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Messages - Cloud’s Stripe

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1
now there’s a joke with context! yet, i’d unironically love that, as it’s a (rare) extansive and thoughtful thread! (i’d screencap it in about 80 pics lol, but that still wouldn’t do much for the sourced links & credits :)

2
and now for something completely different (i had a look around the forum and didn’t quite find the right spot to post so i’ll do it here). an interesting thread on ffvii’s translation from a translator regarding context (and the lack thereof) you (DLPD) & Charlie Beer might (still?) find interesting (somehow after all of your effort?).  https://twitter.com/lizbushouse/status/1253077473597718538?s=21
really looking forward to RO7 (& what ALL off your efforts (could) mean for the game regarding the posts above btw)

3
Replace Satsuki’s Movies folder you download in the first post  with FFVII’s existing data -> movies folder.


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4
hello, i encountered the following bug and i didn't find it in the Database. i can't attach files here, so here's the google drive link with the necessary files: https://drive.google.com/drive/folders/1RC5IQ7BVM2_pq7pRou602eZ8ooXTZkZs

1. An explanation of the bug
-After fighting Yuffie for the first time in the Gongaga area, calling up the menu after losing the fight and returning to the field bugged the screen as provided in the screenshot (google drive link). The game froze without crashing, the music kept playing. Controller, nor keyboard responded so i had to alt F4 out of the game.
-I noticed during the same fight that Yuffie's eyes were transparant during the camera movement of one of her attacks. I wasn't able to get a close up and take a screenshot, i don't have Model Overhaul enabled.

fyi: Beside RO6d i have satsuki's SYW installer enabled (without:Menu and Magic&Battle FX), as well as Sega Chief's No Mouth Mod files replacing those in RO6d's BASE->Closed_Mouths folder.

2. Does the bug happen at same point more than once?
Yes, i recreated the exact same bug after fighting Yuffie and opening the menu. The bug did not occur when fighting monsters in the same wood area.

3. App.log
see google drive link

4. Reunion.log
see google drive link

5. crash.dmp
No crash file, the game freezes.

6. Your save file from just before the crash or hang.
see google drive link

7. Audio.log
Not an audio issue, but as it's the only thing that kept going i'll provide it as well in the google drive link.

8.
i5 2500k; 3,3GHz

9.
Win10 v.1909


ps: i was idling during the fight with Yuffie as i have similar issues with the controller as discussed above since installing RO6d: (I've provided a screenshot in the google drive link.)
-button presses on the controller register twice sometimes
-pressing the confirm button registers the button immediately in the ingame controller config. i have to confirm the buttons with the keyboard, then press the controller.
-L2 and R2 on the DS4 controller connected through usb don't register. Not in the ingame controller config, nor in the ffvii launcher. the keyboard works fine and executes the commands the controller won't do.

-i cannot get NFIT1C's WallMarket 1.4.5 to work since updating to RO6d. Am i missing something obvious related to RO6 new structure or provided base mod files?

Thanks!

I've added screenshots of Yuffie's transparant eyes during battle in the google drive link: https://drive.google.com/drive/folders/1RC5IQ7BVM2_pq7pRou602eZ8ooXTZkZs
For what it's worth about the controller issues; it's Steam messing up in my case as well. Disabling the PS config in Steam and thus setting the buttons effectively to "none" made the triggers functional again. I used the default controller config when installing, apart for registering the dpad as left joystick later. I initially changed the controls in ffvii's submenu.  When I untick PS configuration support the triggers function again, but then the directional buttons cease to function and vice versa. No matter these settings, the confirm button registers immediately still, the help window doesn't flash in my case (when binding them to the bumper i.e.) & i didn't notice any double presses anymore.
(fyi: I have other controllers hooked up -but idle- for other games; I once began playing with an Xbox ctrller instead of the DS4 and it messed controls up permanently. I'll do a clean install with one controller hooked up to my pc, all configs unticked in Steam and change the buttons in the submenu only.)

For what it's worth about me posting here: i would like to submit bugs during my (very slow) playthrough of the game and made a donation. But it is somewhat unclear to me if any other mods not included in R06 are allowed for debugging purposes?
In my case that is SYW, No Mouth Mod and WallMarket (for tiny aesthetic reasons -HUGE nostalgic reasons - and to avoid grinding in a later stadium). As WM is mentioned in Reunion's Tools list i would like to figure out why it isn't working for me since upgrading to R06.
edit: for WM to work i have to edit the kernel.bin file in RO6 New Translation folder instead of the data folder as before

5
hello, i encountered the following bug and i didn't find it in the Database. i can't attach files here, so here's the google drive link with the necessary files: https://drive.google.com/drive/folders/1RC5IQ7BVM2_pq7pRou602eZ8ooXTZkZs

1. An explanation of the bug
-After fighting Yuffie for the first time in the Gongaga area, calling up the menu after losing the fight and returning to the field bugged the screen as provided in the screenshot (google drive link). The game froze without crashing, the music kept playing. Controller, nor keyboard responded so i had to alt F4 out of the game.
-I noticed during the same fight that Yuffie's eyes were transparant during the camera movement of one of her attacks. I wasn't able to get a close up and take a screenshot, i don't have Model Overhaul enabled.

fyi: Beside RO6d i have satsuki's SYW installer enabled (without:Menu and Magic&Battle FX), as well as Sega Chief's No Mouth Mod files replacing those in RO6d's BASE->Closed_Mouths folder.

2. Does the bug happen at same point more than once?
Yes, i recreated the exact same bug after fighting Yuffie and opening the menu. The bug did not occur when fighting monsters in the same wood area.

3. App.log
see google drive link

4. Reunion.log
see google drive link

5. crash.dmp
No crash file, the game freezes.

6. Your save file from just before the crash or hang.
see google drive link

7. Audio.log
Not an audio issue, but as it's the only thing that kept going i'll provide it as well in the google drive link.

8.
i5 2500k; 3,3GHz

9.
Win10 v.1909


ps: i was idling during the fight with Yuffie as i have similar issues with the controller as discussed above since installing RO6d: (I've provided a screenshot in the google drive link.)
-button presses on the controller register twice sometimes
-pressing the confirm button registers the button immediately in the ingame controller config. i have to confirm the buttons with the keyboard, then press the controller.
-L2 and R2 on the DS4 controller connected through usb don't register. Not in the ingame controller config, nor in the ffvii launcher. the keyboard works fine and executes the commands the controller won't do.

-i cannot get NFIT1C's WallMarket 1.4.5 to work since updating to RO6d. Am i missing something obvious related to RO6 new structure or provided base mod files?

Thanks!

6
To be honest I’m very confused with how to use this mod. I have not modded ff7 before. It looks like reunion also need ff convertor, and it seems like will install other components as well. So not sure what is the difference with manual install. Is it more recommended to use with reunion?
 
 So install game, then ff convertor, then reunion, then ff7 syw, do I understand correctly?
No worries, it’s easier than ever.
Install FFVII, then Reunion RO6, then run the above SYW installer and you are good.

Reunion and SYW include all the files you need automatically; you just need to tick boxes about what you want to install.

7
Hello, I am not able to make Wallmarket PC work (since I went from RO5c to RO6d). I clean installed FFVII (steam) along RO6d in its default setting (without character model overhaul & menus). I didn’t add any other mods before using WM.
Wallmarket only seems to function as before (MS.NET FW 4.7 & Visual B.P.P. 3.0 are installed, zlib1.dll is present, the kernel.bin file is located & updated after editing & creating the kernel.bin through WM.exe) but no changes (visual, nor stats) appear ingame.


edit: I was updating the kernel.bin file in the data folder as before, but found and edited the kernel in RO6 New Translation folder. Everything works, love it all, thanks again for the great stuff! As you were x

8
Hello Satsuki,
I previously used mod along Wallmarket with 7thH and R05c in order to change all weapon model ID textures into the initial equipment ones (Buster Sword, Gatling Gun, etc.).
I (finally) installed RO6d along with your great SYW-installer and Wallmarket no longer changes the weapon textures into the initial ones.
Does anynone have any insight into what could be causing the problem? I reinstalled SYW with ‘Disable 3D textures’ but that didn’t work neither.
(I don’t use Kaldarasha’s character models or Magic & combat fx btw.)
The kernel file I create through WM is updated and located correctly in the data->kernel folder.
Any help would be greatly appreciated, I loved playing with the iconic weapons the characters have in the cutscenes.
Thanks!


edit: nothing to do with SYW indeed, in order for W.M. to work i have to edit the kernel.bin in RO6 New Translation folder instead of the data folder. all apologies!

9
Hello DLPD,

Don’t want to sidetrack the thread, just two tiny suggestions (inspired by the possible inclusion of Satsuki’s work).

-Would you consider adding Sega Chief’s ‘No Mouth Mod’ to The Reunion’s ‘closed mouths’ option? Mouthless mod for 7th heaven?

Mouthless mod for 7th heaven?
 https://r.tapatalk.com/shareLink/topic?share_fid=70098&share_tid=18891&url=http%3A%2F%2Fforums%2Eqhimm%2Ecom%2Findex%2Ephp%3Ftopic%3D18891&share_type=t&link_source=app


-Would it be possible to include an option (similar to Kaldarasha’s character models) to maintain the texture/model of the main characters original weapons throughout the game despite equipping other weapons?
(I use Wallmarket exclusively for that purpose.)

Having these options readily accessible in combination with all of Reunion’s wealth provides an incredible dream version of the original for me, and I reckon many other newcomers to the modded game.

Thanks again!

10
I would love to see this!  Regardless of the remako mod’s quality, its clear installation guide [URL]https://captrobau.blogspot.com/p/install-guide-ff7-mod-manager.html?m=1[URL] brought me here & I found out about all of your terrific work.
I still didn’t make the jump to ro6 because i finally got everything working through 7th heaven so i would love to see it included in The Reunion, thanks!


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11
Yeah fantastic results, your efforts really paid off! Thanks for your elaborate reply. I will try out the shader as well some time. I managed to tweak the crt filter I use in Reshade last night by switching it on and off to have the colours and brightness match your original as close as i could (Juno was really good for that thanks to the orange and reds), it looks way better than before ^_^


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12
Merci beaucoup Satsuki! Thank you so much for the work you have put into this. I found out about your work through the Remako mod, but I can easily tell the difference between the two in this version thanks to your adjustments. (i.e. the pipes inside the Mako reactor on the very first mission look so much better and consistent!)

I am a complete noob about this stuff but I would be interested to see a few comparisons between v.3 (and/or Remako) and v.4 from an aesthetic point of view.

I apply scanlines through Reshade to counter the ‘painted’ filtered look of upscaling and it works beautifully for me. I am (still) replaying FFVII for the first time since 1997 and i can’t believe how good it is in comparison to the PS4 version. (such a fantastic og experience along with the no mouth mod, wallmarket for buster sword texture, save anywhere and r.05 for the translation)

ps: just to make sure: I still have the downloaded movie files from v.3 and applied the iro from v.4 so i guess that’s all i need to do for the movie pack?


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13
Wait, how can you use the translation without the menu overhaul? When I install it, I can only do it alongside Beacause. But yes, this looks perfect!

Well, you’re looking at the Reunion menu in those pics. I presumed your (and my) personal dislike concerned the optional restylized menus. All i did was follow this guide (https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/) and make sure to check ‘fixed length character names’ in the Reunion setup. As this thread isn’t concerned with other mods, i suggest you take a look around the forums. I hope this helps you out!

ps: As an utterly clueless noob i spent about two weeks reading and searching to get this setup together. Stuff failed a lot, it was interesting! After everything these people do, it’s a miracle they reply even once imo (concerning problems with their program they’re aware of, reiterating with every influx of new users, for whom they’ve written extensive guides ^^)

14
I replayed the first five hours without the translation, and now with. I can only thank you all for clearing up the often incomprehensible dialogue, even in those first few hours (Tifa running up the Shin-Ra stairs had me thinking she had to pee, instead of catching Barret looking up; the search for Cloud’s wig indicating Big Bro is ‘into that’ instead of a whole gym,...).

fyi: I checked Tim’s (literal) translation of the bridge segment:


I know you’re not aiming to make a literal translation. But it’s great to hear Charie Beer is taking Tim’s videos into account, even those two examples: the way Aerith phrases a first crush and Barret’s remark - however few the differences may be- sure add to their character and paint a fuller picture. I love all of this stuff and look forward to your future release(s)!

15



@Tails: Does this look like anything you have in mind? (btw my picture of the menu is cut off, not the menu itself)
I am using The Reunion r05c with the translation, without the menu overhaul (no transparant dialog boxes even & with original names: cfr dialog box layout) along with Remako’s menu upscale (as well as Satsuki’s field & movies, music mod, Sega Chief’s no mouth mod & a Reshade crt filter). I am not using the 60 fps mod beacause it stutters on my end and i’m getting graphical inconsistencies as well. Everything runs perfectly fine, and I can’t believe how good it looks, sounds and plays. You can tweak it to be as ‘original’ as you want, by ticking some boxes during the Reunion r05c installation. I share your dislike of the menu overhaul, but it’s entirely optional. I played a PAL psx version of FFVII in ‘97 so i guess i didn’t even notice any slowdown in the menus ;)

ps: @DLPD i’m sorry if this has been adressed before (could hardly find anything about it by searching qhimm though) but would you take Tim Rogers video translations into account in future Reunion updates? (i.e. Aerith stating ‘It was the first person I could imagine being together with’ about Zack on the playground and Barret’s non-gendered sneer at Cloud hanging from the bridge instead of saying ‘Stop acting like a girl.’? The insane work he produced making those vids seems like a terrific source/reference for your insane undertaking of translating the game and I am curious how you feel about them? Please ignore this if this is discussed elsewhere, thank you.


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16
7th Heaven / Re: Mouthless mod for 7th heaven?
« on: 2019-06-07 07:44:08 »
Cannot thank you enough for this mod as well Sega Chief. I could’t get over those stripes on the original character models, so your mod was *the* prerequisite for me to replay the game since ‘97 (even tho i bought it on ps4) and my gateway iro into all the other fantastic stuff on here :)


ps: so now i’m running the game with 7th heaven, reunion r05c (translation&limiter), combo of satsuki & remako hd stuff, music & save states, wallmarket merely for maintaining base weapon textures and a reshade scanline filter on top. No new models, just an incredible OG looking version of the game thanks to all of your great work. The one issue i cannot resolve is whenever i want to rebind controller buttons (or keyboard keys), the game freezes. No matter what i try (new config file, ds4 windows, game convertor, steam overlay, xbox fix, joy2key,... tried everything i found on the forum). All that registers now is the analog stick of my steam controller and the A button (x&y never did, used the backpanels instead 0_o). Maybe i need to run the game unmodded once before modding it as the now redundant xbox mod states. Feel welcome if there’s any direction to guide me in, because i don’t seem to find a thread stating that specific issue; thanks!



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17
A dotmask is much better. :P


The mask in mds7_w2 is messed up and parts lattice fence are not correctly visible when a 3D object is behind it.

Hello,

What do y’all use (and in what configuration) for scanlines or a dot mask in combination with the upscaled backgrounds (remako/satsuki’s/manakaiser’s)? Seems like an excellent combination indeed!
I only know of Reshade’s scanline option; i have no idea where to find a dot mask, searched mds7_w2 for clues but didn’t find anything.

Thanks

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