I have a request, if I may.
I'm working on a FFVII hack, for both PC and PSX. I created my Kernel.bin with WallMarket, with new descriptions and all, but it is a PC Kernel. Meaning that the descriptions are stored in Kernel2.bin. Hopefully, you still follow me
Now, I'd like to turn those into a PSX Kernel -- but alas ! As soon as I change the mode at the bottom of the window (from PC to PSX), all my text changes go away. It's pure logic really, since FFVII PSX has no Kernel2.bin. So, I tried to load my PC Kernel.bin with the PSX mode already enabled - but no : only Kernel.bin is read from, which means no text changes as well. Ultimately, all this just means that, for now, I'll have to type all my text AGAIN (which is a pain), to successfully turn this Kernel into a PSX-useable one.
My question is this : could you, NFITC1, with your awesome wisdom and all, implement a Kernel-text converter into WallMarket, so it can put the text stored in Kernel2.bin into a PSX Kernel.bin (when creating it or not) ?
If not (which I'd understand), I'll just get off my laziness and type my stuff again