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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-01-01 08:27:50 »I can modify the physical formula directly now which means I don't need to use work-arounds that don't deal with it properly. But more than that, I can also adjust the modifiers given by elemental, critical hits, Berserk, etc. which will make it a lot more stable at end-game when numbers are getting higher.I am all for the idea that bosses unlocking upgrades, especially since that helps to balance out each individual character. As it stands now I rarely use anyone but my main 3 as it is a pain, and a chore, to grind SP for the characters I don't use as much. I would be much more inclined to switch it up if the characters got their upgrades at the same time (keep the different sets for characters though to keep the customization aspect).
There's two ways to go with SP; either ditch it and make it locked behind certain story bosses/events or have SP not be character-specific and the player decides who to spend it on (with progressive purchases for a character becoming more expensive each time).
I'll see what I can do about Mug; I was going to adjust Morph and Deathblow as well but I suppose it would be a good idea to do something with Mug too.
In the current build, Deathblow and Added Cut were swapped so you get the former in Great Glacier and the latter in Gongaga. Command Counter doesn't have much to pair with, except maybe Steal, and Morph is a fairly useless pair for it due to the damage being so low. It could be made more useful with a change to Morph's damage and if Deathblow was made available earlier again; that'd give 3 realistic options for it: Steal, Morph, or Deathblow.
EXP Scaling I'm not sure what to do with; could drop the spike thing I went with and go back to a more normal method. Probably need to look at that.
The Steals and Morphs went through a lot of changes; I think what it boiled down to was that I was worried people would be focused on farming the rare steals or trying to Morph bosses and it'd make the game feel like a chore. Feedback generally has been that it was a mistake to remove them (or at least, it was a mistake to remove the majority of the Boss Morphs) as it isn't making the effort of doing it worthwhile.
I'm using HextTools for the .exe changes, which basically means I can apply them to any .exe and change the memory addresses I use if anything clashes. It should be easy enough to make it compatible with other .exes.
I brought up the limit thing earlier because I kinda feel like limits hold certain characters back as well (looking at you Yuffie (LV4), Red XIII (LV3-1 and 4), and Caity just in general). I liked how you wanted to change certain ones to make them more useful such as adding statuses and whatnot. Aerith's level 2 limits could use a bit of a tweak as well, although I mainly mean Breath of the Earth. Breath of the Earth could be nice if it gave some buffs to the party. I go back and forth with Fury Brand, not really sure what my deal is with that limit.
Stealing I also go back and forth with. I like the idea of bosses giving either the steal-able item or the item they usually drop which gives the player a choice in the matter but, still like the prospect of a super rare low steal to give me that rush if I ever do steal it.
Morphing in general I absolutely cannot stand because I have the patience of 4 year old with how slow it goes. I like the idea but, I just think its something I could live without but others like it soooo...meh I guess. The only battle I readily think where I morph every time is the Jenova fight where she spawns her adds that give the earring and power wrist early as I love the raw boosts they give.
I am in agreement with selius when it comes to the change to Mug. I also will admit I never used the EXP plus materia since levels didn't seem to vary much with the caps in place. I never use counter materias since I am a control freak.
Can't readily think of anything else I would want changed at the moment.
Edit: Forgive the awful grammar, still in recovery from the flu.