Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4877294 times)

Drayenn

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11100 on: 2021-12-06 10:05:57 »
Seems like my save data doesn't want to exist. Is this a known New Threat thing or should I just go ahead and reinstall the entire game and mod? Luckily, I'm on a new playthrough so it's not hard to start again, but also, I don't want to start again.

EDIT: Fixed with a reinstall, now if I can just solve my controller issues

EDIT 2: Unfixed, my saves are still deleting on close of the game, which is mildly frustrating to put it lightly.
« Last Edit: 2021-12-06 10:46:14 by Drayenn »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11101 on: 2021-12-07 15:38:06 »
EDIT: Fixed with a reinstall, now if I can just solve my controller issues

tried config the controller within 7th heaven? :)
regards saves, try disable cloud sync


DMCbr

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11102 on: 2021-12-08 01:43:19 »
Can i have a lil help with mod order please?  :(
https://forums.qhimm.com/index.php?topic=20924.0

Drayenn

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11103 on: 2021-12-08 02:31:20 »
tried config the controller within 7th heaven? :)
regards saves, try disable cloud sync

Cloud saving was disabled, it would literally create the save file locally and then delete it when I closed the launcher, was insanity

And yeah, 7th Heaven solved most of my problems, I have attributed it to Steam being fucking weird

TheBlackMage

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11104 on: 2021-12-08 05:05:05 »
Hi all, hope everyone is doing great today.

Forgive me if this is the wrong place to post this.

But I'm running into an issue where I cannot find Hero Drink II, and there is very little I can find on where to even get them. I know I had some at one point in the game but I cannot remember.

the only thing I've seen is that they can show up from chocobo racing but I have yet to see one and I've been spamming it. I also don't really understand chocobo racing that much as far as prizes are conscerned but I haven't even seen it to try for it.

A little lost for what to do here.

CraigKirkLive

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11105 on: 2021-12-08 22:39:04 »
Hi,

I've seen a smattering of other posters asking about the Osmose materia and I've looked everywhere it apparently should be for v2.0.991 - Costa Del Sol materia shop and post-Mideel materia shop. Also looked in a number of places it 'used' to be such as Aerith's house and Ropeway station and Highwind - it's nowhere.

I've tried using Black Chocobo save editor to edit it into my materia stock but that also won't work even if I add all the materia to my stock.

I'm mainly concerned I won't be able to get Master Magic later on - is anyone able to suggest a fix? I feel like I must be the only one with this problem.

Anyone able to help?

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11106 on: 2021-12-09 06:46:40 »
Hi all, hope everyone is doing great today.

Forgive me if this is the wrong place to post this.

But I'm running into an issue where I cannot find Hero Drink II, and there is very little I can find on where to even get them. I know I had some at one point in the game but I cannot remember.

the only thing I've seen is that they can show up from chocobo racing but I have yet to see one and I've been spamming it. I also don't really understand chocobo racing that much as far as prizes are conscerned but I haven't even seen it to try for it.

A little lost for what to do here.

disc 2, Icicle Inn

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11107 on: 2021-12-09 06:47:20 »
Osmose is bought at Costa Del Sol, disc 1.
« Last Edit: 2021-12-14 07:04:02 by EliteOne »

Drayenn

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11108 on: 2021-12-11 08:22:10 »
Hey, I know we have a drop/steal/morph table, but is there a missable items table? Or perhaps a list of what changes have actually been made to the story and items for B mode, perhaps ordered chronologically?

I really hate missing items

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11109 on: 2021-12-11 10:40:35 »
Hey, I know we have a drop/steal/morph table, but is there a missable items table? Or perhaps a list of what changes have actually been made to the story and items for B mode, perhaps ordered chronologically?

I really hate missing items

think my spreadsheet is one of the most accurate ones you can find a link in within this thread, containing uniquely missible items, however its spoiler heavy an example:
Spoiler: show
you can intentionally get 0 points for the junon march mini game which will give a key item in return for getting beat up :)
i'll try get some time to go through it and list any missible keyitems / items in a seperate spoiler free page for you for gametypeB. 


Drayenn

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11110 on: 2021-12-12 05:02:42 »
think my spreadsheet is one of the most accurate ones you can find a link in within this thread, containing uniquely missible items, however its spoiler heavy an example:
Spoiler: show
you can intentionally get 0 points for the junon march mini game which will give a key item in return for getting beat up :)
i'll try get some time to go through it and list any missible keyitems / items in a seperate spoiler free page for you for gametypeB.

Sorry, where exactly is this list?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11111 on: 2021-12-12 07:05:34 »
Sorry, where exactly is this list?

https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing

will be a new tab monday or tuesday, containing just 'missible keyitems/items' for game typeb

Drayenn

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11112 on: 2021-12-12 07:54:40 »
https://docs.google.com/spreadsheets/d/1UXnqC_AOEVEUEKx6ABYyzGBJ2a29qA7cS2rdk02nbFo/edit?usp=sharing

will be a new tab monday or tuesday, containing just 'missible keyitems/items' for game typeb

Well it ain't pretty, but it certainly has info in it. Hopefully I can use it to get all the good stuff early, just like I enjoy. Plus you know, not missing anything or skipping anything on accident.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11113 on: 2021-12-12 09:38:39 »
Well it ain't pretty, but it certainly has info in it. Hopefully I can use it to get all the good stuff early, just like I enjoy. Plus you know, not missing anything or skipping anything on accident.

not pretty at all was quick n dirty initial draft done whilst playing live on stream with a few revisions as each new version came out.  I've sucessfully completed several hundo 100% runs (all bosses all items) in sub 24 hours. (with exp on, which is default).


Drayenn

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11114 on: 2021-12-12 10:58:40 »
not pretty at all was quick n dirty initial draft done whilst playing live on stream with a few revisions as each new version came out.  I've sucessfully completed several hundo 100% runs (all bosses all items) in sub 24 hours. (with exp on, which is default).

Yup and if I could just get a list of where everything has been moved to, I could also attempt something like that :3

I hate missing out on stuff

JonJon412

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11115 on: 2021-12-12 22:14:45 »
crash into 3-4 times (til it makes a bee line - goes straight to a destination). do some damage. when its HP reaches a certain value. the final location will be near cosmo canyon and anceint forest area.


Thanks man, I made sure I hit him with everything I got in the next bout and he went next to the Ancient Forest.

Let me ask you something since you probably already beat this mod.

Is it possible to get the Missing Score weapon?

If you've gotten the rest, you've probably understand why I'm asking.

If you can, just say yes, no need to reveal location.

I'm playing 1.5 BTW.

Thanks in advanced!

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11116 on: 2021-12-13 06:56:04 »
Is it possible to get the Missing Score weapon?
I'm playing 1.5 BTW.

yes.

JonJon412

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11117 on: 2021-12-13 21:02:49 »
yes.

Thanks for the answer bro.

I got another question that's been bugging me for awhile.

All this time I've been trying to get the Master Command materia at Cosmo Canyon, but I wasn't sure why I couldn't get it...I really thought Deathblow was taken of this mod because I couldn't find it anywhere.

Do you have idea where it might be and IF I can get it?

Thanks in advanced wdx.


CraigKirkLive

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11118 on: 2021-12-13 23:40:54 »
Hi,

I've seen a smattering of other posters asking about the Osmose materia and I've looked everywhere it apparently should be for v2.0.991 - Costa Del Sol materia shop and post-Mideel materia shop. Also looked in a number of places it 'used' to be such as Aerith's house and Ropeway station and Highwind - it's nowhere.

I've tried using Black Chocobo save editor to edit it into my materia stock but that also won't work even if I add all the materia to my stock.

I'm mainly concerned I won't be able to get Master Magic later on - is anyone able to suggest a fix? I feel like I must be the only one with this problem.

Anyone able to help?

Soooo sadly I didn't get any help here but continued playing anyway. Glad to say you don't need Osmose materia in order to obtain Master Magic materia, and in addition Master Magic contains Osmose. Guess the Osmose materia took a placeholder from a different non-magic materia? In any case it worked out.

EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11119 on: 2021-12-14 07:02:11 »
how much HP and MP does ruby weapon have, in NT 2.0 " normal " difficulty mode ??

how much HP and MP does ruby weapon have, in NT 2.0 " hard " difficulty mode ??

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11120 on: 2021-12-15 06:45:37 »
how much HP and MP does ruby weapon have, in NT 2.0 " normal " difficulty mode ??

how much HP and MP does ruby weapon have, in NT 2.0 " hard " difficulty mode ??
Spoiler: show

165k


EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11121 on: 2021-12-15 14:04:51 »
But how much MP does ruby weapon have ?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11122 on: 2021-12-15 18:20:17 »
But how much MP does ruby weapon have ?

sorry missed the MP part of your question
Spoiler: show
 30K



EliteOne

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11123 on: 2021-12-15 21:45:41 »
sorry missed the MP part of your question

is it also true that Ruby weapon's AP for beating him, has been reduced to 3500-4500 ??

i noticed that only Emerald weapon gives you 50k AP now.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« Reply #11124 on: 2021-12-16 12:12:19 »
is it also true that Ruby weapon's AP for beating him, has been reduced to 3500-4500 ??

i noticed that only Emerald weapon gives you 50k AP now.

Spoiler: show
 the lower end of the AP. really is plently thou 
in og ruby gives 50k ap. you can still use double or even 6 slot triple growth weapons. to max out some materia :>
there is also a cap limit which can hit regarding AP. i can't remember that off the top of head thou