Hi there. I've recently discovered the FF7 modding community here on Qhimm and I'd like to ask some opinions on a mod I'm doing currently for my own use in hopes of improving it through the wisdom of those more experienced than I. If I get the mod developed far enough, I'll drop it on my google drive for everyone to use as they desire.
Mod ConceptIn Final Fantasy 7, weapons and armor are for the most part just strait upgrades or downgrades from previous pieces, at least through most of the game. There are a few special snowflakes among the weapons and armors but you'll generally just forget about previous pieces of equipment as you get to a newer piece, never having any real reason to pick and choose.
What I hope to accomplish with this mod is to make weapons and armors more balanced with each other. Tweaking their statistics, special abilities, and stat boosts to give reasons to use different weapons throughout the game. This way what you choose to do, and how you play, will be a little more interesting. It will also keep weapons more relevant if you want to use a weapon for its aesthetic appeal.
Current Projected ChangesAt the moment the mod is mostly in the drawing board stages. Here are some current ideas.
- Decide on a standard for materia slots for weapons and armors, which will determine which weapons stand out for their unique slot values. Currently I'm leaning towards 5 slots being the standard, giving a deviation of 3 slots in each direction for weapon uniqueness. Projected standard is 4 linked + 1 single, though 2 linked and 3 singles have also been considered.
- Weapons (and armors) with fewer slots will generally have better materia growth, with the best materia growth weapons probably being the iconic starter weapons, such as the Buster Sword & Gatling Gun, which will all have 2 linked slots.
- Weapons will be brought closer together in terms of offensive power, which is more or less a strait nerf to most of the weapons in the game since the expected range for weapon attack power will be more like 29-59 or so (I might narrow the gap further) with emphasis on tweaking other statistics such as stat modifiers, elements, materia slots and growth, and so forth.
- Similar changes for armors intended. Generally speaking, 5 slots will be the average with variations. Armors with poor defenses will typically have better evade-% stats, while more tanky armors will have lower evade-%s, some armors will be better at resisting certain elements, and so forth. Notes will be included on the item descriptions such as "Resists fire".
As I progress with this mod, I'll likely need to learn how to edit merchants and item prices to further balance things, because it might seem a bit terrible to pay such massive price differences between things like Hardedges and Crystal Swords but it not be such a phenomenal upgrade between the two, but that's not super relevant right now. Right now, I'm more interested in getting some feedback and ideas from everyone.
Any thoughts?