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Messages - Viashino

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26
Archive / Re: Total Conversion (W.I.P)
« on: 2009-06-29 04:29:36 »
hehe i have been slowly teaching her modeling and she is learning well before long she will have many things out for everyone to enjoy. :)

27
Archive / Re: where is cloud's world map model stored?
« on: 2009-06-25 02:56:59 »
i know this may sound funny but did u check the world_us

28
Archive / Re: Some new Screenshots ^^
« on: 2009-06-25 02:48:59 »
ok im sorry but i noticed somthing im sure not many would know... hehe cids spear is from dynasty warriors and im pretty sure that Guan Yus blue dragon  spear ( i know cause i love DW) heh just wanted to point that out

29
Archive / Re: Having a problem with my new field model
« on: 2009-06-25 02:46:12 »
you could have a texture problem because i too had a problem like that but if you use photo shop and cover the texture to 8 bit but perserv exact colors u lose very very little coloring and it converts to 8 bit which is easily made into tex file with pcreator also i would reload your model and start in wire frame model and just see maybe you have extra vortexs which are making micro holes which you normally dont see try those 2 things you should be ok.

30
Archive / Re: Total Conversion (W.I.P)
« on: 2009-06-25 02:40:33 »
well count me in if you want YL  i just cant ignore the materia thief ;D

31
Archive / Re: Red XIII WIP
« on: 2009-06-25 02:37:07 »
lol it amazes me between apz and i doing much more original models and creating ourselfs we now have a barret and a red XIII which is cool unfortunately i wont be able to add them to mine because of my details.  Nice work with red keep it going.

32
Archive / Re: Barret model
« on: 2009-06-24 22:18:25 »
hes not done yet give him time, i too know this dilema because before i even say "im done"  people tell me fix this fix that which is useful ill admit just because i dont want to do all the work just to find out something is wrong.  Just take your time man and nice work.

33
Archive / Re: Barret model
« on: 2009-06-24 14:17:38 »
hmmmm dont want to be a nag but.... i have to point out a few things myself.
Thanks, I've since smoothed the hands, and the things on his chest are his pecks :P. That'll show better when textured. Not sure what to do with the spikes, the engine can't support alpha as far as i know, so for details like rips, its gotta be modeled. I might adjust length and direction of them, but i'll port some new screenies soon.

EDIT:



something about this strikes me odd... and every time i look at it something just says to me that maybe your arms are a little too miss perportional as far as the face might i suggest bringing the jaw out a little more simply because barret has always had that lock jaw effect (from donkey kong country that freakin fish)  and maybe reduce his leg withs just a little just because when you see him he is very top heavy but legs were no where near same just my 2 cents you dont have to listen to me lol your model your work :)

34
Archive / Re: Barret model
« on: 2009-06-24 12:32:34 »
heh i make mine for the ppl as well its just i wanted something for myself at first.  But then i figured why not just share it, i mean its mine so i can do w/e i want lol so heck why not.

35
Releases / Millenia's custom models
« on: 2009-06-24 12:26:07 »
well if mill wants to join with me in  my project would be interestng to see if his weapons will add that extra shine to my models.  Nice work once again.

36
Archive / Re: Barret model
« on: 2009-06-24 11:58:45 »
heh very nice.  I am not a barret fan but i have to say it looks really good keeping with the theme,  btw Koral you gave me much more crits than this one >.> but its all good.  Secondly not to be rude but i dont have ppl "check" my work i do it the way i want and if its a bit much apz will simply modify it a bit.  But i dont answer to anyone for my models except ofcourse for yuffie fan whos been stalking me >.>   <.<    and thats only for fixes on my yuffie.  Heh my barret is also underway so it will be nice to see how yours goes compared to how much i can move my ass XD.  good job and good luck :D

37
Releases / Millenia's custom models
« on: 2009-06-22 02:15:00 »
Very nice texture work and weapon graphic, i noticed you cant model characters but hey im already doing that ahaha but the weapon is very nicely done.  Nice work would love to see a redone ultima weapon or masamune.

38
just a small piece of advice,  may i suggest a minor re  size and possibly  making therm a bit differt in size they look about the same size but hey not bad even if it is squares work still nice effort.  Looks pretty good. Hope your enjoying yourself because thats the main thing,  if you enjoy it nthen its geat but if not then its gonna suffer so just remember to relax and smile at your crits and take your time and make it the way you want.


A true modeler,
Viashino :D

P.S.  that was me giving encouragement just incase it didnt sound like it XD.

39
just use the lgp extractor to take the files out of the lgp file and your model should be fine.

40
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-06-20 00:45:06 »
lol unless your like me heheheh  :evil: i can have any size i want lol but again its apz so what i do with his release is for my personal use so dont bother asking me as well because its still belongs to apz and he already knows i di-sected the whole thing from textures to the re assembling of the obj but i wont give it to anyone because it is apz property and if he says he wont release it i have no right to do the same.

BTW apz still waiting to talk to you about our project, cant move forward till i got an answer my friend also waiting for the OTHER things i requested you know what i mean lol.

41
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-06-19 01:45:27 »
its VIASHINO moses lol but eh its alright lmao but to answer that other question apz has stated he will not release his original obj

42
lol thats interesting,  first off koral mentioned my name im honored lmao, secondly yes its true i am making original models no parts used from other games (cept maybe some hair as refrences) i just felt a little special for a  moment i got mentioned on this project thx koral i was havin a bad day but i feel a bit better.

43
Archive / Re: Sephiroth replace cait sith
« on: 2009-06-17 00:14:45 »
its simple find all the files related to sephiroth and caith sith and just rename all the sephiroth files to the name of the cait sith files  such as animations and such along with hrc and do the same with cait sith so it will be reversed

44
Archive / Re: Final Fantasy VII- The Continuing
« on: 2009-06-13 00:30:53 »
ill offer this, you want models i an make you models with alot of details so msg me if you want me,  and i make my stuff by hand so i pay attention to details

45
Archive / Re: FF7 Advent Children Mod
« on: 2009-06-13 00:20:02 »
this mod was pretty good but im going to remake all the models into accuqal models and make them the original and ac versions so you guys will have an AC mod just watch the AVHD project.  :D

46
well ether reinstall FF7 or use a game editor for the lunar harp (makes sense)

47
very nice work with PRP,  but im taking it as step farther ( for shits and giggles) check out the new project AVHD,   as for ice and the rest great job guys i loved the whole convertion *applauds*

48
accually as a person who makes accual models i have a few complaints about your cloud,

first there are a ton of holes in the model,
the texture for  the feet are screwed,
you should have welded the model before slicing you left alot of gaps.

also check your texture placements for the feet, pants and hair.


49
FF7 Tools / Official Proud Clod 1.0 Topic
« on: 2009-06-13 00:12:12 »
nicer program i tried it out since my forte isnt making exes its making models i thought i would try this out not bad at all.

50
FAQs and Tutorials / Re: STICKY: FF8 Enhancing
« on: 2009-06-13 00:09:09 »
I have an offer for whoever wants it, im already doing high quality models for ff7 and im going to make high quality models for 8 too if anyone interested.  If anyone wants to do a patch like that just let me know.

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