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WIP / Re: [FF8-PC] Blue artifact on spells dirty fix
« on: 2018-09-27 04:09:03 »I wonder... if you were to modify these tex files, would Tonberry then populate different hash codes?Haven't tried it yet but it may work. There's ton of files that needs to be fixed though, curiously enough, some magic textures are ok and do have alpha.
I wish there was a way to tell the game that when it gets a textures with a color of 0,0,8 in the background, that it needs to convert that last 8 to alpha OR just to "0" black.That would be the best option giving the fact that those textures are located in multiple files and palettes, it's a complete mess. Unfortunately I have no knowledge on hex editing.