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Messages - iDerek759

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126
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-01 05:50:33 »
Hmm, during the Shinra HQ Elevator fight, Barret got hit with something that gave both Silence and Darkness, but the Echo Drops don't cure his Darkness.

The echo-drops issue was already brought up. SC's already working on it.

127
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-31 04:49:30 »
I encountered something yesterday Sega Chief. The rocket launchers that you encounter around the Sector 5 reactor, they use energy rocket that has a chance to inflict darkness.
When I attempted to cure with echo-drops, the item always misses. Is this intentional for 'arrange'? Or is this a bug? Wasn't really sure.

P.S. Also...
Spoiler: show
That pincer Plasma Buster fight! Genius! Totally caught me off guard! Nice work  8-)

128
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-29 23:34:41 »
Awesome, Have you guys played previous iterations of this mod ? Its my first playthrough, been waiting for a good moment and now seems as good as any.

Can't wait to see what I'm in for :D

I remember 1st hearing about NT when it was at 1.2, I've been playing it and bug testing it ever since. You're in for a real treat then!  8)

129
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-29 23:18:43 »
Haha, I was starting to think I was the only one waiting for this today :D

Heh, not a chance!  :wink:

130
7th Heaven / Re: Installation Question
« on: 2017-06-28 08:42:26 »
EDIT: Though I am wondering at this point if FF7 with 7th Heaven can only be played in a large window or not. I didn't see that in the FAQ.

FF7 can be played in full screen. In 7thHeaven just click Workshop -> OpenGL driver config. and it's at the very bottom of the Resolution tab.


131
Another way to check is to go to the 7thHeaven folder from the games directory. If the IRO files are there, then the mods are downloaded. Just refresh the Library tab from within 7H.

132
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2017-06-22 17:38:02 »
Excellent work Kal! I love your field models, they're my "go to" for overall field models when using 7thHeaven.  :-D

133
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-10 22:18:33 »
However, I have just gotten to Disc 3, and none of the endgame mod content seems to have activated? I have been to Nibelheim to play the piano and visit the basement, to the weapons shop guy, and to the Battle Square, and they all act like they did normally. I also can't seem to change lead party members. I can visit the North Cave and fight 'Ruby'. Any idea why this is and/or a fix?

Reaching the 'point of no return' when descending the north crater should activate all New Threats, totally unmissable.

134
I'm already in love with this program as is, these updates are going to be amazing!  :-D

135
7th Heaven / Re: No mods showing
« on: 2017-04-30 08:24:14 »
http://forums.qhimm.com/index.php?topic=15520.0 --STEP 3

Does your subscriptions box have the correct link applied?

136
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-29 19:25:59 »
I believe the weapons needed to craft ultimates are located in the North Crator.
They need to be morphed by various enemies down there.

137
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-26 01:16:50 »
Oh, and final question.. I am using the 7H version of the mod, what would be the best way to get this latest patch working for my game? Can I just uninstall the 7H version and install the standalone version on top of my game without losing all my progress?

SC usually uploads the latest IRO with the current patches/hotfixes rather quickly. It's probably best just to wait for it.

138
7th Heaven / Re: workshop "check subscriptions now"
« on: 2017-03-24 02:04:57 »
Make sure you're clicking the Catalog tab > Search button when locating the mods since 7thHeaven needs to be refreshed manually.

139
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-16 10:17:32 »
This speaks more to potential enemy AI tweaks that could be added to make bosses change their attack strategies when they get lower on health than health itself.

This! Having the bosses change strategies when reaching the "critical" stages keeps the fight intense and actually alleviates the feeling of having the battles drawn out.

140
Hmmm, that's odd. Did you try running it with admin privileges?

P.S. If that doesn't work, maybe this thread might help?? http://forums.qhimm.com/index.php?topic=17171.0

141
If you enter the file path in manually it should locate it and patch it correctly.

142
7th Heaven / Re: Crash at startup
« on: 2017-03-09 23:46:59 »
Maybe try running the GC again and resetting your sound device, see if that fixes it.

143
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-06 18:37:59 »
Found another text alignment bug for ya SC.

Spoiler: show

144
7th Heaven / Re: Menu overhaul issues
« on: 2017-03-06 07:09:53 »
The GC should have set those for you automatically, so something must have happened for you during the conversion process.

145
7th Heaven / Re: Menu overhaul issues
« on: 2017-03-06 05:46:02 »
I found 2 options in ff7_opengl.cfg which one are you referring to?

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = none

## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

load_library = Multi.dll

change your mod_path = none to mod_path = textures; direct_mode = off needs to be changed to on.

146
7th Heaven / Re: No sound for headphones.
« on: 2017-03-06 05:38:28 »
If you have desktop speakers with an headphone jack this is a issue easily remedied.

147
7th Heaven / Re: Editing KERNEL with WallMarket
« on: 2017-02-26 21:01:44 »
In order to make any sort of self editing to the KERNEL files you need to first unpack/pack the IRO for Gameplay - Difficulty and Story from the Workshop menu from within 7thHeaven.

Make the changes from within the Hardcore gameplay file with WallMarket, then repack the IRO. You can either save over the old IRO or create your own for these sort of situations.

148
If I were you I wouldn't even bother updating to v1.55, http://forums.qhimm.com/index.php?topic=15520.0 -- See STEP 2

149
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-17 03:35:51 »
Okay, so I'm playing through new threat, which has been great so far, but I've come upon some issues I'd like to report. Some of these are probably known, but I want to make sure.

First, the Full Cure materia is supposed to be in cosmo canyon shop according to the documentation, but it seems to be missing, even after reaching disc 3.

Second, All of the level 4 limit quests seem to be bugged.
For Cloud's, nothing happens in shinra mansion's basement, but there are a bunch of documents I can read.
For Aerith's, the staircase down to the alter in the forgotten city doesn't appear.
For Red XIII, I got the key to the cave of the Gi, but I still can't open the door to the cave.
For Cait Sith, I went to the ruins of the ancient temple, where a cait sith was at the bottom of the hole, but there was no way to get down to it.
For Tifa, the piano doesn't seem to do anything, even after playing the tune.

I haven't checked the other level 4 limits.

Just curious, did you reach the "point of no return", when descending the crater in disc 3? a lot of the NT quests get activated when reaching the bottom. 

150
7th Heaven / Re: Tifa's 7th Heaven mod
« on: 2017-02-17 03:29:06 »
You must have done something wrong then because it is working.


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