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Messages - javisanchez1234567

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1
FF8 Tools / Re: [PC] Enemy editor - IFRIT (0.11C)
« on: 2022-02-17 15:32:41 »
Does this program work on Steam? I have read some comments and it is not clear to me.

2
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2022-02-17 10:38:05 »
This was done in assembly rather than with a tool, which means either using a hex editor on the FF8.EXE or injecting hex script using something like Roses & Wines (which modifies the FF8.EXE at runtime). The issue may be that the spanish FF8.EXE has different offsets to the english FF8.EXE and I don't know what the differences in offsets are I'm afraid.

The hex addresses and the changes needed to be made for the english exe were:
#HP
963CB = B3 64 90 90 90 90 90

#Primary Stats
966E5 = B2 64 90 90 90 90 90

#Secondary Stats
96788 = B2 64 90 90 90 90 90

#Elemental Attack
969D1 = B0 64 90 90 90 90 90

#Elemental Defence
96AAE = B1 64 90 90 90 90 90

#Status Attack
96BC1 = B0 64 90 90 90 90 90

#Status Defence
96C9D = B1 64 90 90 90 90 90
(Credit to JWP for these)

If you're lucky these may be at the same offsets in the spanish exe. Sorry I couldn't be more help. As for what hex editor to use, I personally use something called XVI32 hex editor, but there's likely other free hex editors out there.


Ok, thank you very much, I'll try if it works. The times that I have compared it has been in the Steam version of Final Fantasy VII and the .exe (Spanish and English) usually coincide. Let's see if I'm lucky. I usually use HxD. I don't know if it will be very good, but when I have had to play something from FF VII it has been worth it.

oh! I almost forgot, is this all for the regular Steam version or the remaster? I find it confusing that there are two versions of a game for the same platform...

Ok, I read the post a bit to see if anyone had asked. FF VIII base.

3
Releases / Re: [FF8PC - Steam] New Threat Mod (v0.3)
« on: 2022-02-16 14:52:49 »
Hello Sega.
Could you tell me what program you used to make extracting 1 or 99 spells the same? I like to mess around with the FF VII programs, but I have no idea about the FF VIII ones, however I want to play FF VIII again, but the issue of using magic weakening me pulls me back and I really like your idea, however I'm Spanish and I can't play your mod like I did in FF VII because of the language, so even if I have to play FF VIII I would like to edit the extraction theme, thank you very much.

4
Hi, is it possible to get save anywhere to work in the Steam version of FFNx? In the 98 version it worked perfectly, but on Steam I can't save wherever I want.

5
Solved.

6
I know only about the status duration, which is in the ff7.exe file at offset 0x3B64F0 (at least in the German version, not sure about others).

It's 1 byte per status, 16 bytes total. The statuses are in the order: stop, paralyze, death sentence, slow numb, barrier, magic barrier, poison, sleep, regen, drain, shield, peerless (the last 4 bytes are unused). Just increase or decrease the byte you want to either increase or decrease the duration time of the respective status effect.

I don't know about your other questions, but I would assume that the damage calculation formulas are all somewhere in the .exe, too. (I'd be interested in this as well.)

EDIT: just found an old thread where nfitc1 posted the offset of the english version, which is at 0x3B60F0:

https://forums.qhimm.com/index.php?topic=13649.0

Thanks, this post is very interesting.

7
Hello, would it be possible to edit the weaknesses in the game? It seems very exaggerated to me that by weakening you do double damage. I would see better 50% more. The same would apply to the critic. Would it be possible to do this?

Additionally, I would also like to know if it is possible to edit the duration of the altered effects. For example, I would like sleep to not last as long so that it would be possible to affect more enemies without automatically winning the fight. This would also apply to mimic, which I see as overkill infinite copies without spending MP. It would be a more balanced command if it spent MP. Would anyone know how these changes could be made? Thank you.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2022-01-13 21:48:01 »
Hello Sega.
I have played the Spanish version of your mod for the second time and I liked it again. I prefer to play NT before the original, but there are some things that I don't understand how you could do. For example, I've messed around with the mod programs a bit and I see that even though I put the ignore barrier option, the heals still don't ignore barrier. How did you get it?

9
General Discussion / Re: Help about 9999 limit
« on: 2021-08-06 20:51:45 »
Which version?
Steam with 98 conversor.

10
Releases / Re: FF7 create new fields
« on: 2021-08-06 13:35:03 »
Fantastic job. Will this be downloadable one day?


11
General Discussion / Re: Help about 9999 limit
« on: 2021-08-06 13:31:52 »
Hey, have you found the help you needed ?
No. I still don't know how this could be done.

12
General Discussion / Help about 9999 limit
« on: 2021-07-12 18:06:53 »
Hello.
I'm modifying Final Fantasy VII and would like to remove the 9999 limit on damage and hp, but I don't want to use the 9999 lb patch because it touches more stuff. I have even gotten to edit the menus. How could you remove the 9999 limit using hex?
Thanks.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-15 07:33:48 »
It's done through the executable as an assembly calculation:

#Passive EXP Modifier (if .exe is dormant/hard-patching the .EXE with an installer)
#1C6301 = 90 90
#Nops the calculation, resulting in 100% passive EXP

#Passive EXP Modifier (if .exe is active/hext injection is being used such as 7th heaven or reunion)
#5C6F01 = 90 90
#Nops the calculation, resulting in 100% passive EXP

I think I removed this from the 1.5 version of the mod at some point and I don't think it ever made it into the 2.0 version. I guess I preferred to swap characters in and out based on their level as they overtook each other. I think this offset was found by either DLPB or NFITC1, I forget where I found it (maybe in an old buried post; I did a few dives into the old threads of this forum years and years ago looking for bits and pieces).

But in any case, that's the offset that deals with it.

Ah, thank you very much for answering this question.

To tell the truth I played the Spanish version of NT from a year and a half ago or so. I was planning to play FF7 but something changed it just before I started and it was delayed. When I played I already kept what I had installed.

I think that the experience is good because it allows you to always choose a group and not cling to the ones you choose at the beginning. If not 100%, maybe 90%, so that they have a penalty but do not stay so far behind.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-06-14 22:09:39 »
Hi Sega.
Congratulations for the mod and the great effort put into it.

I am very curious to know how you have managed to get the characters from outside the party to win all the experience. I have fiddled with programs like PrC, WM or Makou Reactor, among others and I don't know how it could be done.

15
General Discussion / Doubt about editing the xp of FF VII
« on: 2021-06-14 11:16:34 »
Hello.
I'm editing FF7 and something I don't like is that the characters outside the party gain half the experience. This means that once you decide on some, the others are left behind. That is why I would like everyone to gain the whole experience. How could I do this? Thanks.


16
FF7 Tools / Any tools for kernel sizing?
« on: 2021-05-14 13:34:24 »
The kernel size is frustrating. I want to be able to add things, descriptions, but very little can be done. Any tool to be able to have more freedom with this? I tried using kernel2_compressor but it had no effect

PS: To edit the kernel I use WallMarket.

FF VII PC version 1998.

Thanks!

17
no, it's for the steam version only
the only way to do it the way you want is
-install steam ff7
-convert to 1998 version
-install manualy lastest FFNx driver
-unpack the iro texture mod you want
-install manualy the extracted files

Thanks.

18
http://forums.qhimm.com/index.php?topic=20434.0

Oh, ty, this mod is really nice, but... can works with te 1998 game converter? I need to edit the .exe for edit edit shops or limit, for example.

19
error. Dont need publish.

20
Hi all, excuse if is not the right place, but im looking for new textures for my background files, but i want to edit my own .exe, so I cant use 7th heaven, but all backgrounds mods looklike to need 7th, so are there any background filed mod without 7th heaven? Thx.

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