Author Topic: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)  (Read 400817 times)

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile


D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY

Spoiler: outdated • show
NEW 2020-05-23 - MOGURI 8 BETA V5 changelog -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 changelog
(outdated) 2020-05-04 - MOGURI 8 BETA V3 changelog
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look


Spoiler: UNINSTALLING • show

1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.

Spoiler: CONTENT OF FILES • show

p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: http://forums.qhimm.com/index.php?topic=11494.0
Note: Alternate Fantasy is not currently supported.


F E A T U R E S
  • Backgrounds
  • Fixed : almost all visual glitches
  • Redrawing of all layer edges (all 11000+)
  • Cleaner / sharper graphics (all 6000+)
  • Better & cleaner lighting (all 1400+)
  • Countless manual image doctoring
  • Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
  • Background animations better integrated
  • Several bugs from the Steam & PSX versions fixed
  • Recreated all places names with original fonts (for English and French, rest to follow)
  • Seamless scrolling skies & backgrounds, removed 'staircase' edges
  • Recreated baked in textures NPCs
  • Background objects
  • HD background 3D objects
  • HD NPC (with exceptions)
  • Worldmap
  • HD worldmap textures (upscaled and manually redone, mostly seamless and faithful)
  • Subtly moving seas
  • HD worlmap items (ships...) textures
  • Battles
  • HD monsters (with exceptions)
  • HD battlefields with redrawn edges (exceptions for animated textures)
  • Seamless skies (not 100% on point)
  • Fixed missing monster death sounds (credit: Tirlititi)
  • UI
  • Recreated faithful HD maps
  • Recreated Start menu and game over screens
  • Character portraits edges


OLD POST
Spoiler: show

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit



Other parts of the mod available to download:
NPC & Monsters HD V2 DOWNLOAD
Battle Backgrounds HD V1 DOWNLOAD
Worldmap HD V2 DOWNLOAD
UI Stuff V1 DOWNLOAD


Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈

◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
http://forums.qhimm.com/index.php?topic=19178.0
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44




◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?

SCREENSHOTS
Spoiler: show

Click to enlarge

« Last Edit: 2020-08-18 17:36:54 by snouz »

riverblink

  • *
  • Posts: 5
    • View Profile
Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #1 on: 2019-09-08 18:24:22 »
is this going to work with non steam versions of the game and any idea on an ETA on the download?

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #2 on: 2019-09-08 19:03:06 »
is this going to work with non steam versions of the game and any idea on an ETA on the download?

It's a development of an existing mod that only works on the steam version.

ETA: When it's done™️

IFireflyl

  • *
  • Posts: 27
    • View Profile
Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #3 on: 2019-09-08 20:50:33 »
Would you care to take some time to snag and upload some screenshots when you get a chance?

CYRU5

  • *
  • Posts: 37
    • View Profile
Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #4 on: 2019-09-08 21:19:26 »
Great news!!

So, would it be a 7.0.2 release or a 8.0 release?

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #5 on: 2019-09-09 12:17:37 »
Would you care to take some time to snag and upload some screenshots when you get a chance?
Sure, I'll add some soon.

Great news!!

So, would it be a 7.0.2 release or a 8.0 release?
I need to discuss this with ZePilot, but this is a huge endeavor, so I guess it would be 8.0

Fraggoso

  • *
  • Posts: 278
    • View Profile
Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #6 on: 2019-09-10 21:13:39 »
Keep up the work! :D

CYRU5

  • *
  • Posts: 37
    • View Profile
Re: [FF9 PC] WIP reworking Moguri - progress report
« Reply #7 on: 2019-09-17 22:58:13 »
When this is done, it would be my 1st play of FFIX ever, tried a couple of times on PSX but never actually finished it ... looking REALLY forward for it to be released

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #8 on: 2019-09-23 13:58:34 »
Thanks all : )

I'm almost done with battle scenes textures, so here a comparison

More screenshots to come

levantine

  • *
  • Posts: 223
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #9 on: 2019-09-24 13:51:47 »
Nice work !
Could you work for getting your mod fully compatible with gameplay mod (espacially alternate fantasy) because it's impossible to play with the full moguri mod + alternate actually :/

Tirlititi

  • *
  • Posts: 883
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #10 on: 2019-09-24 14:45:33 »
@levantine: Have you tried the latest release? I specifically made a "Moguri Mod + Alternate Fantasy" version.

levantine

  • *
  • Posts: 223
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #11 on: 2019-09-24 16:11:42 »
Really? Last time i tried was 4 months ago, since i did not checked, thx for answer i will tried later when i got the time for, but nice new :D
Could you give me a link for this please?

Tirlititi

  • *
  • Posts: 883
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #12 on: 2019-09-24 18:43:40 »
Well, there's a link in the mod's topic.
It is very recent indeed (I'm still working on adding a "Beatrix only" and "Moguri + Beatrix only" version).

levantine

  • *
  • Posts: 223
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #13 on: 2019-09-24 19:00:42 »
Thx a lot !

Psymind

  • *
  • Posts: 8
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #14 on: 2019-09-24 21:08:42 »
Woah mate, this looks awesome. This truly makes re-experiencing FF9 something entirely new. Thank you good sir!

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #15 on: 2019-09-25 19:17:54 »
I have snapped a bunch of comparison screenshots today, and doing gifs of them:

https://imgur.com/a/wjsWmI7

I'm adding them to the main post

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #16 on: 2019-09-26 15:06:46 »
Great work on this!  It still be nice to have a definitive upscale pack

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #17 on: 2019-09-26 21:09:52 »
I'm working on softening the lights.
Here's a random before/after comparison


To achieve this result, I upscale with ESREGAN and zePilot's model, and soften with the "remove noise" (100%) filter in photoshop, applying "removing color noise 100%", I apply it twice, then blur a bit and apply a level filter to make black really black, without obscuring the light. Of course, all is automated with python and photoshop.
« Last Edit: 2019-09-27 06:49:35 by snouz »

e2zippo

  • *
  • Posts: 69
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #18 on: 2019-09-29 09:37:12 »
Awesome stuff, really looking forward to it!

Psymind

  • *
  • Posts: 8
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #19 on: 2019-09-29 17:00:32 »
This is crazy good mate. I was playing FF9 with Moguri thinking "it can't get better than this, right?" and now you're making it better!! Now I've been holding out on continuing the game until you release this (even if partially done). I'm sure would be a huge upgrade.
Thanks for your work again, you rock!

Gensoul

  • *
  • Posts: 46
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #20 on: 2019-10-02 17:30:15 »
Registered an account here just to drop you some encouragement. Love the original Moguri and can't wait for the update. The reworked screenshots look amazing!

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #21 on: 2019-10-08 21:27:41 »
Thanks for the encouragement!

I have a few goodness to show off, a lot of scenes made better thanks to comparisons with other esrgan models (especially "fatality"). The massive implementation of soft light is a big success as far I can see.

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #22 on: 2019-10-09 11:49:55 »
I've applied other models to all the screens, and mixed some of them with moguri images. I've partially mixed some (a bit more than 100) screens with other renders. Here's a small comparison (click to enlarge):







I'm back to making progress on the mask redrawing
« Last Edit: 2019-10-09 14:39:03 by snouz »

snouz

  • *
  • Posts: 200
  • [FR_EN]
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #23 on: 2019-10-14 14:37:26 »
I have finished Clayra, which was a particularly hard zone, as this example shows:



Btw there are 11522 images like that in the game...

Psymind

  • *
  • Posts: 8
    • View Profile
Re: [FF9 PC] Moguri rework (progress report)
« Reply #24 on: 2019-10-14 19:57:46 »
Awesome work mate!!