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Messages - Immortal Damyn

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26
Archive / Re: [WIP] New Save Crystal
« on: 2010-07-01 05:45:21 »
Personally I like it more than the question mark, but it could use some work so it doesn't stand out so much in the game. It could be a really cool replacement to the old "crystal". I feel this seems to be more like a Final Fantasy save point than a weird question-mark-like thing that's supposed to be a crystal. Even if it's not quite the original, personally I feel that things change. And keeping every aspect of the game like the original with minor enhancements is faulty. Because while FF7 was a great game, there were a lot of things that could have been changed. Such as the save point. It never really seemed to fit, and the only reason a lot of people dislike the idea of a new one is "that's what i saw first, so I like it better." Trying a new idea for the save point is a good step in a world of change. And let's face it, we're changing the game. We may be trying to keep to the original (some of us), but we're changing it. I'm glad someone came up with this, kudos.

27
Releases / Millenia's custom models
« on: 2010-05-01 05:14:51 »
I feel like a complete idiot for asking this...but... where am I supposed to put the weapon files for Cloud?

28
Releases / Millenia's custom models
« on: 2010-04-21 02:54:55 »
Figured I'd drop in and- HOLY SHIT ITS A SWEEPER!! *Flees*

29
General Discussion / Re: FF7 multiplatform petition
« on: 2010-04-05 19:20:36 »
[stopped caring about a remake while ago]
This. because you can easily play the original :P

30
Releases / Millenia's custom models
« on: 2010-04-05 19:04:31 »
imo i think the best bet is to stick to the original :P
this. There's perfectly good concept art on the first page.
Actually, the ultima waepon concept art on page 1 really kinda sucks....

31
Completely Unrelated / Re: Cloud
« on: 2010-03-28 22:09:50 »
You know... you could always go with N.C.S. or just NCS...

32
why has this guy changed his name 4 times now?

33
Releases / Millenia's custom models
« on: 2010-03-24 20:20:33 »
Yeah I'm not really able to do this stuff most of the time, don't get a heart attack if I don't post every day :P
I won't, but your work is so amazing many people will miss you if you don't post often enough XD. Of course often enough seems to equal every day. But take your time, no need to rush. And thanks for being a good sport about all this :D.

34
Releases / Re: ff7 blue limit for ac mod
« on: 2010-03-24 20:19:38 »
put the .tex in the magic.lgp and the png file in texture folder.  :)

as previously stated, is it strange that there isn't anything in my texture folder? also, can this get hosted anywhere else? I seem to have issues with mediafire... rar/zip files come out corrupt...

You will only have files in you texture folder if you use the avalanche overhaul. I know of no other mod that uses the same method.
Ok, thanks. Even still, anyone know if i can get this somewhere else? cause i can't get it from media fire, it screws up my RAR files for some reason...

35
Releases / Re: ff7 blue limit for ac mod
« on: 2010-03-24 03:12:01 »
put the .tex in the magic.lgp and the png file in texture folder.  :)

as previously stated, is it strange that there isn't anything in my texture folder? also, can this get hosted anywhere else? I seem to have issues with mediafire... rar/zip files come out corrupt...

36
Ok, so is there a way to fix it so its not white?

37
Releases / Re: [WIP] The "not-so hardcore" FF7 mod
« on: 2010-03-22 19:20:52 »
I'm actually kinda saying that everyone shouldn't start at level 1, and everyone should probably be more around 3~5 because they pretty much all have some fighting experience. Tifa's a martial artist, Berret leads AVALANCE.... Aerith is the only one i can really see as being level 1 because I've never really seen anything saying she's ever fought for any reason, except she lives in the slums... and there are monsters down there.

38
Ok. so I'm having some troubles now that I got this and the last update to the driver running, Every time the battle swirl appears and every time I summon a summon that affects the texture of the battle ground I get an error report that says Error:Invalid GL value, And whatever was affected just turns white.. which makes me a sad panda....



Just as a note, I am not running multiple FFVII's, That's me copy/pasting into MS paint...
Also, the first  Pic is actually Satan Slam if you couldn't tell the other two are Alexander. So far I've seen this affect these, Phoenix, and Titan's animations.

39
Releases / Re: [WIP] The "not-so hardcore" FF7 mod
« on: 2010-03-22 19:01:30 »
Well, he quite obviously takes on a lot of Zack's traits that he probably wouldn't have without the events that occurred. And his memories mix with clouds own, if not overpower. So as far as cloud is concerned he IS soldier 1st class, and has the knowledge to back it up because he takes on Zack's memories somehow. He knows the ways to use the sword through this, and he knows a lot of things he wouldn't for being a shinra grunt. Thus he is experienced in combat because he thinks he's Zack through most of the beginning of the game.

I think it might be fair to say that the knowledge he gained from mixing his memories with those of Zack and the strength he gained from the Jenova cells would have been cancelled out at the beginning of the game by the damage done to him from the Mako poisoning. As a result, he comes out with average strength overall.

It would make sense if his strength grew at a faster rate than that of anyone else in the party as he starts to heal and becomes able to realise his potential, but maybe the developers thought that having Cloud significantly stronger than everyone else would make the game unbalanced.
I was mainly more taking this anyway as a why would he be level 1 at the beginning of the game if he has had the combat experiences and what not (or at least thinks he has) not saying he has to be level 50 from the get go. However, were it not for the Mako poisoning and whatnot, I think he really should have been stronger than one "alive" on the planet.... besides maybe Vincent, you know, being that he carries Chaos and all.

40
Releases / Re: ff7 blue limit for ac mod
« on: 2010-03-22 18:52:20 »
lul, it goes somewhere in the .\textures folder. It *should* replace a file with the same name.
... Is it strange that there is nothing in my \textures folder? Unless there's more than one I'm missing something.

You are of course talking about the texture folder in the FF VII program folder, correct?

41
Releases / Millenia's custom models
« on: 2010-03-22 18:32:19 »
Yea, so really, at this point I'd say be grateful that he's posting anything at all...>>

42
Releases / Re: ff7 blue limit for ac mod
« on: 2010-03-22 18:26:13 »
Yea, I'm probably just really stupid, but how do i install this? IDK where it goes....:\

43
Releases / Millenia's custom models
« on: 2010-03-22 18:24:18 »
Didn't he say he had another project he was working on? As well as something about being in the army or such?

44
Troubleshooting / Re: WallMarket help
« on: 2010-03-22 18:21:24 »
You mean you just deleted one of the most necessary files to the game? Thinking it was a video file? Just because VLC says its a video or audio file doesn't mean it's true. I've run into a couple things that VLC lied about...>>  Anyway do as titeguy pointed out, and you should be fine... just don't delete any more files that are in the program folders unless you absolutely know it's not supposed to be there...

45
Releases / Re: [WIP] The "not-so hardcore" FF7 mod
« on: 2010-03-22 18:15:56 »
Well, he quite obviously takes on a lot of Zack's traits that he probably wouldn't have without the events that occurred. And his memories mix with clouds own, if not overpower. So as far as cloud is concerned he IS soldier 1st class, and has the knowledge to back it up because he takes on Zack's memories somehow. He knows the ways to use the sword through this, and he knows a lot of things he wouldn't for being a shinra grunt. Thus he is experienced in combat because he thinks he's Zack through most of the beginning of the game.

46
Troubleshooting / Re: Random question about enemy attacks
« on: 2010-03-22 06:06:23 »
You can give a monster a player spell. The same way dark nation uses barrier or Safer Sephiroth uses Wall, all you have to do is make an attack for that character with the same Attack ID as haste, and call it. You don't actually have to tweak any of the attack settings since the game sees that the attack ID is < 256, and pulls it out of kernel.bin without reading the attack data at all.

For example, with dark nation, if you were to take it's barrier spell, and change it's properties and name in Proud Clod, nothing would change since the game sees the ID and pulls the data out of Kernel.bin. However, if you were to change the ID of any of it's attacks to whatever Haste is (you can find out in WallMarket), when the attack is used, it'll show up as haste.

The only complication with changing the ID's around is that you have to remember to update the instances of that attack ID in the monster's AI when it's PUSH ed right before an ATTK opcode, so it doesn't call an attack that it doesn't have (I'm not sure if the latest version of PrC does this for you), and also make sure you assign an animation to the spell in the Animations/Formations window.
Ok, so basically I think i kinda understand what to do. But my confusion is I looked up the attack ID for wall that safer sephi uses and its 0012 But in wall market its 18, so... IDK what to do there. Also when you start talking about OP codes and whatnot I get lost.. quickly. I kinda understand what you mean, but when it get to the OP codes part and AI editing I really am lost. I can pretty much do everything else, What I'm currently trying to do is take up one of the spots in  Diamond Weapons Attack list that's blank (hoping it doesn't do anything bad) and placing a stat boosting ability there, like haste or barrier. Not that it needs barrier, because it nulls physical unless in countdown mode.

47
Troubleshooting / Re: Random question about enemy attacks
« on: 2010-03-22 03:50:42 »
So if you can't give it a normal Haste or Barrier spell, how can Dark Nat. use Barrier? I just want to give some bosses stat boosting abilities and what not, make the battle seem more realistic. It shouldn't be that only certain enemies and the player characters can boost themselves. I honestly have no idea how to edit AI... looks to be hex code editing, and I am WAY not able to do that...

48
Troubleshooting / Random question about enemy attacks
« on: 2010-03-22 03:23:01 »
Ok, so I know you can edit attacks and whatnot for enemies with PrC and such. I was wondering if it would be possible to give and enemy haste. I can't find an enemy that uses haste with PrC's search function, so I was thinking maybe it didn't work that way. But dark Nat. uses barrier on rufus so i was thinking it should be able to. Idk any help would be awesome.

49
Releases / Re: [WIP] The "not-so hardcore" FF7 mod
« on: 2010-03-22 02:53:16 »
actually, cloud never made soldier, he only thinks he does, but he doesn't..
you will know this if you finished final fantasy 7 and crisis core..  ;D

http://www.armchairempire.com/Previews/PSP/final-fantasy-vii-crisis-core.htm
Yes, but he, through thinking he's Zack, essentially DID make solider 1st class. And even if he didn't, we was part of Shinra army, so he had to have SOME experience. Also, I DID finish both Crisis Core and FFVII.

50
Completely Unrelated / Re: Is anyone else
« on: 2010-03-21 23:39:39 »
That's cute, I almost wanna go screw with him there too xD

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