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Graphical / Re: FFVII in Retroarch + ReShade
« on: 2017-05-05 01:03:50 »
Looks fantastic. How do I do this?
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I mean, the idea of some sort of collective consciousness between Jenova recipients is kind of a core plot point of the game
- that's how Reunion works,
and how Sephiroth manages to appear to the player several times without ever leaving the crater
- he's imprinting himself on Jenova-infused people, the 'Sephiroth clones' (God, clone was such a poor choice of words in the original translation). That's in the Ultimania.
Because, as I have stated a few times, Zax would not know Shinra "well enough". Also, Zax would have had to tell Cloud the time he met Shinra and how they know each other well. Cloud is not a mind reader - he basis part of his life on the stories he was told by Zax. It is a big stretch of the imagination to suppose Zax knew Shinra well enough to be on a first name basis with him. Shinra himself even heavily implies in the same dialogue that he doesn't know any Soldier's name apart from Sephiroth's. So you've got a brick wall by Shinra's own words.
Because it looks completely ridiculous when a scrawny guy, who could realistically bench 150 lbs, throws around a 5-600 lbs slab of metal like it's a bag of cotton balls.
I think in the anime scene, the formula for highlighting proficiency in a skill is to make it look as improbable as possible. The huge muscle guys are weaklings and the masters look emaciated.
*sigh* why he so skinny?!
I don't like how they have Barret wearing shades.
The original Barret would never wear shades, he was a practical, realistic guy who was not interested in "street cred" He certainly wouldn't wear sunglasses in a place as dark as midgar.
The "true to the original" ship has long sailed. It's no good being disappointed by every new announcement that content is being changed or completely warped. We all know now that that is how they're doing it. And I've known that's how they'd do it for well over 5 years which is why I never wanted them to start. Your best bet is to stop reading their interviews and forget the game is even being made - like me. And then not buying it - like me.
I disagree with Hian that what they're saying isn't controversial. Their entire game plan has been a slap in the face to the original fans and will continue to be. But my point is - that's how it is. There's no changing it.
My thoughts on this:
I guess this will mean the game will be cut short quite heavily in regard to trivial dialogs. There is NO way they will have every single line voiced that was in the original game. This makes me wonder, why the hell do they present themselves with such a challenge? This is something NOBODY has asked for. I'd rather have all the dialog from the original, with voice acting added for cutscenes. Nobody will argue, even today that the way they did it for FF-X was already perfect.
We shouldn't forget it was because of constraints like this, that FF XIII has become the sh1tty linear game it was.
Whether it's necessary? NECESSARY??!
Are they short on budget already making statements like this, or what? We want nothing less than all the mini games. ALL of them.
Are they seriously prioritising development of some MMO-spinoff and a Kingdom Hearts game over FF VII?? I don't know about you people, but I never cared about KH not in the slightest. I just can't take it seriously and it doesn't grip me at all, which probably has to do with the fact that it's based on the completely RIDICULOUS premise of mixing Disney characters with Final Fantasy. And I couldn't care less about yet another Final Fantasy MMO either. Now that FF XV is near completion, all their focus should logically be on the newest game in their main franchise, which is the FF VII Remake.
It should have been obvious to them from the beginning, that FF VII Remake will be literally their biggest project ever and should get all the development resources it needs, which basically are all of them.
On a technical Level in DX 11 A world can be larger than around over 150-200 km2 its just not even possible on a technological standpoint given the fact that DX11 can only handle up to 8 light sources at a time better yet the massive data involved in doing so.
Maybe if FF7 was DX12 I would believe it might be possible but it isn't. Add the fact that you were saying they were making a scale of a 1/1 planet that assumed a you know PLANET.. A planet is a very specific size, and assuming the world of ff7 follows the same laws of physics as the real world which it seems to at least follow some gravity exists for example, the planet you speak of would be soo small it would have a gravitational force that wouldnt even be able to sustain basic life.
If you make things not to scale you dont have to worry about this you see... Which is why in a practical sense unless the world was the size of the moon and everyone there was jam packed like a street in india it would make no sense from a practical standpoint.. This isnt to "scale" Its not even physically possible.. But I guess Logic to understand that isn't quite obvious
Los Santos btw as I stated before around half of Los Santos is Rural area, Hmm not unlike Velen which btw actually consists of other cities. If you took only the city of Los santos and splintered all other territory including the rural area, and compared it to novigrad which is 1/4 of the size of the entire map scale, than they would pretty much be even.. considering the rural area of Los santos consists of roughly a third of the maps area substract that from 45km2 which would only be 30km2 Novigrad being 1/4 the size of the 136km2 territory Novigrad would actually be SLIGHTLY LARGER lol
Midgar itself is 2.97 km^2
http://www.finalfantasykingdom.net/7/map2.png this is the world of FF7 rendered by a satellite like view
there are roughly 32 main areas that consist of the world of FF7
Midgar takes up around 1/32 the size of that regions area. Multiply 3km^2 times 32 assuming every other territory was in scale to Midgar the Map size would still be only 96km^2
Not to say that isnt impressive, but its not even close to the 1/1 scale of a planet..
You know what your right I'm working off of plain assumption especially when it is clear that given the release date, they are in a development cycle for the first installment of this game for at most 3 years..
I'm further working off of assumption when I actually MEASURE the size of content by real world standards an argument you tried to use against me with regard to the 1/1000 scale of midgar..
Im also working off of even more assumption when I look at Squares track record and what they are capable of coupled with what they are offering on the table...
A game that has been in fraction of the development cycle of many of there other projects but because it has FF7 on its package they are already announcing a episodic release.. Why dont they do this for KH3 then or FF15 PART 1 PART 2 PART 3? Why because they know it doesnt have the same name as FF7 by far their most popular project.. Again all assumption though..
Also Im not making an affirmative argument that one game is going to be larger than the other,
Im just well lets not say assumming because you would never do that, suggesting is more like it that A modern city scale is quote retarded to compare to a Medieval city..
Oh and further that you wanted me to do the math for the size of the world of FF7 outside of Midgar because apparently I was unfairly singling out "one city" that you said could easily be 10 times bigger than any city in witcher 3
Oh and also about the planet argument I precisely said the difference between scale and non scale.. The majority if not all devs dont claim to make anything to 1/1 scale in land mass because it is physically impossible to unless Xenosagas devs said clearly we are going to make a 1/1 scale planet which you stated earlier, than non scale allows them freedom.
I was simply pointing out the assertion that scale implies physical property, when you do something to scale, you compare it to real world properties thats what scale is, If it isnt physically possible well then it isnt to scale lol.
Earth Is one of the Smallest planets in our Solar System.. and 25k miles around is what would be the scale of a planet.. If you where to make it any smaller assuming the world of FF7 follows the laws of physics as you people want to play by, the gravitational pull of the planet would be soo light life would be unsustainable. Assuming Midgar has the same gravititational properties as earth which it seems it does, it would have to be roughly the size of earth to warrent its believe-ability. But even it it wasn't and the developers decided to ignore all laws of physics, this would only strengthen my arguement as the scale of their endeavor practically would have to be counting also on a technical standpoint a TINY TINY planet in real world sense.
A 1/1 scale of a planet would roughly be 25k miles around... Your telling me Square is going to make a 1/1 scale of a planet?
I was comparing btw Novigrad and Velen to Los Santos which Novigrad and Velen are one territory with a major hub city, pretty much the same format as Los Santos.
And btw the calculations assuming Velen and Novigrad are 1/3 of the maps territory than Los Santos city scale would pretty much match evenly with Velen and Novigrad in terms of Km2. As I said the scale of a game in terms of physical size is determined by its actual size relative to real measurements such as kilometers. Nothing in the gaming industry has gotten close to Witchers scale.. And with 3 years of development time I doubt Square would even come close as well.
And better yet how about we do some basic math here assuming my approximations are correct. The formula for area is Length X Width. Lets say your Midgar model was 6 feet long by 5 feet wide that seems fair right? judging by its scale with the people in the background and average height being approx 5.9 I would say that's a fair assumption. Assuming this was the case and you multiplied this by a grand that would only equal 2.79 KM^2 in a rectangular area. Far from even a fraction of the area of Witchers Map..
Again Basic Basic BASIC LOGIC PUT IN HERE
I love how incredibly ignorant your assertions are... YOUR VERY OWN SOURCE TO CITE THE SIZE OF WITCHERS MAP SPECIFICALLY STATES WITCHERS MAP BEING 4 TIMES BIGGER THAN GTA 5s ENTIRE CITY!!! Your honestly gonna tell me Midgar is as big if not bigger than Los Santos? Specifically your source sites GTA 5 as being 45 km^2 where as Witcher 3 is 136 km^2..
you know what else was a planet Spira except the freedom of the amount of exploration compared to the any of these game was minuscule..
Just because something spans across a planet doesnt mean the size to scale is even remotely as large..
Hell the planet of FF7 EVEN REMINDS ME OF the way SKELLIGE LOOKS FUNNY ENOUGH..
They might as well be the same amount of territory.. Witcher 3 might as well just be a planet scaled several times larger..
https://www.primagames.com/media/images/news/the_witcher_3_skellige_main_quests_hero_image.jpg
Apparently this doesnt scale with something like Cosmo canyon lol... You gotta love Fanboys
Also Really you arent being indicative of physical size your whole arguement was based upon the premise that a Medieval Cities scale could never be the scale of a modern city WHEN YOUR OWN ARTICLE TOLD YOU OTHERWISE LOS SANTOS WHICH IS A MODERN CITY IS A FRACTION OF WITCHER 3s TERRITORY
Have you even played Witcher 3, Really???
http://www.actiontrip.com/images/witcher-3-world-map-header.jpg
That is one of the 4 continents in the entire game.. (and that doesn't even show the whole continent)
there are literally hundreds of locations to explore with their own handcrafted storyboards, and that continent alone has more than 4 main hub cities with Novigrad EASILY being the size if not greater than Midgar..
http://valorabbey.com/wp-content/uploads/2015/05/witcher3.jpg
https://vice-images.vice.com/images/content-images/2015/07/14/wild-open-spaces-a-visual-guide-to-the-world-of-the-witcher-3-2155-body-image-1436908484.jpg?resize=1000:*&output-quality=75
that there is just 1/10 of the size of Novigrad ALONE!!
How about Skellige?
http://thewitcher3.wiki.fextralife.com/file/view/witcher3_map2.jpg
The Isles are composed of at least 5 islands with at least 3 main cities including the Kingdom in the center, with each island easily taking 10 minutes at least to sail by ship..
https://s-media-cache-ak0.pinimg.com/736x/e6/af/e7/e6afe788c420d1047f801acb5362808b.jpg
here is just one of the MANY VISTAS IN SKELLIGE THIS IS A FRACTION OF THAT REGION
When you add the other territories to the mix ITS NOT EVEN CLOSE ARE YOU KIDDING?!!! THE demo they showed us might as well be a BITE SIZE FRACTION OF WITCHER 3s WORLD.. Unless you can plainly see this YOU have to literally be blind..
My grief with the multi episods is actually that there is no room for a worldmap, which also means they have to summerize content (Cosmo Canyon could be made easiely to a part of a sector in Midgar).
Other game companies do not do it and would not do it.