fade audio bug fixed.
Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol / 100) );
Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol / 100), STime);
Was set to
Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol * 100) );
Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol * 100), STime);
lmao. That's why your hearing gets damaged with fade outs. I didn't make the mistake in any other place.