Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.991)  (Read 3744190 times)

Hexsim

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11075 on: 2021-11-05 22:57:31 »
Any way to use the latest version of New Threat on Reunion, like with the standalone installer somehow for instance?

Looks like there's been a lot of updates since the reunion release.  Would be cool if I could just install into an empty folder and then copy em, but I'm guessing it's not that easy?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11076 on: 2021-11-06 08:05:10 »
how do you get Ruby weapon to appear, after Ultimate weapon is defeated ??

i followed the normal steps you would take in regular FF7, but i can't find Ruby weapon in new threat 2.0.

guessing u tried both fighting a random battle alongside enter and leave a town?
whats your story progress counter? might need after midgar raid

AuthenticM

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11077 on: 2021-11-07 14:06:13 »
Hey Sega Chief,

I've played the game for a bit in a while. I have the "field music during battles" parameter activated. It works, except for the fanfare when winning a battle. That music still plays.

Could I request that the mod be updated so that "field music during battles" also disables the win fanfare? I'd love for the field music to play uninterrupted when I'm playing. It makes the game quite a bit more immersive.

Thank you!

Guys I think I'm missing something.

If I use New Threat 1.5 it works straight away but it disable all my graphic and sound mods
if I use New Threat 2.0 it has compatibility issue with cosmo  Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?



In case you are not using the latest version of 7th Heaven, I suggest grabbing the latest version. It can be gotten on the program's official page on Github, here:

https://github.com/tsunamods-codes/7th-Heaven/releases


EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11078 on: 2021-11-07 20:25:24 »
guessing u tried both fighting a random battle alongside enter and leave a town?
whats your story progress counter? might need after midgar raid

i'm on disc 3, after the midgar raid.

i found out you have to beat Ultimate weapon first, then save your game, and then after that re-load your game.
« Last Edit: 2021-11-08 10:16:33 by EliteOne »

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11079 on: 2021-11-08 21:04:35 »
guys I have updated 7h heaven to the latest version but still warning me that new threat 2.0 is not compatible with cosmo memory :S
« Last Edit: 2021-11-08 21:16:55 by Ryiuken »

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11080 on: 2021-11-09 19:53:29 »
Ryiuken, backup everything in your FF7 save folder, to thumb drives.



then uninstall FF7, then uninstall 7th Heaven.

then completely delete the FF7 folder, located in program files/steam/steamapps/common.

then completely delete the 7th Heaven folder, and re-start your computer.



then check that those folders were completely deleted, and if so, re-install FF7.

then paste everything from your thumb drives, back into a new FF7 save folder.

finally, re-install 7th Heaven.

shinyuX

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11081 on: 2021-11-10 15:17:50 »
Hi there. I'm playing NT 2.0 type B hard mode. I'm after midgar raid and currently getting all ult weapons and limits and I seem to have a problem with Tifa's piano. I'm playing the correct song but nothing happens (other than the classic "I' ve heard this somewhere" + scratching head), am I missing something ?

Ryiuken

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11082 on: 2021-11-10 22:39:34 »
I have got the same issue in my second computer. I have installed the game for the first time there, 7h heaven as well.
New Threat 2.0 and cosmo memory are installed directly from 7h heaven. May be the problem?

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11083 on: 2021-11-11 12:18:09 »
I'm after midgar raid and currently getting all ult weapons and limits

how many times did you fight the X-ATM scorpion, and in what locations did you fight it ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11084 on: 2021-11-11 14:55:47 »
Hi there. I'm playing NT 2.0 type B hard mode. I'm after midgar raid and currently getting all ult weapons and limits and I seem to have a problem with Tifa's piano. I'm playing the correct song but nothing happens (other than the classic "I' ve heard this somewhere" + scratching head), am I missing something ?

need tifa as the party leader :)
Spoiler: show
 nip down to the point of no return then to the save point in the screen prior hit square on it there is an option to return to the highwind, then u change party leader, there is also a NPC on the bridge near cait sith which will let u know optional side content quests that you can do :) 



wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11085 on: 2021-11-11 14:58:02 »
how many times did you fight the X-ATM scorpion, and in what locations did you fight it ??

number of times fight the xatm changes dependant on typeA/B :)
Spoiler: show
 inclusive of optional xatm fights


Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11086 on: 2021-11-11 15:13:02 »
Guys I think I'm missing something.

If I use New Threat 1.5 it works straight away but it disable all my graphic and sound mods
if I use New Threat 2.0 it has compatibility issue with cosmo  Memory and disable all my graphic and sound mods as well.

I have only issues with this mod btw everything else work perfectly.

Any help please?



Is cosmo memory that one which adds footsteps or something? I think if it alters the flevel then it isn't compatible with other mods that alter the flevel like this one.

Hey Sega Chief,

I've played the game for a bit in a while. I have the "field music during battles" parameter activated. It works, except for the fanfare when winning a battle. That music still plays.

Could I request that the mod be updated so that "field music during battles" also disables the win fanfare? I'd love for the field music to play uninterrupted when I'm playing. It makes the game quite a bit more immersive.

Thank you!

In case you are not using the latest version of 7th Heaven, I suggest grabbing the latest version. It can be gotten on the program's official page on Github, here:

https://github.com/tsunamods-codes/7th-Heaven/releases



I can probably do that, I think it used to work that way but maybe I've set the battle flags so that fanfare plays by accident. Will rectify.

.

Just to answer some of your questions from before, I'll add something to that superboss (I also need to check it over, there's something wrong with it). Core Materia I think is a Magic Materia with tier3 elemental magic and Cure on it but I've been thinking that its placement renders it a lot less useful by that point so will probably move it.

heromic

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11087 on: 2021-11-12 22:03:19 »
Hi. Can I have Just the combat changes? (enemy a.i, hp, formations, new encounters) and none of the materia / item / equip / field / text /status / character / limit changes? how can I do this?
please can someone answer me? i like the combat changes from this mod and want to play just with it!

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11088 on: 2021-11-15 01:42:16 »
please can someone answer me? i like the combat changes from this mod and want to play just with it!

ask specific questions, instead of one generic question, and i'll try to answer you.

heromic

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11089 on: 2021-11-15 18:34:53 »
ask specific questions, instead of one generic question, and i'll try to answer you.
i've quoted my question there.
i asked how can i get just the combat changes (enemies formations, enemy stats, new encounters, etc)
i like a lot these changes and want to play just with it, and without the other changes outside battles (materia, characters stats, field edits, items, quests etc)

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11090 on: 2021-11-15 19:15:18 »
i've quoted my question there.

yes.

but its breathtakingly broad.

like instead of subpoenaing one specific address, in the USA, i subpoena every address in all 50 states, of the USA.

heromic

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11091 on: 2021-11-15 20:06:40 »
yes.

but its breathtakingly broad.

like instead of subpoenaing one specific address, in the USA, i subpoena every address in all 50 states, of the USA.

combat changes: EVERYTHING related to fights, like i've said.
if anything new on this mod exists in combat, that thing i want.
every other thing? everything about every other thing aside combat.
if anything new exists outside combat, i don't want.
if i specify i must paste all the changelog of new threat.
i don't think this is necessary.

TheDrifter363

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11092 on: 2021-11-17 02:58:05 »
Hey Sega Chief,

Thanks for fixing that Zack flasback. Got back into this game, and noticed it was fixed. Did you make that fight unwinnable? Lol. After that flying machine with the gatling guns, I got afflicted with sap and those wrecking ball robots murdered me. Lol. No idea if I could change that outcome.

Still noticed those bugs with the button prompts. I'm guessing you're still working on compatibility with Aavock's UI mod? It's cool. I can wait. Keep up the good work dude. You got this!

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11093 on: 2021-11-17 08:09:33 »
Got back into this game, and noticed it was fixed. Did you make that fight unwinnable

the fight is winnable. upto and inclusive of 2.0991
Spoiler: show
 however the rewards is same win or lose


TheDrifter363

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11094 on: 2021-11-17 19:52:33 »
the fight is winnable. upto and inclusive of 2.0991
Spoiler: show
 however the rewards is same win or lose


Hehe thanks dude. I'm not gonna read your spoiler, just needed to know if it was winnable. If my Cloud wasn't a support mage, it'd probably be a lot easier. Thanks dude!

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11095 on: 2021-11-18 15:07:15 »
Hehe thanks dude. I'm not gonna read your spoiler, just needed to know if it was winnable. If my Cloud wasn't a support mage, it'd probably be a lot easier. Thanks dude!

its entirely possible at lvl7 (via disabling exp at the very first savepoint) hard mode and no sp usage. I'm sure you will be fine :> good luck & have fun


Forte224

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11096 on: 2021-11-22 07:53:42 »
So I'm trying to install the update for New Threat 1.5 through 7th Heaven currently. However, whenever I try, I always get the message "Error Installing New Threat 1.5 - The mod is queued for install."

I've tried a lot of different things, including deleting New Threat and manually using the .IRO, as well as doing a fresh install of 7th Heaven. Any idea what's going on here? Thanks.

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11097 on: 2021-11-22 09:09:36 »
see below.
« Last Edit: 2021-12-04 14:10:35 by EliteOne »

JonJon412

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11098 on: 2021-11-28 22:05:09 »
I've crash into Ultima Weapon a dozen of times, but I cannot get it to go near the Ancient Forest area...how come?

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11099 on: 2021-11-29 09:37:04 »
So I'm trying to install the update for New Threat 1.5 through 7th Heaven currently. However, whenever I try, I always get the message "Error Installing New Threat 1.5 - The mod is queued for install."

I've tried a lot of different things, including deleting New Threat and manually using the .IRO, as well as doing a fresh install of 7th Heaven. Any idea what's going on here? Thanks.

uninstall FF7, then uninstall 7th Heaven.

then completely delete the FF7 folder, located in program files/steam/steamapps/common.

then completely delete the 7th Heaven folder, and re-start your computer.



then check that those folders were completely deleted, and if so, re-install FF7.

finally, re-install 7th Heaven.