Qhimm.com Forums
Final Fantasy 8 => Graphics => Support => Topic started by: Sega Chief on 2017-09-06 22:55:12
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Hi all, I've been trying to alter an FF8 enemy texture as a test (palette swap); I was able to extract it as a PNG using Deling and have the omega tool for a TEX conversion, but not sure how to get it back into its comxxx.dat file.
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No idea. I think the closest person here to doing something like that was 5way...
Maki might be able to help you, also? But they are the only two I think have gone that far.
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The format of that textures are .TIM, the same as PSX version.
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I think the closest person here to doing something like that was 5way...
Hey, I've just changed my name 8) (surprisingly enough there's an option that let me do it). I did the same on Twitch years ago since people was getting confused by "five-way" instead of "Sway" -I'll change my avatar later so people can get familiar with the change-
Back to topic; I remember replacing Gerogero's censored blue blood by the original red texture so I used a great tool called Tim2View (https://www.romhacking.net/utilities/799/).
Choose "File" then "Scan file" and pick the desired comxxx.dat, the texture(s) will show up and you can extract them as *.png (or *tim) files. The tool also offers clut details and more details about the texture.
Once editing is done you can import the texture either as *.tim or directly *.png which is quite useful.
Good luck Sega!
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Hey, I've just changed my name 8) (surprisingly enough there's an option that let me do it). I did the same on Twitch years ago since people was getting confused by "five-way" instead of "Sway" -I'll change my avatar later so people can get familiar with the change-
Back to topic; I remember replacing Gerogero's censored blue blood by the original red texture so I used a great tool called Tim2View (https://www.romhacking.net/utilities/799/).
Choose "File" then "Scan file" and pick the desired comxxx.dat, the texture(s) will show up and you can extract them as *.png (or *tim) files. The tool also offers clut details and more details about the texture.
Once editing is done you can import the texture either as *.tim or directly *.png which is quite useful.
Good luck Sega!
Thanks a million, bud!