy VII: 2D Remake
« on: 2011-06-06 17:08:10 »
really good work compared with other RPG maker games I had played.
You can use a MIDI remix for music instead of the OST.
A lot of people tried to remaster the FF7PC songs.

92
[link removed - Bosola]

There is an unofficial reverse of ff7.

Its not the original C++ code and needs some editing.
Look at the  funny engrish of the Squaresoft coding team.
16 MB,I wonder what code size Eidos received from Japan.

What do you think of this?

93
buy a used NOTEbook instead

94
Releases / Re: [Demo] Final Fantasy VII: 2D Remake
« on: 2011-06-04 09:02:55 »
What tools did you use to write it?

95
Archive / Re: Textured Soul Fire
« on: 2011-05-26 20:18:15 »
Its nice to see small things in FF VII finally textured.

96
PCSX 2 0.9.8

97
May you show us what the save data format looks like?

98
Completely Unrelated / Re: IT'S OVER! SONY IS FINISHED!
« on: 2011-05-04 21:23:01 »
Igor,use this hammer on that $ONY NWZxxx,please.

99
Completely Unrelated / Re: I AM ABSOLUTELY GUTTED!
« on: 2011-05-04 06:53:42 »


The same of your TV channels that regularly mobs your president, has shown a S-deficite and reported several times "Obama death" A spokesperson of my goverment twittered from this and had to apologize.

This media will tell that Osama was armed and had a tank in his garden and that his cleaning woman had a AK47.

100
I bet you two cant draw realistically!

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