Author Topic: Controlling Sephiroth?  (Read 21095 times)

Datapack

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Controlling Sephiroth?
« on: 2012-08-21 17:39:59 »
Does any1 how to control him in battle?
2012release
« Last Edit: 2012-08-24 14:17:41 by Datapack »

DLPB_

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Re: Controlling sepiorth?
« Reply #1 on: 2012-08-21 18:51:53 »
No one can control him.  He controls Cloud.  ;D

syntax error

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Re: Controlling sepiorth?
« Reply #2 on: 2012-08-21 18:55:35 »
If you could control Sephiroth, it wouldn't be a RPG anymore.

Lazy Bastard

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Re: Controlling sepiorth?
« Reply #3 on: 2012-08-21 19:19:08 »
I could fairly easily create a new Cloud field model using data from Sephiroth's field model, and then simply overwrite Cloud's battle model with (AI, party member) Sephiroth's battle model (tested; works - non-AI, controllable). But, the storyline would fall flat, and it would be silly.

PitBrat

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Re: Controlling sepiorth?
« Reply #4 on: 2012-08-21 19:45:24 »
There are a few mods which allow controlling Sephiroth to some extent:


patch for ice_cold513 sephiroth patch.zip       anifiga         New Sephiroth Model                     Qhimm FILE

patch for Scorpicus Sephiroth Patch.zip         anifiga         New Sephiroth Model                     Qhimm FILE

seph.zip                                        Sladevi         Missing Sephiroth Patch Animations      Qhimm FILE

Sephiroth Trainer V1 By Kranmer.exe             Kranmer         FF7 Trainer with Less Cheating          Qhimm FILE

Sephiroth_Cut_Scene_Pack.zip                    Scorpicus       Play As Original Sephiroth Cutscenes    Qhimm FILE

Sephiroth_Patch.zip                             Ice_cold513     The Play as Sephiroth Patch             Qhimm FILE

Scorpicus Sephiroth Patch V1.1                  Scorpicus       Play as Original Sephiroth              Qhimm FILE


Bosola

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Re: Controlling sepiorth?
« Reply #5 on: 2012-08-21 20:37:41 »
Does any1 how to control him?

Possibly. Depends what you mean by 'control'.

Lazy Bastard

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Re: Controlling Sephiroth?
« Reply #6 on: 2012-08-21 20:58:27 »
Also, it depends on whether you're talking about the PSX or PC version (or new PC version).

Datapack

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Re: Controlling Sephiroth?
« Reply #7 on: 2012-08-22 03:23:08 »
Just so i can control him in battle, 2012 version.

DLPB_

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Re: Controlling Sephiroth?
« Reply #8 on: 2012-08-22 03:23:45 »
use black chocobo and use the workaround

http://www.youtube.com/watch?v=gj-s-OlTQXo&feature=youtu.be

Datapack

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Re: Controlling Sephiroth?
« Reply #9 on: 2012-08-22 04:53:39 »
the "workaround" ?

Datapack

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Re: Controlling Sephiroth?
« Reply #10 on: 2012-08-24 14:14:47 »
Still no answer..

nfitc1

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Re: Controlling Sephiroth?
« Reply #11 on: 2012-08-24 15:41:35 »
PitBrat gave you answers. You're just not paying attention.

Datapack

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Re: Controlling Sephiroth?
« Reply #12 on: 2012-08-24 16:00:59 »
Tried every single one of them, nothing there works...

DLPB_

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Re: Controlling Sephiroth?
« Reply #13 on: 2012-08-24 18:38:32 »
You are doing something wrong. 

Datapack

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Re: Controlling Sephiroth?
« Reply #14 on: 2012-08-24 20:05:09 »
Re tried some of them, still doesnt work..

Vehek

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Re: Controlling Sephiroth?
« Reply #15 on: 2012-08-24 20:07:14 »
Can you specify which methods you tried?

Datapack

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Re: Controlling Sephiroth?
« Reply #16 on: 2012-08-24 20:17:02 »
Ive tried with Aalis patch and some exe injectors.

omega res novae

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Re: Controlling Sephiroth?
« Reply #17 on: 2012-08-24 20:37:11 »
keep in mind the new ff7 has different paths and those patches and such may not b finding the right files to edit

Datapack

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Re: Controlling Sephiroth?
« Reply #18 on: 2012-08-25 03:53:55 »
Well is there any WORKING files for the new version?
« Last Edit: 2012-08-25 05:29:28 by Datapack »

Bosola

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Re: Controlling Sephiroth?
« Reply #19 on: 2012-08-27 17:30:24 »
Datapack, if the installers aren't working, you can do this yourself by using Wallmarket to edit Sephiroth's character AI in the KERNEL.BIN. If you set the 60 01 on the fourth line of his pre-battle script to a 60 00, that should make him controllable.

Also, stop demanding stuff, and don't double post just because you haven't had a response yet. That sort of behaviour makes you look needy and entitled, neither of which are particularly admirable qualities.
« Last Edit: 2012-08-27 17:33:55 by Bosola »

bloodygood

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Re: Controlling Sephiroth?
« Reply #20 on: 2012-08-28 18:46:52 »
Datapack, if the installers aren't working, you can do this yourself by using Wallmarket to edit Sephiroth's character AI in the KERNEL.BIN. If you set the 60 01 on the fourth line of his pre-battle script to a 60 00, that should make him controllable.

Also, stop demanding stuff, and don't double post just because you haven't had a response yet. That sort of behaviour makes you look needy and entitled, neither of which are particularly admirable qualities.
Suddenly I am a bit intrigued. Has anyone tried actually reversing the edit. Instead of making Sephiroth controllable. To go the other way and make a character like Cait Sith for example Ai controlled. I feel like this could make the game have a different dynamic if you sort of chose a character to represent yourself and your party played as if they were other people.

omega res novae

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Re: Controlling Sephiroth?
« Reply #21 on: 2012-08-28 19:55:37 »
it is interesting but i would not want a gambit system on my characters

nfitc1

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Re: Controlling Sephiroth?
« Reply #22 on: 2012-08-28 20:06:01 »
Suddenly I am a bit intrigued. Has anyone tried actually reversing the edit. Instead of making Sephiroth controllable. To go the other way and make a character like Cait Sith for example Ai controlled. I feel like this could make the game have a different dynamic if you sort of chose a character to represent yourself and your party played as if they were other people.

Pretty simple enough. Copy part of Sephiroth's Init script (the one that enables the Main script) and add whatever behavior you feel appropriate. Everyones' scripts with the exception of Vincent's and Sephiroth's are completely expendable. Get rid of that "Love Battle Points" script that isn't even considered and you'll have room for more complex behaviors.

bloodygood

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Re: Controlling Sephiroth?
« Reply #23 on: 2012-08-28 21:16:38 »
Pretty simple enough. Copy part of Sephiroth's Init script (the one that enables the Main script) and add whatever behavior you feel appropriate. Everyones' scripts with the exception of Vincent's and Sephiroth's are completely expendable. Get rid of that "Love Battle Points" script that isn't even considered and you'll have room for more complex behaviors.
Ah, thank you very much for the information. I will do some tests and see if I can come up with a decent partner-esque ai script.

Datapack

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Re: Controlling Sephiroth?
« Reply #24 on: 2012-09-05 10:52:37 »
Thanks Bosola!