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Messages - Immortal Damyn

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51
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 22:21:01 »
I can vouch for titeguy's White Choco, its pretty good if you are looking to mess with the shops.

52
Completely Unrelated / Re: Legality Issues (Psp hacking)
« on: 2010-03-21 21:46:41 »
Technically, as far as I know, there isn't anything legally wrong with MODDING a psp. It's just that it gets a bad rep from people pirating games through it. As is emulators and such on a psp are rather looked at as pirated because most people don't have the games they have ROMs for on their PSP. Not to mention I doubt they have the means to get the ROM off the cart and onto the psp. So generally modded psp's are looked at as bad, but there's a lot of things for the modded PSP that aren't illegal, such as pretty homebrew apps, completely made from scratch. Only thing is, there aren't many of those worth mention.

53
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 21:41:18 »
No, we read the post, and to us, it sounded like you downloaded the game FFVII ultima edition. Which would be a game, not a patch. Which would mean you pirated. It in no way sounds to me reading that that you only downloaded it thinking it was a patch. and just to let you know, EDITIONS are usually new versions of a game, not patches. Which would mean you just downloaded a pirate copy of the game, unless for some reason the original producer was just letting people download it for free (which i think happened at one point with a certain game i cant remember.)

And through this I personally don't believe you actually HAVE the original game as usually people download the ultima edition, find they can't use mods with it, and then go download the original version. HOWEVER this is personal opinion. I'm not trying to attack you here. In fact, you very well could have the original game for computer. However, through personal experience, as explained above, I doubt it.

54
Completely Unrelated / Re: Legality Issues (Psp hacking)
« on: 2010-03-21 21:29:13 »
Sounds like that should be possible, I mean, if you can play it on a psx emulator, the psp should play it. You should note however, most popsloaders for psx have a lot of bugs running FFVII, I had my game freeze up every time i used clear tranquil being one such bug. the popsloader isn't perfect, but i played thru most of FFVII without difficulty, then i got bored, and deleted it.

55
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 21:14:17 »
Anyway, personally one of my favorite things to do modding FFVII is making my own mods. Like replacing materia and such. If you wanna do that you should look up WallMarket and ProudClod ... or even Hojo... fun programs.

56
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 21:09:09 »
lemme ask you a question
Why do you care so much? because if he gets in trouble for his pirated copy then thats his fault not ours but im just saying if he is happy with what he does why bother? it makes me laugh tbh because if he gets caught then tough bull i mean the only reason im saying is because he was probally just looking for a mod update not a new game hehe :P
Because the forum rules say it doesn't support pirated copies...

It's not that i care so much, as i said, I'm just stating facts.


<< I also said i should stop doing that too....

57
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 21:03:59 »
but anyway this guy has left the forums so it doesnt matter if he has a coppied version or not you can still run the mods on it and that is that aslong as hes happy who gives a bull
The point here is, pirating is bad. So if he has a pirated copy, I'm not going to help him. If you're going to pirate, you should either 1, not make it blatantly obvious at LEAST, or 2 not ask for help altogether.

58
Completely Unrelated / Re: Is anyone else
« on: 2010-03-21 20:57:10 »
So I think the general consensus is bye bye hermoor ♥

59
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 20:55:03 »
Ok he pirated, but he can't do any modding with a pirated copy and yes there are moral issues but the integrity or legal security of the site isn't at sake quit riding his ass.  Good luck in your research, you'd be surprised how much has been accomplished in the past year using aali's driver and the hard work and will of the members here.  I'd say 90% of everything is redone save battle models and areas and field textures.  The only one you'd notice though is the field textures which are being worked on very hard by Team Avalanche but there's a lot to be done there.
Actually, yes he can, he just has to pirate the right version. As long as he can find a pirate version of the 4 disc game, he wins. And at this point, I'm not riding his ass for any reason, I'm just stating facts... which I should probably stop doing as it makes me come off as an asshole.

on that note, i beleive (as far as TA is concerned) we're making it very unlike how square enix would remake the game... They' likely keep it to compilation style (more realistic) and would probably overhaul the gameplay to be more like ff13 or crisis core.
You know, I honestly wouldn't mind too much a remake similar to crisis core. However it wouldn't be VII.

60
Completely Unrelated / Re: Is anyone else
« on: 2010-03-21 20:51:17 »
It is time...

61
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 20:22:46 »
PIRATE!!!!

We don't support the ultima edition of ff7 on this forum, as it is pirated. so....

Step one to upgrading ff7 - get a legal copy.

I have a legal copy, I downloaded the UE to play on Windows 7 and with non-SD characters before knowing about a patch to make the legal copy work on XP/Vista/W7 and about the many mods out there... sorry for asking here, bye.
None the less, you still pirated the game. Even if you have legally the discs you went and downloaded a pirated version of the game. Which in all honesty I don't under stand why, Ultima is a really crappy version I hear.... All kinds of bugs.

il check that allis out too got alot to look up for making my final fantasy 7 a better game :D cant wait for other mods to come out too woot this will be nice to see a total upgrade for ff7 :D i wish there was a final fantasy Vii-2 :)
Technically you could consider AC to be VII-2

62
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 19:23:09 »
Does that mean... he did.... IT?!!?!

63
General Discussion / Re: Final Fantasy 7 Summon Mod
« on: 2010-03-21 19:22:37 »
Also, just a heads up, double posting is a no-no. So try to click the modify button at the upper right corner of all of your posts if you have something to add.

64
General Discussion / Re: Help to Enhance FF7...
« on: 2010-03-21 19:19:53 »
PIRATE!!!!

65
General Discussion / Re: Final Fantasy 7 Summon Mod
« on: 2010-03-21 19:15:42 »
Maybe someone should mod it to make it glow and shimmer.
you know, it really wouldn't be a bad idea... then maybe more people would realize the function exists.

66
General Discussion / Re: Final Fantasy 7 Summon Mod
« on: 2010-03-21 19:06:09 »
Yea, well, next time you're wondering something, there's a nice shiny search button near the top of the page... >> Ok I lied, its not that shiny

67
Releases / Re: ff7 blue limit for ac mod
« on: 2010-03-21 18:41:09 »
what exactly is the difference between these two blue limits?
Well, from the look of it, it kinda looks more solid than the other one did. The other one kinda had spots where the texture seemed to be more transparent for no reason near the bottom...

68
General Discussion / Re: Opinion on Final Fantasy Remake?
« on: 2010-03-21 01:16:24 »
I don't think so, their remakes have been pretty good (even if it's really been TOSE handling them), as have the Kingdom Hearts games. And complain about the gameplay and stories in recent games all you want, they're absolutely gorgeous. Presumably they'd keep FF7's gameplay and story intact if they remade it.
The "remakes", for the most part, aren't remakes but ports. With updated translations, and a few added dungeons... And aside from that, they haven't even touched the 3-d games.  They're afraid to because they limit themselves on world maps now, because it would take too much time to make it look good. Which means no real traveling, you'd just be going in a marathon effect like you have been since X. You don't get to go back in X most of them time until the end of the game. At which point there isn't much you can't one shot aside from super-bosses and such... Really, unless they could make an exact copy of VII minus the bugs/glitches, and with updated graphics/ maybe battle engine it really probably won't be worth it. And if they DO remake it, it will likely be FF XIII in a different setting with a different plot. And while I have heard XIII is better than it was expected from SOME people, I have also heard it was worse than some people expected... so I'm not hoping on a remake any time soon. I'd rather the remake be done by fans.

69
General Discussion / Re: Opinion on Final Fantasy Remake?
« on: 2010-03-21 00:28:23 »
.... I thought this debate had been settled like a thousand times already on this forum.


Either way, no one cares. Squeenix is screwing their games over so bad now anyway. It wouldn't matter if they remade it, because it would be shit if they did.

70
Team Avalanche / Re: Team Avalanche Boss Project
« on: 2010-03-20 20:00:20 »
Can't wait to see that thing in action. Excellent job Neo, very fine work.

71
Troubleshooting / The APZ Cloud Project!!!!
« on: 2010-03-20 19:54:25 »
You know, that one step could still technically take a day or two to finish....>>

72
Team Avalanche / Re: Team Avalanche Boss Project
« on: 2010-03-20 02:36:24 »
Well, I'm gonna go with what obese said.

And also make comment one the taking up Boss modeling: Hopefully he won't be alone in modeling for too long.

73
Releases / Re: ff7 blue limit for ac mod
« on: 2010-03-20 01:34:32 »
i dont think much has been done to experiment with fully custom animations, but how would it work in game space, for example, to animate cloud flying through the enemy, you would animate that in kimera, but in the game, where is the point of origin in regards to the target, and is this constant for all enemies?

Fill me in on the details of how custom animations work and i could start storyboarding it out (i'd be most interested in animatin teh custom limit brake)

EDIT: srry, in kimera, do you animate wiht the bones themselves, or the objects? also, is there IK support? :P
I would honestly have to say if you were going to custom animate a Omni. Ver 5 then I would probably have to be a single target... It would just be easier that way. Or, Idk if it would be easier, but you could technically just say that it hits everyone in one slash, and he just kinda flies through the middle of the stage a few times :\? Idk, just some thoughts.

74
Team Avalanche / Re: Team Avalanche Main Cast Project
« on: 2010-03-20 00:02:12 »
That is a funny thing about Nanaki... he tends to not have a "weapon" so much in battle... if at all. I don't think I've ever seen him with any different models...

75
Releases / Re: ff7 blue limit for ac mod
« on: 2010-03-19 20:26:09 »
Oh yeah! That's omnislash ver.6 which is glowier and 12 hits.
Which is essentially a spiffy looking Omnislash with multiple swords....>>

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