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Miscellaneous Forums => Gameplay => Topic started by: Datapack on 2012-08-21 17:39:59

Title: Controlling Sephiroth?
Post by: Datapack on 2012-08-21 17:39:59
Does any1 how to control him in battle?
2012release
Title: Re: Controlling sepiorth?
Post by: DLPB_ on 2012-08-21 18:51:53
No one can control him.  He controls Cloud.  ;D
Title: Re: Controlling sepiorth?
Post by: syntax error on 2012-08-21 18:55:35
If you could control Sephiroth, it wouldn't be a RPG anymore.
Title: Re: Controlling sepiorth?
Post by: Lazy Bastard on 2012-08-21 19:19:08
I could fairly easily create a new Cloud field model using data from Sephiroth's field model, and then simply overwrite Cloud's battle model with (AI, party member) Sephiroth's battle model (tested; works - non-AI, controllable). But, the storyline would fall flat, and it would be silly.
Title: Re: Controlling sepiorth?
Post by: PitBrat on 2012-08-21 19:45:24
There are a few mods which allow controlling Sephiroth to some extent:


patch for ice_cold513 sephiroth patch.zip       anifiga         New Sephiroth Model                     Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/1244191284/patch%20for%20ice_cold513%20sephiroth%20patch.zip)

patch for Scorpicus Sephiroth Patch.zip         anifiga         New Sephiroth Model                     Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/216130825/patch%20for%20Scorpicus%20Sephiroth%20Patch.zip)

seph.zip                                        Sladevi         Missing Sephiroth Patch Animations      Qhimm (http://forums.qhimm.com/index.php?topic=5921.msg112747#msg112747) FILE (http://bin.mypage.sk/FILES/seph.zip)

Sephiroth Trainer V1 By Kranmer.exe             Kranmer         FF7 Trainer with Less Cheating          Qhimm (http://forums.qhimm.com/index.php?topic=9890.msg138642#msg138642) FILE (http://www.mediafire.com/?gnmdzmlfylm)

Sephiroth_Cut_Scene_Pack.zip                    Scorpicus       Play As Original Sephiroth Cutscenes    Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.filefactory.com/file/a001672/n/Sephiroth_Cut_Scene_Pack_zip)

Sephiroth_Patch.zip                             Ice_cold513     The Play as Sephiroth Patch             Qhimm (http://forums.qhimm.com/index.php?topic=5921.0) FILE (http://spinningcone.com/ff/stormmedia/projects/Sephiroth_Patch.zip)

Scorpicus Sephiroth Patch V1.1                  Scorpicus       Play as Original Sephiroth              Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.gamefront.com/files/service/thankyou?id=8841182)

Title: Re: Controlling sepiorth?
Post by: Bosola on 2012-08-21 20:37:41
Does any1 how to control him?

Possibly. Depends what you mean by 'control'.
Title: Re: Controlling Sephiroth?
Post by: Lazy Bastard on 2012-08-21 20:58:27
Also, it depends on whether you're talking about the PSX or PC version (or new PC version).
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-08-22 03:23:08
Just so i can control him in battle, 2012 version.
Title: Re: Controlling Sephiroth?
Post by: DLPB_ on 2012-08-22 03:23:45
use black chocobo and use the workaround

http://www.youtube.com/watch?v=gj-s-OlTQXo&feature=youtu.be
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-08-22 04:53:39
the "workaround" ?
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-08-24 14:14:47
Still no answer..
Title: Re: Controlling Sephiroth?
Post by: nfitc1 on 2012-08-24 15:41:35
PitBrat gave you answers. You're just not paying attention.
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-08-24 16:00:59
Tried every single one of them, nothing there works...
Title: Re: Controlling Sephiroth?
Post by: DLPB_ on 2012-08-24 18:38:32
You are doing something wrong. 
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-08-24 20:05:09
Re tried some of them, still doesnt work..
Title: Re: Controlling Sephiroth?
Post by: Vehek on 2012-08-24 20:07:14
Can you specify which methods you tried?
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-08-24 20:17:02
Ive tried with Aalis patch and some exe injectors.
Title: Re: Controlling Sephiroth?
Post by: omega res novae on 2012-08-24 20:37:11
keep in mind the new ff7 has different paths and those patches and such may not b finding the right files to edit
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-08-25 03:53:55
Well is there any WORKING files for the new version?
Title: Re: Controlling Sephiroth?
Post by: Bosola on 2012-08-27 17:30:24
Datapack, if the installers aren't working, you can do this yourself by using Wallmarket to edit Sephiroth's character AI in the KERNEL.BIN. If you set the 60 01 on the fourth line of his pre-battle script to a 60 00, that should make him controllable.

Also, stop demanding stuff, and don't double post just because you haven't had a response yet. That sort of behaviour makes you look needy and entitled, neither of which are particularly admirable qualities.
Title: Re: Controlling Sephiroth?
Post by: bloodygood on 2012-08-28 18:46:52
Datapack, if the installers aren't working, you can do this yourself by using Wallmarket to edit Sephiroth's character AI in the KERNEL.BIN. If you set the 60 01 on the fourth line of his pre-battle script to a 60 00, that should make him controllable.

Also, stop demanding stuff, and don't double post just because you haven't had a response yet. That sort of behaviour makes you look needy and entitled, neither of which are particularly admirable qualities.
Suddenly I am a bit intrigued. Has anyone tried actually reversing the edit. Instead of making Sephiroth controllable. To go the other way and make a character like Cait Sith for example Ai controlled. I feel like this could make the game have a different dynamic if you sort of chose a character to represent yourself and your party played as if they were other people.
Title: Re: Controlling Sephiroth?
Post by: omega res novae on 2012-08-28 19:55:37
it is interesting but i would not want a gambit system on my characters
Title: Re: Controlling Sephiroth?
Post by: nfitc1 on 2012-08-28 20:06:01
Suddenly I am a bit intrigued. Has anyone tried actually reversing the edit. Instead of making Sephiroth controllable. To go the other way and make a character like Cait Sith for example Ai controlled. I feel like this could make the game have a different dynamic if you sort of chose a character to represent yourself and your party played as if they were other people.

Pretty simple enough. Copy part of Sephiroth's Init script (the one that enables the Main script) and add whatever behavior you feel appropriate. Everyones' scripts with the exception of Vincent's and Sephiroth's are completely expendable (http://forums.qhimm.com/index.php?topic=7928.msg97889#msg97889). Get rid of that "Love Battle Points" script that isn't even considered and you'll have room for more complex behaviors.
Title: Re: Controlling Sephiroth?
Post by: bloodygood on 2012-08-28 21:16:38
Pretty simple enough. Copy part of Sephiroth's Init script (the one that enables the Main script) and add whatever behavior you feel appropriate. Everyones' scripts with the exception of Vincent's and Sephiroth's are completely expendable (http://forums.qhimm.com/index.php?topic=7928.msg97889#msg97889). Get rid of that "Love Battle Points" script that isn't even considered and you'll have room for more complex behaviors.
Ah, thank you very much for the information. I will do some tests and see if I can come up with a decent partner-esque ai script.
Title: Re: Controlling Sephiroth?
Post by: Datapack on 2012-09-05 10:52:37
Thanks Bosola!
Title: Re: Controlling Sephiroth?
Post by: genesis063 on 2012-10-07 14:47:29
Datapack you might want to try to reinstall in you c:\games folder because the program (86) doesnt allow the modifications to go through.  I had the same problem and did what I suggested and it works fine.  I have the Sephiroth Scorpicus patch with FF7music along with the mako reactor.  I am working on the script since the links for editing the script with the one provided don't work.  Once I get that done i'll try to export it for everyone.  The only thing I couldnt get to work was the cutscene pack so dont bother.  Don't worry about the kernels part because I didn't have any to edit but it still worked fine without it.  You can still use achievements and character booster so dont worry.  Also you can look in the bootleg tifa's tutorial to get the converter needed for the mods to work.  Don't worry about the ISO part for the disc check.  I didn't need it and it works fine without it.  I posted a youtube video just look up Final Fantasy VII Re-Release and it'll be under the username Revan.
Title: Re: Controlling sepiorth?
Post by: Nightmarish on 2012-10-17 11:00:10
There are a few mods which allow controlling Sephiroth to some extent:


patch for ice_cold513 sephiroth patch.zip       anifiga         New Sephiroth Model                     Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/1244191284/patch%20for%20ice_cold513%20sephiroth%20patch.zip)

patch for Scorpicus Sephiroth Patch.zip         anifiga         New Sephiroth Model                     Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (https://rapidshare.com/files/216130825/patch%20for%20Scorpicus%20Sephiroth%20Patch.zip)

seph.zip                                        Sladevi         Missing Sephiroth Patch Animations      Qhimm (http://forums.qhimm.com/index.php?topic=5921.msg112747#msg112747) FILE (http://bin.mypage.sk/FILES/seph.zip)

Sephiroth Trainer V1 By Kranmer.exe             Kranmer         FF7 Trainer with Less Cheating          Qhimm (http://forums.qhimm.com/index.php?topic=9890.msg138642#msg138642) FILE (http://www.mediafire.com/?gnmdzmlfylm)

Sephiroth_Cut_Scene_Pack.zip                    Scorpicus       Play As Original Sephiroth Cutscenes    Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.filefactory.com/file/a001672/n/Sephiroth_Cut_Scene_Pack_zip)

Sephiroth_Patch.zip                             Ice_cold513     The Play as Sephiroth Patch             Qhimm (http://forums.qhimm.com/index.php?topic=5921.0) FILE (http://spinningcone.com/ff/stormmedia/projects/Sephiroth_Patch.zip)

Scorpicus Sephiroth Patch V1.1                  Scorpicus       Play as Original Sephiroth              Qhimm (http://forums.qhimm.com/index.php?topic=6957.msg86239#msg86239) FILE (http://www.gamefront.com/files/service/thankyou?id=8841182)


Any of these lets you PHS him (ingame) to the team formation?
Title: Re: Controlling sepiorth?
Post by: Tenko Kuugen on 2012-10-17 11:15:26
Any of these lets you PHS him (ingame) to the team formation?

that'd be a really simple edit actually. "unlock sephiroth in party menu" ( of course that would need to be injected somewhere in the flevel sadly )
no idea how these patches handle vincent though, you'd have to remove the bit that sets the flag that seph turns into vincent in phs and menu
Title: Re: Controlling Sephiroth?
Post by: Nightmarish on 2012-10-19 11:24:00
Any particular reason why Vincent and Sephiroth share the same data?
I mean, code-wise.
Title: Re: Controlling Sephiroth?
Post by: genesis063 on 2012-10-19 12:59:09
I think it mostly deals with how they act in combat.  Vincent almost cast magic the same way as him just brings both arms up a few inches and drops down kind of like Sephiroth.  It could also be since Sephiroth wasn't planned to be fully playable they probably had to get the animations from somewhere.  Its much easier to use existing data and tweak it then make a new one, but this is pure speculation on my part because I don't know exactly what goes into making the game.  So I think basically they comped out.
Title: Re: Controlling Sephiroth?
Post by: Tenko Kuugen on 2012-10-19 13:29:29
Sephiroth basically is Vincent in terms of code
there is a flag that switches them around but they occupy the same ID slot as party member
The animation data has nothing to do with that. They're still completely independent files.
We will never know for sure why it is as it is, but my guess is that either the kalm flashback was made after they had already created cait sith and vincent or vice versa. They had already worked out so and so much code tailored to so and so many character IDs and they didn't want to re-do all that. So they used the same space for both means and simply set a flag that would call the data of the others from somewhere else ( that vincent and cait siths initial data / equip are in the .exe and not the kernel suggests that both of them were added AFTER the kalm flashback though )
Title: Re: Controlling sepiorth?
Post by: Recko on 2012-10-19 18:39:37
If you could control Sephiroth, it wouldn't be a RPG anymore.

You do know rpg means role playing game?

its just a game where you control the characters in a movie. It doesn't matter who u control the story is still the same
Title: Re: Controlling Sephiroth?
Post by: Vgr on 2012-10-20 03:37:49
its just a game where you control the characters in a movie.

Game != movie

It doesn't matter who u control the story is still the same

controlled character == story progression

did you even play FF7? or just watched AC?
Title: Re: Controlling Sephiroth?
Post by: genesis063 on 2012-10-20 10:39:57
Sephiroth basically is Vincent in terms of code
there is a flag that switches them around but they occupy the same ID slot as party member
The animation data has nothing to do with that. They're still completely independent files.
We will never know for sure why it is as it is, but my guess is that either the kalm flashback was made after they had already created cait sith and vincent or vice versa. They had already worked out so and so much code tailored to so and so many character IDs and they didn't want to re-do all that. So they used the same space for both means and simply set a flag that would call the data of the others from somewhere else ( that vincent and cait siths initial data / equip are in the .exe and not the kernel suggests that both of them were added AFTER the kalm flashback though )

Yeah some of that is what I thought but I think it was after myself.
Title: Re: Controlling Sephiroth?
Post by: Recko on 2012-10-20 11:53:15
Game != movie

controlled character == story progression

did you even play FF7? or just watched AC?

you dont know what role playing means do you - you cant change how the story goes it's preset

Mate i played and finished FF7 when it first came out prob before you even played it, i've also played and finished all of the FF games up to XII
Title: Re: Controlling Sephiroth?
Post by: Vgr on 2012-10-20 13:45:38
you cant change how the story goes it's preset

It is. But that doesn't mean you can freely change the character(s) and go away with it. "Hey, my car won't work anymore. Before I go to repair it, I'll smash it with a hammer. It's the same thing after all."
Title: Re: Controlling Sephiroth?
Post by: Recko on 2012-10-21 04:32:34
I never once said you could change the character freely, i was disputing your definition of rpg. You completely went of the topic